Mad Monks: Difference between revisions
historia>ZanyDragon No edit summary |
DansFriend (talk | contribs) m (→Development) |
||
Line 11: | Line 11: | ||
These madmen guard the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]]. They can summon more of their kind by ringing bells throughout the maze. | These madmen guard the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]]. They can summon more of their kind by ringing bells throughout the maze. | ||
==Development== | ==Behind the scenes== | ||
===Development=== | |||
In their initial concept art and the ''[[MediEvil Rolling Demo]]'', the monks sport a human appearance, instead of an undead one. This was likely altered to avoid religious backlash. Their design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. According to developer [[Jason Wilson]], this change was made due to cultural differences, as some areas of the US were thought to be deeply religious.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref> | In their initial concept art and the ''[[MediEvil Rolling Demo]]'', the monks sport a human appearance, instead of an undead one. This was likely altered to avoid religious backlash. Their design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. According to developer [[Jason Wilson]], this change was made due to cultural differences, as some areas of the US were thought to be deeply religious.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref> | ||
==Gallery== | ==Gallery== | ||
<gallery orientation="square" hideaddbutton="true" widths="140"> | <gallery orientation="square" hideaddbutton="true" widths="140"> |
Revision as of 23:11, 22 August 2020
Mad Monks | |||
---|---|---|---|
[[Image:|250px]] | |||
Biographical information | |||
AKA | The Grounds Keepers[1] Malicious Monks | ||
Weapon(s) | Shovels | ||
Gameplay information | |||
Soul type | Template:BadSoul |
The Mad Monks, alternatively known as Grounds Keepers, are the inhabitants of the Asylum Grounds which they wander with shovels in their hands.
Story
MediEvil
These madmen guard the Asylum Grounds. They went insane after the disappearance of the Head Monk of the Asylum. They can summon more of their kind by ringing bells throughout the maze.
Behind the scenes
Development
In their initial concept art and the MediEvil Rolling Demo, the monks sport a human appearance, instead of an undead one. This was likely altered to avoid religious backlash. Their design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. According to developer Jason Wilson, this change was made due to cultural differences, as some areas of the US were thought to be deeply religious.[2]
Gallery
- Med1 monks small.jpg
Concept art.
- ResurrectArtwork.jpg
Possible Resurrection artwork (top left).
- Mad Monk.png
- GroundsKeepers.png
- MadMonk Prototype.png
References
- ↑ MediEvil: The Official Strategy Guide. Published by Dimension Publishing in 1998.
- ↑ "We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States." — Jay Gunn on Twitter.