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''[[MediEvil]]'' has two main '''glitches''' used during speedruns: the Inventory Glitch and Level Looping. Both are only permitted in the glitched speedrunning categories. There are also two other glitches which are not used as often during speedruns.
This page details some of the '''glitches''' found in ''[[MediEvil]]''.


==Inventory Glitch==
==Inventory glitch==


When a player presses SELECT, the [[:Category:Dan's inventory|inventory]] will open. This is used to select [[:Category:Weapons and shields (MediEvil)|weapons]] and [[:Category:Other items (MediEvil)|items]]. SELECT then closes the inventory again. If you open the inventory and then close it quickly (double tap), there is a brief window in which the player can input commands to allow you to move, jump, attack etc. When the inventory is open, Dan is invulnerable. This glitch is useful with regards to the second glitch: Level Looping.
When a player presses {{B|SELECT}}, the inventory will open. This is used to select weapons and items. {{B|SELECT}} then closes the inventory again. If you open the inventory and then close it quickly (double tap), there is a brief window in which the player can input commands to allow you to move, jump, attack etc. When the inventory is open, Dan is invulnerable. This glitch is useful with regards to level looping.


==Level Looping==
==Level looping==


Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to the exit trigger of the level. If you stand on an edge and use the inventory glitch, you are able to jump off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play.
Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to the exit trigger of the level. If you stand on an edge and use the inventory glitch, you are able to jump off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play.


If you close the inventory while you are falling, you will die instantly and be put back at the spot from which you jumped; however, if you hold [[File:PSB-C.png|link=|alt=]] and then close the inventory, you will not die. In fact, you will be teleported to the top of the level, where you will be able to use the directional buttons to move about whilst falling.
If you close the inventory while you are falling, you will die instantly and be put back at the spot from which you jumped; however, if you hold {{B|C}} and then close the inventory, you will not die. In fact, you will be teleported to the top of the level, where you will be able to use the directional buttons to move about whilst falling.


This is the basis for reaching the exit trigger. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter which is needed to progress.
This is the basis for reaching the exit trigger. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter which is needed to progress.


The levels where looping is possible are the following:
The levels where looping is possible are the following:
*[[Speedrunning:The Enchanted Earth|The Enchanted Earth]]
*[[The Enchanted Earth]]
*[[Speedrunning:The Ghost Ship|The Ghost Ship]]
*[[Pools Of The Ancient Dead]]
*[[Speedrunning:The Time Device|The Time Device]]
*[[The Haunted Ruins]]
*[[Speedrunning:Pools of the Ancient Dead|Pools of the Ancient Dead]]
*[[The Ghost Ship]]
*[[Speedrunning:The Haunted Ruins|The Haunted Ruins]]
*[[The Time Device]]
===Level Looping as explained by [http://www.twitch.tv/torn338/profile Torn338]===
<gallery hideaddbutton=true>File:MediEvil - Level Looping</gallery>


==The "Knock Back Dash" Glitch==
==Knockback dash==
The [[club]]'s power-up attack (pressing {{B|S}}) can be used on walls and certain objects to push Dan back. That in conjunction with turning, the [[Daring Dash]], and running can increase Dan's speed much higher than normal.


The [[club]]'s power-up attack (pressing [[File:PSB-S.png]]) can be used on walls and certain objects to push Dan back. That in conjunction with turning, the [[Daring Dash|daring dash]], and running can increase Dan's speed much higher than normal.
==Weapon replenishment==
 
==Weapon Replenish==
It is possible to perform a glitch after your weapon is stolen that involves tricking the game into maxing out its percentage or ammo count by causing it to underflow.
It is possible to perform a glitch after your weapon is stolen that involves tricking the game into maxing out its percentage or ammo count by causing it to underflow.


To do this, you must open your inventory on the same frame that the weapon is registered as stolen. This is incredibly difficult, as a frame is 1/60 of a second. If done correctly, the item will be present but will have no percentage or ammo count. Selecting the item and killing the imp that stole it will maximize its percentage or ammo count.
To do this, you must open your inventory on the same frame that the weapon is registered as stolen. If done correctly, the item will be present but will have no percentage or ammo count. Selecting the item and killing the imp that stole it will maximize its percentage or ammo count.
 
==Navigation==
FLOATING DEAD DAN GLITCH
{{Empty section|Navigation}}
 
this glitch work  on PAL version not in NTSC U (NTSC J not tested).with this glitch is possibble  free move floating dead dan in the level.this glith is possibble only in pools of ancent dead.must be not talk with boatman and use jump to  dead  in the water near to him .(that avoid start of the conversation)after that the game float dan to return on earth where start the jump but daniel pass where conversation with boatman start.in this steep the game start the conversation and daniel remain "death" in the air.with this glitch the player can  finish this level in less of 1 min by moving dan in the exit trigger in the water.
[[File:Medievil Skip Pools Of Ancient Dead (EASY)|thumb|207x207px]]
 
{{MediEvil speedrunning}}
[[Category:Speedrunning]]
[[Category:Glitches]]
[[Category:Glitches]]

Latest revision as of 20:57, 16 July 2023

This page details some of the glitches found in MediEvil.

Inventory glitch

When a player presses SELECT, the inventory will open. This is used to select weapons and items. SELECT then closes the inventory again. If you open the inventory and then close it quickly (double tap), there is a brief window in which the player can input commands to allow you to move, jump, attack etc. When the inventory is open, Dan is invulnerable. This glitch is useful with regards to level looping.

Level looping

Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to the exit trigger of the level. If you stand on an edge and use the inventory glitch, you are able to jump off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play.

If you close the inventory while you are falling, you will die instantly and be put back at the spot from which you jumped; however, if you hold Circle button and then close the inventory, you will not die. In fact, you will be teleported to the top of the level, where you will be able to use the directional buttons to move about whilst falling.

This is the basis for reaching the exit trigger. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter which is needed to progress.

The levels where looping is possible are the following:

Knockback dash

The club's power-up attack (pressing Square button) can be used on walls and certain objects to push Dan back. That in conjunction with turning, the Daring Dash, and running can increase Dan's speed much higher than normal.

Weapon replenishment

It is possible to perform a glitch after your weapon is stolen that involves tricking the game into maxing out its percentage or ammo count by causing it to underflow.

To do this, you must open your inventory on the same frame that the weapon is registered as stolen. If done correctly, the item will be present but will have no percentage or ammo count. Selecting the item and killing the imp that stole it will maximize its percentage or ammo count.

Navigation