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MediEvil 2: Difference between revisions

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{{Quote|Overall I liked most of what they came up with for M2, although I disliked the squeaky voiced helper ghost, and definitely in places the game's humour crossed a line for me from the silly/bawdy tone we had in M1 to something a little too puerile for my liking! I would also have definitely kept the Hall of Heroes since I always thought that was one of the more distinctive presentational mechanics we created in M1, oh and Dan's voice was *horrible* - incoherent mumbling was a far better way to go!}}  
{{Quote|Overall I liked most of what they came up with for M2, although I disliked the squeaky voiced helper ghost, and definitely in places the game's humour crossed a line for me from the silly/bawdy tone we had in M1 to something a little too puerile for my liking! I would also have definitely kept the Hall of Heroes since I always thought that was one of the more distinctive presentational mechanics we created in M1, oh and Dan's voice was *horrible* - incoherent mumbling was a far better way to go!}}  
On April 9 2000, the game won the BAFTA award for Best Console Game.<ref>http://awards.bafta.org/award/2000/interactive/games-console-award</ref><ref>http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html</ref>
On April 9 2000, the game won the BAFTA award for Best Console Game.<ref>http://awards.bafta.org/award/2000/interactive/games-console-award</ref><ref>http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html</ref>
<gallery>
bafta.jpg|From left to right - [[Andrew Kennedy]], [[James Shepherd]] and [[Jason Wilson]].
</gallery>
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