MediEvil/Glitches: Difference between revisions

    From Gallowpedia, the MediEvil Wiki. You'll be dying to read!
    historia>Alowishus
    (Created page with " Medievil has two main glitches: Inventory Glitch and Level Looping. Both are only permitted in the glitched categories. ==Inventory Glitch== When a player presses select ...")
     
    m (DansFriend moved page Draft:MediEvil/Glitches to MediEvil/Glitches without leaving a redirect)
     
    (23 intermediate revisions by 4 users not shown)
    Line 1: Line 1:
    This page details some of the '''glitches''' found in ''[[MediEvil]]''.


    Medievil has two main glitches: Inventory Glitch and Level Looping. Both are only permitted in the glitched categories.
    ==Inventory glitch==


    ==Inventory Glitch==
    When a player presses {{B|SELECT}}, the inventory will open. This is used to select weapons and items. {{B|SELECT}} then closes the inventory again. If you open the inventory and then close it quickly (double tap), there is a brief window in which the player can input commands to allow you to move, jump, attack etc. When the inventory is open, Dan is invulnerable. This glitch is useful with regards to level looping.


    When a player presses select the inventory will open. This is used to select weapons and items. Select then closes the inventory again. If you open the inventory and then close it quickly (double tap) there is a brief window in which the player can input commands to allow you to move, jump, attack etc. When the inventory is open Dan is invulnerable. This glitch is useful with regards to the second glitch: Level Looping.
    ==Level looping==


    ==Level Looping==
    Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to the exit trigger of the level. If you stand on an edge and use the inventory glitch, you are able to jump off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play.


    It is possible using the inventory glitch to "loop" to the end of the level.  Using the inventory glitch it is possible to get out of bounds and essentially "fall" to the exit trigger of the level.
    If you close the inventory while you are falling, you will die instantly and be put back at the spot from which you jumped; however, if you hold {{B|C}} and then close the inventory, you will not die. In fact, you will be teleported to the top of the level, where you will be able to use the directional buttons to move about whilst falling.


    As described above, when the inventory is open you are invulnerable. If you double tap select the inventory will open and close. During the period of it opening and closing movement, jumping, attacking etc. is possible. This is the main mechanic for a level loop.
    This is the basis for reaching the exit trigger. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter which is needed to progress.


    If you stand on an edge and use the inventory glitch (aka open and close in quick succession) you are able to jump off the edge and out of bounds (into the darkness). As the inventory is open you are able to skip the death triggers which would normally kill you in normal play.
    The levels where looping is possible are the following:
    *[[The Enchanted Earth]]
    *[[Pools Of The Ancient Dead]]
    *[[The Haunted Ruins]]
    *[[The Ghost Ship]]
    *[[The Time Device]]


    As you are falling the inventory will be open, if you close the inventory you will die instantly and be put back to the spot in which you jumped off. However if you hold circle and then close the inventory you will not die. In fact you will be able to use the directional buttons to move about the level whilst falling.
    ==Knockback dash==
    The [[club]]'s power-up attack (pressing {{B|S}}) can be used on walls and certain objects to push Dan back. That in conjunction with turning, the [[Daring Dash]], and running can increase Dan's speed much higher than normal.


    This is the basis for reaching the exit trigger. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter which is needed to progress. The levels with loops in them are as follows:
    ==Weapon replenishment==
    ===Level Loop===
    It is possible to perform a glitch after your weapon is stolen that involves tricking the game into maxing out its percentage or ammo count by causing it to underflow.
    *Enchanted Earth


    *The Ghost Ship
    To do this, you must open your inventory on the same frame that the weapon is registered as stolen. If done correctly, the item will be present but will have no percentage or ammo count. Selecting the item and killing the imp that stole it will maximize its percentage or ammo count.
     
    ==Navigation==
    *The Time Device
    {{Empty section|Navigation}}
     
    [[Category:Glitches]]
    *[[Pools of the Ancient Dead]]
    *The Haunted Ruins
    ===Level Looping as explained by Torn338===
    [[File:MediEvil RTA Guide Level Looping Major Glitch|thumb|left|335px|Level Loop Explanation]]

    Latest revision as of 20:57, 16 July 2023

    This page details some of the glitches found in MediEvil.

    Inventory glitch

    When a player presses SELECT, the inventory will open. This is used to select weapons and items. SELECT then closes the inventory again. If you open the inventory and then close it quickly (double tap), there is a brief window in which the player can input commands to allow you to move, jump, attack etc. When the inventory is open, Dan is invulnerable. This glitch is useful with regards to level looping.

    Level looping

    Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to the exit trigger of the level. If you stand on an edge and use the inventory glitch, you are able to jump off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play.

    If you close the inventory while you are falling, you will die instantly and be put back at the spot from which you jumped; however, if you hold Circle button and then close the inventory, you will not die. In fact, you will be teleported to the top of the level, where you will be able to use the directional buttons to move about whilst falling.

    This is the basis for reaching the exit trigger. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter which is needed to progress.

    The levels where looping is possible are the following:

    Knockback dash

    The club's power-up attack (pressing Square button) can be used on walls and certain objects to push Dan back. That in conjunction with turning, the Daring Dash, and running can increase Dan's speed much higher than normal.

    Weapon replenishment

    It is possible to perform a glitch after your weapon is stolen that involves tricking the game into maxing out its percentage or ammo count by causing it to underflow.

    To do this, you must open your inventory on the same frame that the weapon is registered as stolen. If done correctly, the item will be present but will have no percentage or ammo count. Selecting the item and killing the imp that stole it will maximize its percentage or ammo count.

    Navigation