MediEvil: Resurrection/Glitches: Difference between revisions
(Created page with "This page details some of the '''glitches''' found in ''MediEvil: Resurrection''. ==Cutscene glitches== If using the daring dash at the moment when the cutscene is about to play, the beginning of the cutscene speeds up for a few seconds before going back to normal speed while the cutscene's audio is playing regularly, causing the cutscene and audio to end up playing out of sync. There is also a different glitch only triggered in Zarok's Lair (...") |
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[[Category:Glitches]] | [[Category:Glitches]] |
Latest revision as of 20:12, 4 August 2023
This page details some of the glitches found in MediEvil: Resurrection.
Cutscene glitches
If using the daring dash at the moment when the cutscene is about to play, the beginning of the cutscene speeds up for a few seconds before going back to normal speed while the cutscene's audio is playing regularly, causing the cutscene and audio to end up playing out of sync.
There is also a different glitch only triggered in Zarok's Lair level. Occasionally, the pre-Zarok boss fight cutscene would fail to play after completing the Fazgul battle, forcing the player to restart the level.
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