Real world history/Pre-2000s: Difference between revisions

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    This page details the [[real world history]] of the ''[[MediEvil]]'' series and the studios behind it from the inception of [[Millennium Interactive]] in 1989 up to the end of the year 1999 when promotion for ''[[MediEvil 2]]'' began.
    This page details the [[real world history]] of the ''[[MediEvil]]'' series and the studios behind it; from the inception of [[Millennium Interactive]] in 1989 up to the end of the year 1999 when the promotion push for ''[[MediEvil 2]]'' began.
    ==Legend==
    ==Legend==
    *{{Icon|Millennium}} - Events related to [[Millennium Interactive]].
    *{{Icon|Millennium}} - Events related to [[Millennium Interactive]].
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    ==Timeline==
    ==Timeline==
    ===1989===
    ===1989===
    *'''July 27''': {{Icon|Millennium}} [[Millennium]] is legally incorporated.<ref>{{cite web|url=https://beta.companieshouse.gov.uk/company/02408478|title=CREATURE LABS LTD. - Overview (free company information from Companies House)|site=beta.companieshouse.gov.uk}}</ref>
    *'''July 27''': {{Icon|Millennium}} [[Millennium Interactive]] is legally incorporated.<ref name="millennium">{{cite web|url=https://beta.companieshouse.gov.uk/company/02408478|title=CREATURE LABS LTD. - Overview (free company information from Companies House)|site=beta.companieshouse.gov.uk}}</ref>
    ===1990===
    ===1990===
    *{{Icon|Millennium}} [[Jason Wilson]] begins working for [[Millennium]] as a freelancer.<ref>{{Cite web|url=https://www.facebook.com/JayGunnArts/posts/1097776287015782|site=Facebook|quote=I started at the studio as a freelancer in the Millennium days in 1989/90. My first visit was at the London office above a pub in 1989/90 before opening the Millennium Cambridge office.|title=Jay Gunn|published=January 12, 2017|retrieved=November 4, 2022}}</ref>
    *{{Icon|Millennium}} [[Jason Wilson]] begins working for [[Millennium]] as a freelancer.<ref>{{Cite web|url=https://www.facebook.com/JayGunnArts/posts/1097776287015782|site=Facebook|quote=I started at the studio as a freelancer in the Millennium days in 1989/90. My first visit was at the London office above a pub in 1989/90 before opening the Millennium Cambridge office.|title=Jay Gunn|published=January 12, 2017|retrieved=November 4, 2022}}</ref>
    Line 35: Line 35:
    <!--*'''April''': {{Icon|Millennium}} [[Derek Pollard]] joins [[Millennium]].-->
    <!--*'''April''': {{Icon|Millennium}} [[Derek Pollard]] joins [[Millennium]].-->
    *'''September''': {{Icon|Med}} The PlayStation version of ''[[MediEvil (1998)|MediEvil]] ''enters development.{{Videoref|MED-Making-Of}}
    *'''September''': {{Icon|Med}} The PlayStation version of ''[[MediEvil (1998)|MediEvil]] ''enters development.{{Videoref|MED-Making-Of}}
    *'''November 11''': {{Icon|Millennium}} Millennium Interactive release ''[[Creatures]]''.{{citation needed}} An image of Zarok can be found under the Windmill in Albia, because [[Jason Riley]] was responsible for touching up the background model for the game after it had been scanned in and digitised.<ref>{{Cite web|url=http://www.artificial-lens.com/aaa-games/|site=Artificial Lens|title=Successful multi million selling AAA-games I have worked on.|retrieved=November 4, 2022}}</ref>
    *'''October 25''': {{Icon|Millennium}} Millennium Interactive is legally renamed to [[creatures:Cyberlife|CyberLife Technology]].<ref name="millennium"/>
    *'''November 11''': {{Icon|Millennium}} [[creatures:Cyberlife|CyberLife Technology]] release ''[[Creatures]]''.{{citation needed}} An image of [[Zarok]] can be found under the Windmill in [[creatures:Albia|Albia]], because [[Jason Riley]] was responsible for touching up the background model for the game after it had been scanned in and digitised.<ref>{{Cite web|url=http://www.artificial-lens.com/aaa-games/|site=Artificial Lens|title=Successful multi million selling AAA-games I have worked on.|retrieved=November 4, 2022}}</ref>


    ===1997===
    ===1997===
    <!--*'''Date unknown''': {{Icon|Millennium}} {{Icon|Cambridge}} [[Sam Baker]] joins [[Millennium]] / [[SCE Cambridge Studio]].
    <!--*'''Date unknown''': {{Icon|Millennium}} {{Icon|Cambridge}} [[Sam Baker]] joins [[Millennium]] / [[SCE Cambridge Studio]].
