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Lord Palethorn was conceptualised by [[James Shepherd]] as a replacement for Zarok, who was set to return in the initial design specification for ''MediEvil 2''.{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013|author=Wilson, Jason|quote=After I worked on this design spec a new project director became involved with Med' 2 - James Shepherd. James kept some of the ideas that Chris and I had specced up but also replaced some ideas with his own, such as replacing Zarok with the Palethorn gangster character and the boxing section.}} Palethorn was designed by [[Jason Wilson]] who described him as a "mix of {{w|Alistair Crowley}} and the {{w|Vito Corleone|Godfather}}."<ref>{{cite web|title=Art and Game Design - MediEvil|site=JASON WILSON - PORTFOLIO|url=http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html}}</ref> He also listed "the London cockney gangster of popular British mythology" as a basis for the character.{{Siteref|atomic-city|artwork/Medievil2_gallery/med2_palethorn.htm|Palethorn Concept Art}} Jason made an effort to differentiate Palethorn from Zarok by making him wide, square, and gruff instead of thin, and fey.{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013|id=1|author=Wilson, Jason|quote=In terms of art design, I decided that if Zarok was thin and fey then Palethorn would be wide, square and gruff. I liked the contrast between the two villains.}} | Lord Palethorn was conceptualised by [[James Shepherd]] as a replacement for Zarok, who was set to return in the initial design specification for ''MediEvil 2''.{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013|author=Wilson, Jason|quote=After I worked on this design spec a new project director became involved with Med' 2 - James Shepherd. James kept some of the ideas that Chris and I had specced up but also replaced some ideas with his own, such as replacing Zarok with the Palethorn gangster character and the boxing section.}} Palethorn was designed by [[Jason Wilson]] who described him as a "mix of {{w|Alistair Crowley}} and the {{w|Vito Corleone|Godfather}}."<ref>{{cite web|title=Art and Game Design - MediEvil|site=JASON WILSON - PORTFOLIO|url=http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html}}</ref> He also listed "the London cockney gangster of popular British mythology" as a basis for the character.{{Siteref|atomic-city|artwork/Medievil2_gallery/med2_palethorn.htm|Palethorn Concept Art}} Jason made an effort to differentiate Palethorn from Zarok by making him wide, square, and gruff instead of thin, and fey.{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013|id=1|author=Wilson, Jason|quote=In terms of art design, I decided that if Zarok was thin and fey then Palethorn would be wide, square and gruff. I liked the contrast between the two villains.}} | ||
Originally, Palethorn was conceptualised as a green character with a brown jacket, a goatee and flat hair. His design was later altered so that his skin was | Originally, Palethorn was conceptualised as a green character with a brown jacket, a goatee and flat hair. His design was later altered so that his skin was beige instead of green. His hair was also made taller. Eventually, his final design emerged with flat hair, no goatee, red skin, and a damaged eye. | ||
<center> | <center> | ||
<gallery mode="packed-hover" perrow=4 caption="Palethorn's evolution"> | <gallery mode="packed-hover" perrow=4 caption="Palethorn's evolution"> |