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{{See also|MediEvil#Gameplay|l1=Gameplay in MediEvil}} | {{See also|MediEvil#Gameplay|l1=Gameplay in MediEvil}} | ||
Gameplay is similar to that of the original game. Dan can utilise a variety of weapons, including melee weapons such as [[Small Sword|swords]] and [[axe]]s and ranged weapons like [[Throwing Daggers|throwing daggers]] and [[crossbow]]s. If Dan defeats enough enemies to collect the [[Chalice of Souls]] hidden throughout each level, he will be able to travel to the [[Hall of Heroes]] where a legendary hero will reward him with a new weapon or other helpful items. Dan possesses a single life bar throughout the game, which can be sustained by collecting [[Life Bottle]]s throughout the game which can be replenished by energy vials and Life Fountains. The PSP version also includes some exclusive minigames which can also be played using local multiplayer. | Gameplay is similar to that of the original game. Dan can utilise a variety of weapons, including melee weapons such as [[Small Sword|swords]] and [[axe]]s and ranged weapons like [[Throwing Daggers|throwing daggers]] and [[crossbow]]s. If Dan defeats enough enemies to collect the [[Chalice of Souls]] hidden throughout each level, he will be able to travel to the [[Hall of Heroes]] where a legendary hero will reward him with a new weapon or other helpful items. Dan possesses a single life bar throughout the game, which can be sustained by collecting [[Life Bottle]]s throughout the game which can be replenished by energy vials and Life Fountains. The PSP version also includes some exclusive minigames which can also be played using local multiplayer. | ||
==Synopsis== | |||
==Characters== | ===Setting=== | ||
{{Empty section}} | |||
===Characters=== | |||
*[[Sir Daniel Fortesque]] - The captain of the guard who fell in the first wave of arrows at the Battle of Gallowmere. He was resurrected by Zarok 100 years later and has been given a chance in death to prove himself to be the hero he never was in life. He is voiced by [[Jason Wilson]]. | *[[Sir Daniel Fortesque]] - The captain of the guard who fell in the first wave of arrows at the Battle of Gallowmere. He was resurrected by Zarok 100 years later and has been given a chance in death to prove himself to be the hero he never was in life. He is voiced by [[Jason Wilson]]. | ||
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*[[:Category:Heroes|Heroes]] - [[Canny Tim]], [[Stanyer Iron Hewer]], [[Bloodmonath Skull Cleaver]], [[Woden the Mighty]], [[Karl Sturnguard]], [[Dirk Steadfast]], [[RavenHooves the Archer|Prince Ravenhooves the Archer]], [[Imanzi Shongama|Imanzi Shongoma]] and [[Megwynne Stormbinder|Megwynne Stormbringer]], all aid Dan in his quest by giving him their weapons and other useful items. | *[[:Category:Heroes|Heroes]] - [[Canny Tim]], [[Stanyer Iron Hewer]], [[Bloodmonath Skull Cleaver]], [[Woden the Mighty]], [[Karl Sturnguard]], [[Dirk Steadfast]], [[RavenHooves the Archer|Prince Ravenhooves the Archer]], [[Imanzi Shongama|Imanzi Shongoma]] and [[Megwynne Stormbinder|Megwynne Stormbringer]], all aid Dan in his quest by giving him their weapons and other useful items. | ||
==Plot== | ===Plot=== | ||
The game starts out as a narrative, telling the player about the Kingdom of Gallowmere. The game puts the player in control of Sir Daniel Fortesque: a brave (according to him) knight who, despite his tales of gallantry, was the first to die during the battle against the evil wizard Zarok; he was hit in the eye by an arrow in the first charge of a battle with Zarok's undead armies back in 1286. However, his story was warped to make it that he is a hero. | The game starts out as a narrative, telling the player about the Kingdom of Gallowmere. The game puts the player in control of Sir Daniel Fortesque: a brave (according to him) knight who, despite his tales of gallantry, was the first to die during the battle against the evil wizard Zarok; he was hit in the eye by an arrow in the first charge of a battle with Zarok's undead armies back in 1286. However, his story was warped to make it that he is a hero. | ||
