Unrealised enemies in MediEvil: Difference between revisions
DansFriend (talk | contribs) mNo edit summary |
DansFriend (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{Concept}}{{Unofficial names}} | {{Concept}}{{Unofficial names}} | ||
In the beginning stages of the original ''[[MediEvil|MediEvil's]]'' development, around January 1996, several enemy concept drawings were created by [[Mitch Phillips]].<ref>[https://imgur.com/a/sZqS1Pw Email exchange] between [[Jason Wilson]] and [[User:Gjlewis|]], January 25, 2015. Retrieved November 2, 2021.</ref>{{Note|name="authorship"|Although there is no information that confirms him as the author of the drawings outright, the initials "MP" that appear on one of the drawings coupled with Phillips' history of producing concept art for [[SCE Cambridge Studio]]'s other games make him the likeliest candidate.}} While the enemies depicted weren't implemented into the game, the drawings themselves were included in the game's [[credits (MediEvil)|credits]] and the Japanese ''[[MediEvil NAVIGATION BOOK]]''. | In the beginning stages of the original ''[[MediEvil|MediEvil's]]'' development, around January 1996, several enemy concept drawings were created by [[Mitch Phillips]].<ref>[https://imgur.com/a/sZqS1Pw Email exchange] between [[Jason Wilson]] and [[User:Gjlewis|Gjlewis]], January 25, 2015. Retrieved November 2, 2021.</ref>{{Note|name="authorship"|Although there is no information that confirms him as the author of the drawings outright, the initials "MP" that appear on one of the drawings coupled with Phillips' history of producing concept art for [[SCE Cambridge Studio]]'s other games make him the likeliest candidate.}} While the enemies depicted weren't implemented into the game, the drawings themselves were included in the game's [[credits (MediEvil)|credits]] and the Japanese ''[[MediEvil NAVIGATION BOOK]]''. | ||
==List of unrealised enemies== | ==List of unrealised enemies== |
Revision as of 12:12, 3 July 2023
|
|
In the beginning stages of the original MediEvil's development, around January 1996, several enemy concept drawings were created by Mitch Phillips.[1][a] While the enemies depicted weren't implemented into the game, the drawings themselves were included in the game's credits and the Japanese MediEvil NAVIGATION BOOK.
List of unrealised enemies
Woman
A woman whose right side of the face is upside-down. The Japanese NAVIGATION BOOK speculates that it is an early version of Nellie Mad.[2]
Demon
A demon-like creature that has clawed hands for feet, a surreal shape protruding from the back of its head, hairy arms, and a demonic skull-face for its stomach. The Japanese NAVIGATION BOOK speculates that this is an early version of a Shadow Demon.[2] The date on the concept art suggests that it was finished on January 12, 1996.
Imp
A short, grotesque creature. This likely evolved into the Imps that appear in the final game. It has large hands and forearms, protruding eyes, a long tongue, and bat-like ears.
Zarok's Soldier[2]
A humanoid creature with a misshapen head, protruding ears and a giant grin on its face. It wears armour and carries a giant axe.
Monster
A bizarre monstrosity with no head and a menacing, beast-like face in place of its stomach. It may based on headless humans from various mythologies.
Notes
References
- ↑ Email exchange between Jason Wilson and Gjlewis, January 25, 2015. Retrieved November 2, 2021.