MediEvil Rolling Demo/Enemies: Difference between revisions

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    This is a list of '''enemies''' found in the ''[[MediEvil Rolling Demo]]'' sorted by the levels they appear in.
    This is a list of '''enemies''' found in the ''[[MediEvil Rolling Demo]]'' sorted by the levels they appear in.


    Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default values of dealing and receiving 4 points of damage in each of the damage types. Damage dealt is also not taken into account when enemies fight Dan, as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the damage it deals.
    Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals.
     
    The formula for dealing damage in the ''MediEvil Rolling Demo'' is as follows:<br><code>((Attacker's Sharpness * Defender's Weakness to Sharpness) + (Attacker's Weight * Defender's Weakness to Weight) + (Attacker's Fire * Defender's Weakness to Fire) + (Attacker's Magic * Defender's Weakness to Magic) [[wikipedia:Bitwise operation#Bit shifts|>>]] 2) * 25</code>
     
    For example, if Dan attacks a Headless Zombie (4, 4, 4, 4) with the Small Sword (2, 2, 0, 0), the formula will be:<br><code>((2 * 4) + (2 * 4) + (0 * 4) + (0 * 4) >> 2) * 25</code>
     
    Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.
    ==[[MediEvil Rolling Demo/The Graveyard|The Graveyard]]==
    ==[[MediEvil Rolling Demo/The Graveyard|The Graveyard]]==
    {{RollingDemoEnemyTableEntry
    {{RollingDemoEnemyTableEntry

    Revision as of 17:47, 12 June 2022

    This is a list of enemies found in the MediEvil Rolling Demo sorted by the levels they appear in.

    Much like enemies in the final game version, each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types. Damage dealt is also not taken into account when enemies fight Sir Dan, as each successful enemy attack robs Dan of an Energy Bone regardless of the amount of damage it deals.

    The formula for dealing damage in the MediEvil Rolling Demo is as follows:
    ((Attacker's Sharpness * Defender's Weakness to Sharpness) + (Attacker's Weight * Defender's Weakness to Weight) + (Attacker's Fire * Defender's Weakness to Fire) + (Attacker's Magic * Defender's Weakness to Magic) >> 2) * 25

    For example, if Dan attacks a Headless Zombie (4, 4, 4, 4) with the Small Sword (2, 2, 0, 0), the formula will be:
    ((2 * 4) + (2 * 4) + (0 * 4) + (0 * 4) >> 2) * 25

    Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.

    The Graveyard

    MediEvilRollingDemo-Zombie1.png
    Zombie (Type A)
    Entity
    Zombie1 (800b6dbc)
    Health Score
    400 HP 100 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Zombie2.png
    Zombie (Type B)
    Entity
    Zombie2 (800b6edc)
    Health Score
    400 HP 125 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-HeadlessZombie.png
    Headless Zombie
    Entity
    Headless1 (800b83c4)
    Health Score
    400 HP 175 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Wolf.png
    Graveyard Wolf
    Entity
    Wolf1 (800b8200)
    Health Score
    400 HP 200 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.

    The Desecrated Church

    MediEvilRollingDemo-Imp.png
    Imp
    Entity
    Imp (800b8c58)
    Health Score
    400 HP 125 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.

    Boss

    MediEvilRollingDemo-SGD.png
    Stained Glass Demon
    Entity
    S.G.D. (DC::8001b8b)
    Health Score
    3200 HP 1000 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.

    The Scarecrow Fields

    MediEvilRollingDemo-Crows.png
    Crow
    Entity
    SfCrow (SF::8001a028)
    Health Score
    100 HP 75 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 8 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Wickerman.png
    Wickerman
    Entity
    SfWickerman (SF::8001a278)
    Health Score
    400 HP 100 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Scarecrow.png
    Scarecrow
    Entity
    SfScarecrow (SF::80019f54)
    Health Score
    400 HP 200 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 16 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.

    The Ant Caves

    MediEvilRollingDemo-Bat.png
    Bat
    Entity
    Bat (800b943c)
    Health Score
    100 HP 100 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Larva.png
    Ant Larva
    Entity
    AntLarvae (AC::8001b8cc)
    Health Score
    300 HP 100 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Ant.png
    Ant
    Entity
    Ant (AC::8001b58c)
    Health Score
    600 HP 300 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.

    Boss

    MediEvilRollingDemo-AntQueen.png
    Ant Queen
    Entity
    QueenAnt (AC::8001b678)
    Health Score
    2500 HP 1500 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.