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Al-Zalam then finds out that he is finally free and powerful again, so he flies off. Dan wakes up and tries to get away, but is soon trapped on a piece of debris, slowly getting eaten away by the lava. Luckily, Al-Zalam spots Dan, grabs his hand and takes him back to his crypt while daylight returns and the stolen souls return to the people. Once inside, Al-Zalam drops Dan and the two wave goodbye, with Dan returning to his eternal rest. | Al-Zalam then finds out that he is finally free and powerful again, so he flies off. Dan wakes up and tries to get away, but is soon trapped on a piece of debris, slowly getting eaten away by the lava. Luckily, Al-Zalam spots Dan, grabs his hand and takes him back to his crypt while daylight returns and the stolen souls return to the people. Once inside, Al-Zalam drops Dan and the two wave goodbye, with Dan returning to his eternal rest. | ||
===Ending=== | ====Ending==== | ||
Dan then gets taken to the Hall of Heroes. When he arrives, the rest of the heroes have come to life and have prepared a feast, ready for Dan’s arrival. Once Dan sits down in the chair prepared for him, one of the heroes fills up a goblet with wine; Dan then unsuccessfully drinks it, shrugging his shoulders as the wine falls through his skeletal body and lands on the floor. His transparent statue then becomes solid, and the other heroes cheer and applaud him for finally having the courage to defeat Zarok once and for all. The game then returns to the narrative, which states the epilogue and also hints towards Zarok returning in a sequel, and then the credits roll. | Dan then gets taken to the Hall of Heroes. When he arrives, the rest of the heroes have come to life and have prepared a feast, ready for Dan’s arrival. Once Dan sits down in the chair prepared for him, one of the heroes fills up a goblet with wine; Dan then unsuccessfully drinks it, shrugging his shoulders as the wine falls through his skeletal body and lands on the floor. His transparent statue then becomes solid, and the other heroes cheer and applaud him for finally having the courage to defeat Zarok once and for all. The game then returns to the narrative, which states the epilogue and also hints towards Zarok returning in a sequel, and then the credits roll. | ||
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According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities.<ref>{{cite web|published=October 2005|title=''MediEvil'' Never Dies: Cambridge Studios revivers a ghastly Gothic favorite for Sony's PSP|site=EBSCOhost Connection|url=http://connection.ebscohost.com/c/articles/18330002/medievil-never-dies-cambridge-studios-revivers-ghastly-gothic-favorite-sonys-psp}}</ref> He also said that everything about the game was different from the original ''MediEvil''. Whilst they had taken the basic story and some of the locations from the original game, all the code, graphics and voices were different and they expanded the plot, added mini-games, multiplayer facilities and a PSP-friendly save anywhere function. He also said that they had tried to preserve ideas that they thought worked well in the original, though their use was altered or repositioned to keep the game fresh even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.<ref>{{cite web|site=IGN|published=December 10, 2004|retrieved=August 29, 2021|author=Sony Computer Europe|title=Developer Profile: MediEvil|url=http://www.ign.com/articles/2004/12/10/developer-profile-medievil}}</ref> | According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities.<ref>{{cite web|published=October 2005|title=''MediEvil'' Never Dies: Cambridge Studios revivers a ghastly Gothic favorite for Sony's PSP|site=EBSCOhost Connection|url=http://connection.ebscohost.com/c/articles/18330002/medievil-never-dies-cambridge-studios-revivers-ghastly-gothic-favorite-sonys-psp}}</ref> He also said that everything about the game was different from the original ''MediEvil''. Whilst they had taken the basic story and some of the locations from the original game, all the code, graphics and voices were different and they expanded the plot, added mini-games, multiplayer facilities and a PSP-friendly save anywhere function. He also said that they had tried to preserve ideas that they thought worked well in the original, though their use was altered or repositioned to keep the game fresh even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.<ref>{{cite web|site=IGN|published=December 10, 2004|retrieved=August 29, 2021|author=Sony Computer Europe|title=Developer Profile: MediEvil|url=http://www.ign.com/articles/2004/12/10/developer-profile-medievil}}</ref> | ||
