MediEvil: Resurrection/Glitches: Difference between revisions

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    (Created page with "This page details some of the '''glitches''' found in ''MediEvil: Resurrection''. ==Cutscene glitches== If using the daring dash at the moment when the cutscene is about to play, the beginning of the cutscene speeds up for a few seconds before going back to normal speed while the cutscene's audio is playing regularly, causing the cutscene and audio to end up playing out of sync. There is also a different glitch only triggered in Zarok's Lair (...")
     
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    ==Navigation==
    {{MediEvil: Resurrection gameplay}}
    {{DISPLAYTITLE:Glitches in ''MediEvil: Resurrection''}}
    {{DISPLAYTITLE:Glitches in ''MediEvil: Resurrection''}}
    [[Category:Glitches]]
    [[Category:Glitches]]

    Latest revision as of 20:12, 4 August 2023

    This page details some of the glitches found in MediEvil: Resurrection.

    Cutscene glitches

    If using the daring dash at the moment when the cutscene is about to play, the beginning of the cutscene speeds up for a few seconds before going back to normal speed while the cutscene's audio is playing regularly, causing the cutscene and audio to end up playing out of sync.

    There is also a different glitch only triggered in Zarok's Lair level. Occasionally, the pre-Zarok boss fight cutscene would fail to play after completing the Fazgul battle, forcing the player to restart the level.

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