MediEvil/Glitches: Difference between revisions

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    ''[[MediEvil]]'' has two main '''glitches''' used during speedruns: the Inventory Glitch and Level Looping. Both are only permitted in the glitched speedrunning categories.
    This page details some of the '''glitches''' found in ''[[MediEvil]]''.


    ==Inventory Glitch==
    ==Inventory glitch==


    When a player presses SELECT the [[:Category:Dan's inventory|inventory]] will open. This is used to select [[:Category:Weapons and shields (MediEvil)|weapons]] and [[:Category:Other items (MediEvil)|items]]. SELECT, then closes the inventory again. If you open the inventory and then close it quickly (double tap) there is a brief window in which the player can input commands to allow you to move, jump, attack etc. When the inventory is open Dan is invulnerable. This glitch is useful with regards to the second glitch: Level Looping.
    When a player presses {{B|SELECT}}, the inventory will open. This is used to select weapons and items. {{B|SELECT}} then closes the inventory again. If you open the inventory and then close it quickly (double tap), there is a brief window in which the player can input commands to allow you to move, jump, attack etc. When the inventory is open, Dan is invulnerable. This glitch is useful with regards to level looping.


    ==Level Looping==
    ==Level looping==


    Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to the exit trigger of the level.
    Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to the exit trigger of the level. If you stand on an edge and use the inventory glitch, you are able to jump off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play.


    As described above, when the inventory is open, Dan is invulnerable. If you double tap SELECT, the inventory will open and close. During the period of it opening and closing movement, jumping, attacking etc. is possible. This is the main mechanic for a level loop.
    If you close the inventory while you are falling, you will die instantly and be put back at the spot from which you jumped; however, if you hold {{B|C}} and then close the inventory, you will not die. In fact, you will be teleported to the top of the level, where you will be able to use the directional buttons to move about whilst falling.
     
    If you stand on an edge and use the inventory glitch (aka open and close it in quick succession) you are able to jump off the edge and out of bounds (into the darkness). As the inventory is open you are able to skip the death triggers which would normally kill you in normal play.
     
    As you are falling the inventory will be open, if you close the inventory you will die instantly and be put back to the spot in which you jumped off. However, if you hold [[File:PSB-C.png|link=|alt=]] and then close the inventory, you will not die. In fact, you will be teleported to the top of the level, where you will be able to use the directional buttons to move about whilst falling.


    This is the basis for reaching the exit trigger. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter which is needed to progress.
    This is the basis for reaching the exit trigger. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter which is needed to progress.


    The levels where looping is possible are the following:
    The levels where looping is possible are the following:
    *[[Speedrunning/The Enchanted Earth|Enchanted Earth]]
    *[[The Enchanted Earth]]
    *[[Speedrunning/The Ghost Ship|The Ghost Ship]]
    *[[Pools Of The Ancient Dead]]
    *[[Speedrunning/The Time Device|The Time Device]]
    *[[The Haunted Ruins]]
    *[[Speedrunning/Pools of the Ancient Dead|Pools of the Ancient Dead]]
    *[[The Ghost Ship]]
    *[[Speedrunning/The Haunted Ruins|The Haunted Ruins]]
    *[[The Time Device]]
    ===Level Looping as explained by [http://www.twitch.tv/torn338/profile Torn338]===
    <gallery>File:MediEvil - Level Looping</gallery>
    ==The "Knock Back Dash" Glitch==


    The [[club]]'s power-up attack (pressing [[File:PSB-S.png]]) can be used on walls and certain objects, to push Dan back. That in conjunction with turning, the [[Daring Dash|daring dash]], and running can increase Dan's speed much higher than normal.
    ==Knockback dash==
    The [[club]]'s power-up attack (pressing {{B|S}}) can be used on walls and certain objects to push Dan back. That in conjunction with turning, the [[Daring Dash]], and running can increase Dan's speed much higher than normal.


    ==Weapon Replenish==
    ==Weapon replenishment==
    It is possible to perform a glitch after your weapon is stolen, which involves tricking the game into breaking it, to the point where it "underflows" and maxes its value out.
    It is possible to perform a glitch after your weapon is stolen that involves tricking the game into maxing out its percentage or ammo count by causing it to underflow.


    To do this, you must open your inventory on the same frame that the weapon is registered as stolen. This is incredibly difficult as you have 1/60th of a second, so basically, it's frame perfect. If you get it, the item will be there, but will have no percentage or ammo count! Simply select the item with [[File:PSB-X.png|link=|alt=]] afterwards. Then proceed to kill the imp who stole it. It'll be at max percent or ammo.
    To do this, you must open your inventory on the same frame that the weapon is registered as stolen. If done correctly, the item will be present but will have no percentage or ammo count. Selecting the item and killing the imp that stole it will maximize its percentage or ammo count.
    [[Category:Speedrunning]]
    ==Navigation==
    {{Empty section|Navigation}}
    [[Category:Glitches]]

    Latest revision as of 20:57, 16 July 2023

    This page details some of the glitches found in MediEvil.

    Inventory glitch

    When a player presses SELECT, the inventory will open. This is used to select weapons and items. SELECT then closes the inventory again. If you open the inventory and then close it quickly (double tap), there is a brief window in which the player can input commands to allow you to move, jump, attack etc. When the inventory is open, Dan is invulnerable. This glitch is useful with regards to level looping.

    Level looping

    Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to the exit trigger of the level. If you stand on an edge and use the inventory glitch, you are able to jump off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play.

    If you close the inventory while you are falling, you will die instantly and be put back at the spot from which you jumped; however, if you hold Circle button and then close the inventory, you will not die. In fact, you will be teleported to the top of the level, where you will be able to use the directional buttons to move about whilst falling.

    This is the basis for reaching the exit trigger. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter which is needed to progress.

    The levels where looping is possible are the following:

    Knockback dash

    The club's power-up attack (pressing Square button) can be used on walls and certain objects to push Dan back. That in conjunction with turning, the Daring Dash, and running can increase Dan's speed much higher than normal.

    Weapon replenishment

    It is possible to perform a glitch after your weapon is stolen that involves tricking the game into maxing out its percentage or ammo count by causing it to underflow.

    To do this, you must open your inventory on the same frame that the weapon is registered as stolen. If done correctly, the item will be present but will have no percentage or ammo count. Selecting the item and killing the imp that stole it will maximize its percentage or ammo count.

    Navigation