Mad Monks: Difference between revisions

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    |medievil=[[The Asylum Grounds]]}}The '''Mad Monks''', alternatively known as '''Grounds Keepers''', are the inhabitants of [[the Asylum Grounds]] which they wander with shovels in their hands.
    |medievil=[[The Asylum Grounds]]}}The '''Mad Monks''', alternatively known as '''Grounds Keepers''', are the inhabitants of [[the Asylum Grounds]] which they wander with shovels in their hands.


    ==Story==
    ==History==
    ===''MediEvil''===
    ===''MediEvil''===
    These madmen guard the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]]. They can summon more of their kind by ringing bells throughout the maze.
    These madmen guard the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]]. They can summon more of their kind by ringing bells throughout the maze.

    Revision as of 20:10, 8 August 2021

    Mad Monks
    MediEvil2019-BookOfGallowmere-EnemiesIcon.png
    [[Image:|250px]]
    Biographical information
    AKA The Grounds Keepers[1]
    Malicious Monks
    Weapon(s) Shovels
    Gameplay information
    Soul type Template:BadSoul

    The Mad Monks, alternatively known as Grounds Keepers, are the inhabitants of the Asylum Grounds which they wander with shovels in their hands.

    History

    MediEvil

    These madmen guard the Asylum Grounds. They went insane after the disappearance of the Head Monk of the Asylum. They can summon more of their kind by ringing bells throughout the maze.

    Behind the scenes

    Development

    In their initial concept art and the MediEvil Rolling Demo, the monks sport a human appearance, instead of an undead one. This was likely altered to avoid religious backlash. Their design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. According to developer Jason Wilson, this change was made due to cultural differences, as some areas of the US were thought to be deeply religious.[2]

    Gallery

    References

    1. MediEvil: The Official Strategy Guide. Published by Dimension Publishing in 1998.
    2. "We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States."Jay Gunn on Twitter.