===Soundtrack=== | |||
== | |||
== | |||
{{main|MediEvil: Resurrection OST}} | {{main|MediEvil: Resurrection OST}} | ||
The music in the soundtrack is split into two halves. The cues from the first half are largely reminiscent of a select number of cues from the original game (1 track from the second game was also used), with the addition of extra thematic elements to strengthen and tie them together. The other half of the music is totally original, and written exclusively for this iteration of the franchise. All the music was performed live. The orchestra consisted of around 80 players and was made up of members of the Prague Philharmonic and recorded in Prague on the Barrandov Recording Stage. In addition the score benefits from a 32 piece choir, also recorded in the same venue. | The music in the soundtrack is split into two halves. The cues from the first half are largely reminiscent of a select number of cues from the original game (1 track from the second game was also used), with the addition of extra thematic elements to strengthen and tie them together. The other half of the music is totally original, and written exclusively for this iteration of the franchise. All the music was performed live. The orchestra consisted of around 80 players and was made up of members of the Prague Philharmonic and recorded in Prague on the Barrandov Recording Stage. In addition the score benefits from a 32 piece choir, also recorded in the same venue.{{Citation needed}} | ||
===Tracklist=== | ===Tracklist=== | ||
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| style="text-align:center;"| 15 || "[[End Titles]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 3:14 | | style="text-align:center;"| 15 || "[[End Titles]]" || Andrew Barnabas, Paul Arnold || style="text-align:center;"| 3:14 | ||
|} | |} | ||
==Promotion== | |||
{{Empty section}} | |||
==Release== | ==Release== | ||
''MediEvil: Resurrection'' was released as a launch title for the PSP on September 1, 2005, in Europe and on September 13, 2005, in the United States. It retailed at £34.99 in the United Kingdom.<sup><ref>{{Cite web|author=Kendall, Nigel|title=Everything but the kitchen sink|published=August 27, 2005|newspaper=The Times}}</ref></sup><sup><ref>{{Cite news|published=August 18, 2005|newspaper=The Guardian|url=https://www.theguardian.com/technology/2005/aug/18/games.onlinesupplement|title=''Games watch''|author=Howson, Greg}}</ref></sup> | ''MediEvil: Resurrection'' was released as a launch title for the PSP on September 1, 2005, in Europe and on September 13, 2005, in the United States. It retailed at £34.99 in the United Kingdom.<sup><ref>{{Cite web|author=Kendall, Nigel|title=Everything but the kitchen sink|published=August 27, 2005|newspaper=The Times}}</ref></sup><sup><ref>{{Cite news|published=August 18, 2005|newspaper=The Guardian|url=https://www.theguardian.com/technology/2005/aug/18/games.onlinesupplement|title=''Games watch''|author=Howson, Greg}}</ref></sup> | ||
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===Sales=== | ===Sales=== | ||
Despite mixed reviews, ''MediEvil: Resurrection'' was a commercial success. The game was reported to have sold over 1 million copies worldwide, which was far more than originally predicted.<ref name="MediEvil Boards"/> | Despite mixed reviews, ''MediEvil: Resurrection'' was a commercial success. The game was reported to have sold over 1 million copies worldwide, which was far more than originally predicted.<ref name="MediEvil Boards"/> | ||
===Re-releases=== | |||
{{Empty section}} | |||
==Credits== | |||
{{Empty section}} | |||
==Gallery== | ==Gallery== | ||
{{See also|Category:MediEvil: Resurrection images|l1=MediEvil: Resurrection images}} | {{See also|Category:MediEvil: Resurrection images|l1=MediEvil: Resurrection images}} |