Morten the Earthworm: Difference between revisions

no edit summary
No edit summary
Line 3: Line 3:
|image = [[File:MortenPS4Remake.png|thumb]]
|image = [[File:MortenPS4Remake.png|thumb]]
|gender = Male
|gender = Male
|medievil = [[9AV]] ([[7AV]], [[Inside the Asylum (MediEvil)|Inside the Asylum]], [[10AV]])}}'''Morten''' is a friendly worm that lives inside [[Dan]]'s skull around the year 1386. He is thus forced to join Dan on his quest to defeat [[Zarok]].
|medievil = [[9AV]] ([[7AV]], [[Inside the Asylum (MediEvil)|Inside the Asylum]], [[10AV]])}}'''Morten''' was a friendly worm that lived inside [[Dan]]'s skull around the year 1386. He was thus forced to join Dan on his quest to defeat [[Zarok]].
==Story==
[[File:Morten.png|Morten in the 9AV FMV.|thumb|left]]Nothing is known about Morten before he came to inhabit the skull of Sir Dan. It is said that he was "happy when Dan died," suggesting that he was alive before Dan's death in 1286.{{Gameref|MED2019-Bestiary|Morten the Earthworm}} In 1386, Dan was resurrected (and if Morten was dead, then so was he). Morten did not interact with the returned Dan much, only making his presence known when Dan was being chased by the [[Jabberwocky]]. After Zarok's defeat, it is likely that he remained inside Dan's skull.
==Characteristics==
==Characteristics==
=== Appearance ===
=== Appearance ===
Morten is a purple earthworm who is about the length of Dan's finger. Like all earthworms his body is segmented. He has purple eyes and a little smile. In the [[MediEvil (PS4)|PS4 Remake]], his eyes are blue.
Morten is a purple earthworm who is about the length of Dan's finger. Like all earthworms his body is segmented. He has purple eyes and a little smile. In the [[MediEvil (PS4)|PS4 remake]], his eyes are blue.


=== Personality ===
=== Personality ===
According to a book in [[MediEvil (PS4)|the remake]], Morten is described as being rather happy when Dan had died, as it gave him a new home. He is mostly unbothered by Dan coming back to life and is willing to help him, but mostly so Dan can go back to his eternal rest.
According to the [[Book of Gallowmere]], Morten was happy when Dan had died, as it gave him a new home. He is mostly unbothered by Dan coming back to life and is willing to help him, but mostly so Dan can go back to his eternal rest.
{{clr}}
{{clr}}
==Behind the scenes==
==Behind the scenes==
===Development===
===Development===
{{Cut content|section|''[[MediEvil]]''}}Morten was to have gotten a whole level to himself as he undertakes a perilous mission to steal a door key from the abbey of the mad monks. Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks.<ref>{{cite web|site=atomic-city|title=''MediEvil'' concept design|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref> The unused FMV was a prelude to this level. The [[MediEvil/Music#7 (UNUSED)|unused track]] was also written for this level.<ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266&comment_id=1701842}}</ref>
====''MediEvil''====
{{Cut content|section|''[[MediEvil]]''}}[[File:med1_mortentheworm_small.jpg|Concept art of Morten's level.|thumb]]According to an overview of ''MediEvil'' from the [[Sony ECTS 1997 PlayStation Press Pack]], Morten was going to be playable in two game sections. He was going to be introduced in the [[7AV]] FMV played before his first level, where Dan would have pushed him through a keyhole into the [[Inside the Asylum (MediEvil)|Abbey of the Mad Monks]] in order to obtain a door key.<ref name="atomiccity">{{cite web|site=atomic-city|title=''MediEvil'' concept design|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref>  


