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DansFriend (talk | contribs) |
SirDarcanos (talk | contribs) m (→Level looping) |
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Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to a different location in the level. If you stand on an edge and use the inventory glitch, you are able to jump off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play. | Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to a different location in the level. If you stand on an edge and use the inventory glitch, you are able to jump off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play. | ||
If you close the inventory while you are falling, you will die instantly and be put back at the spot from which you jumped; however, if you hold {{B|C}} and then close the inventory, you will not die. In fact, you will be teleported to the top of the level, where you will be able to use the directional buttons to move about whilst falling. | If you close the inventory while you are falling, you will die instantly and be put back at the spot from which you jumped; however, if you hold {{B|C}} and then close the inventory, you will not die. In fact, you will be teleported to the top of the level, where you will be able to use the directional buttons and the analog stick to move about whilst falling, as well as [[The Daring Dash|dashing]], which is required for some loops to be performed successfully. | ||
The initial fall until the teleportation at the top of the level lasts 13 seconds. From there, to reach a floor again takes another 13 seconds, completing a full level loop in 26 seconds. | The initial fall until the teleportation at the top of the level lasts 13 seconds. From there, to reach a floor again takes another 13 seconds, completing a full level loop in 26 seconds. |
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