Jump to content

Saved game data in MediEvil (1998): Difference between revisions

no edit summary
(Created page with "{{Original research|author=Dan's Friend and Lazlo52}} This page documents the original ''MediEvil's'' '''saved game data''' format. A PlayStation Memory Card data block consists of 64 frames. Each frame is 128 bytes long.<ref>{{Cite web|url=https://www.psdevwiki.com/ps3/PS1_Savedata#Memory_card_PS1_(original)|site=PS3 Developer wiki|title=PS1 Savedata|retrieved=November 22, 2024}}</ref> ==Frame 0== This frame is th...")
 
No edit summary
 
Line 1: Line 1:
{{Original research|author=[[User:DansFriend|Dan's Friend]] and [[User:Lazlo52|Lazlo52]]}}
{{Original research|author=[[User:DansFriend|Dan's Friend]] and [[User:Lazlo52|Lazlo52]]}}
This page documents the original ''[[MediEvil (1998)|MediEvil's]]'' '''saved game data''' format. A PlayStation Memory Card data block consists of 64 frames. Each frame is 128 bytes long.<ref>{{Cite web|url=https://www.psdevwiki.com/ps3/PS1_Savedata#Memory_card_PS1_(original)|site=PS3 Developer wiki|title=PS1 Savedata|retrieved=November 22, 2024}}</ref>
[[File:MediEvil1998-SavedGameOnMemoryCard.png|thumb|250px|right|''MediEvil'' save on a Memory Card.]]This page documents the original ''[[MediEvil (1998)|MediEvil's]]'' '''saved game data''' format. A PlayStation Memory Card data block consists of 64 frames. Each frame is 128 bytes long.<ref>{{Cite web|url=https://www.psdevwiki.com/ps3/PS1_Savedata#Memory_card_PS1_(original)|site=PS3 Developer wiki|title=PS1 Savedata|retrieved=November 22, 2024}}</ref>
==Frame 0==
==Frame 0==
This frame is the header for a block of PS1 saved data.
This frame is the header for a block of PS1 saved data.