[[Jason Wilson]], who worked as both art and game designer on ''MediEvil'', said the following about the first level: "Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks."<ref name="atomiccity"/> The [[MediEvil/Music#7 (UNUSED)|unused track]] was also written for this level.<ref>{{Icon|Twitter}} {{cite web|url=https://twitter.com/AndrewBarnabas/status/1405531824760049683|published=June 17, 2021|title=Andrew Barnabas|site=Twitter|quote=Feck, I never saw that but wrote the track just for Morten!}}</ref><ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266&comment_id=1701842}}{{Dead link}}</ref> However, this version of Inside the Asylum never materialised and was instead replaced by Smash TV style attack rooms as seen in the final game.{{Siteref|MediEvil-Boards|12662|Interview with Chris Sorrell|May 7, 2013}}
[[File:EntranceHallMortenTexture.png|right]]Much less information is known about the second Morten level. One hint towards its nature comes from ''MediEvil's'' resource file, MEDRES.MWD, where among textures for [[The Entrance Hall]] level appear facial textures for both Morten as well as an [[ant]].
====''MediEvil: Resurrection''====
While Morten does not appear in ''[[MediEvil: Resurrection]]'', the character [[Al-Zalam]] fulfils a similar role to him in the game; he lives inside Sir Dan's skull and serves as his sidekick.{{Siteref|MediEvil-Boards|12847|Interview with Angelo Bod|June 16, 2013}}
==Gallery==
==Gallery==
<tabber>Artwork=
<gallery perrow="3" spacing="small" orientation="landscape" widths="180">
<gallery spacing="small" orientation="landscape" widths="180">
Med1_dan_earlydesign3_small.jpg|Morten in concept art of Dan.
Med1_dan_earlydesign3_small.jpg|Morten in concept art of Dan.
med1_mortentheworm_small.jpg|Concept art of Morten's level.
</gallery>
|-|Renders=
<gallery spacing="small" orientation="landscape" widths="180">
Morten_render.png|A render of Morten.
Morten_render.png|A render of Morten.
Skull.jpg|Dan's skull and Morten.
Skull.jpg|Dan's skull and Morten.
Morten.png|Morten in the 9AV FMV.
Morten2.png|Morten in the 7AV FMV.
Morten2.png|Morten in the 7AV FMV.
</gallery>
</gallery>
</tabber>


==Trivia==
==Trivia==
===Etymology===
===Etymology===
*The name "Morten" is an {{w|Old Danish}}, {{w|Old Swedish}} and modern variant form of Martin.<ref>[http://www.nordicnames.de/wiki/Morten Morten - Nordic Names Wiki - Name Origin, Meaning and Statistics]</ref> Martin is derived from the Roman name Martinus, which was derived from Martis, the genitive case of the name of the Roman god {{w|Mars (mythology)|Mars}}.<ref>[http://www.behindthename.com/name/martin Behind the Name: Meaning, origin and history of the name Martin]</ref> Mars is possibly related to maris, the genitive case of Latin mas, meaning 'male'.<ref>[http://www.behindthename.com/name/mars Behind the Name: Meaning, origin and history of the name Mars]</ref>
*The name "Morten" is an {{w|Old Danish}}, {{w|Old Swedish}} and modern variant form of Martin.<ref>[http://www.nordicnames.de/wiki/Morten Morten - Nordic Names Wiki - Name Origin, Meaning and Statistics]</ref> Martin is derived from the Roman name Martinus, which was derived from Martis, the genitive case of the name of the Roman god {{w|Mars (mythology)|Mars}}.<ref>[http://www.behindthename.com/name/martin Behind the Name: Meaning, origin and history of the name Martin]</ref> Mars is possibly related to maris, the genitive case of Latin mas, meaning 'male'.<ref>[http://www.behindthename.com/name/mars Behind the Name: Meaning, origin and history of the name Mars]</ref>
===Miscellaneous===
*In the original game, he is only seen during [[9AV]] [[full motion video]]. He can also be seen in the game's [[7AV|unused FMV]], and was to play a larger role in the game.
*Morten was replaced by [[Al-Zalam]] in ''[[MediEvil: Resurrection]]''.
==References==
==References==
{{Reflist}}
{{Reflist}}