    *'''May''': {{Icon|Millennium}} [[Alex Sulman]] joins [[Millennium]].-->
    *'''May''': {{Icon|Millennium}} [[Alex Sulman]] joins [[Millennium]].-->
    *'''June 19 - June 21''': {{Icon|Med}} An early demo of ''MediEvil'' is [https://www.youtube.com/watch?v=_5CIqAKlSjU playable] at the third [[E3 1997|E3]] in Atlanta, Georgia.<ref>{{cite web|title=E3 Preview MediEvil|site=PSX Nation|published=June 21, 1997|url=http://web.archive.org/web/0id_/http://www.psxnation.com/e3/mideival.html}}</ref>
    *'''June 19 - June 21''': {{Icon|Med}} An early demo of ''MediEvil'' is [https://www.youtube.com/watch?v=_5CIqAKlSjU playable] at the third [[E3 1997|E3]] in Atlanta, Georgia.<ref>{{cite web|title=E3 Preview MediEvil|site=PSX Nation (archived version)|published=June 21, 1997|url=http://web.archive.org/web/0id_/http://www.psxnation.com/e3/mideival.html}}</ref>
    <!--*'''July''': {{Icon|Millennium}} {{Icon|Cambridge}} [[Julian Rex]] and [[Alan McCarthy]] join [[Millennium]] / [[SCE Cambridge Studio]].-->
    <!--*'''July''': {{Icon|Millennium}} {{Icon|Cambridge}} [[Julian Rex]] and [[Alan McCarthy]] join [[Millennium]] / [[SCE Cambridge Studio]].-->
    *'''July 4''': {{Icon|Millennium}} {{Icon|Cambridge}} SCEE buys the [[Millennium]] game development studio from [[creatures:Cyberlife|Cyberlife Ltd]] for about £6 million, due to their experience of working with the team through the preliminary months of ''[[MediEvil (1998)|MediEvil]]''. The [[SCE Cambridge Studio]] is formed. At this time, the studio works on ''MediEvil'' to be published by SCEE, and ''Beast Wars'' and ''Frogger'' to be published by Hasbro.{{Siteref|MED2-EU-Site|uk/nonshocked/development/development1.htm|Development}}<ref name="TheTimes">{{Cite|title=''Sony spends £6m on research base''|site=The Times|author=Jason Nisse|published=July 14, 1997}}</ref>
    *'''July 4''': {{Icon|Millennium}} {{Icon|Cambridge}} SCEE buys the [[Millennium]] game development studio from [[creatures:Cyberlife|CyberLife Technology]] for about £6 million, due to their experience of working with the team through the preliminary months of ''[[MediEvil (1998)|MediEvil]]''. The [[SCE Cambridge Studio]] is formed. At this time, the studio works on ''MediEvil'' to be published by SCEE, and ''Beast Wars'' and ''Frogger'' to be published by Hasbro.{{Siteref|MED2-EU-Site|uk/nonshocked/development/development1.htm|Development}}<ref name="TheTimes">{{Cite|title=''Sony spends £6m on research base''|site=The Times|author=Jason Nisse|published=July 14, 1997}}</ref>
    *'''July 15''': {{Icon|Millennium}} ''[[Creatures]]'' is released in the USA.{{citation needed}}
    *'''July 15''': {{Icon|Millennium}} ''[[Creatures]]'' is released in the USA.{{citation needed}}
    *'''July 17''': {{Icon|Millennium}} Sony's acquisition of Millennium is covered by The Times.<ref name="TheTimes"/>
    *'''July 17''': {{Icon|Millennium}} Sony's acquisition of Millennium is covered by The Times.<ref name="TheTimes"/>
    Line 49: Line 50:
    ===1998===
    ===1998===
    <!--*'''Date unknown''': {{Icon|Cambridge}} [[Sam Baker]] leaves [[SCE Cambridge Studio]].-->
    <!--*'''Date unknown''': {{Icon|Cambridge}} [[Sam Baker]] leaves [[SCE Cambridge Studio]].-->
    *'''January''': {{Icon|Med}} ''[[Joypad CD Vol.4 - Les musiques de MediEvil]]'' is released in France. {{Icon|Cambridge}} [[Mike Froggatt]] joins [[SCE Cambridge Studio]].
    *'''January''': {{Icon|Med}} ''[[Joypad CD Vol.4 - Les musiques de MediEvil]]'' is released in France.<!--{{Icon|Cambridge}} [[Mike Froggatt]] joins [[SCE Cambridge Studio]].-->
    *'''January 9''': {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is classified as a PG game by the Australian Classification Board.<ref>{{Cite web|url=https://www.classification.gov.au/titles/medievil-0|site=Australian Classification Board|published=January 9, 1998|title=MEDIEVIL}}</ref>
    *'''January 9''': {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is classified as a PG game by the Australian Classification Board.<ref>{{Cite web|url=https://www.classification.gov.au/titles/medievil-0|site=Australian Classification Board|published=January 9, 1998|title=MEDIEVIL}}</ref>
    *'''April''': {{Icon|Cambridge}} [[Derek Pollard]] leaves [[SCE Cambridge Studio]].
    <!--*'''April''': {{Icon|Cambridge}} [[Derek Pollard]] leaves [[SCE Cambridge Studio]].-->
    *'''May 28 - May 30''': {{Icon|Med}} A demo of ''[[MediEvil (1998)|MediEvil]]'' is [https://youtu.be/377fEyJ8lvU?t=1254 playable] at the fourth [[E3 1998|E3]] in Atlanta, Georgia.
    *'''May 28 - May 30''': {{Icon|Med}} A demo of ''[[MediEvil (1998)|MediEvil]]'' is [https://youtu.be/377fEyJ8lvU?t=1254 playable] at the fourth [[E3 1998|E3]] in Atlanta, Georgia.
    *'''August 8''': {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is classified as a game suitable for children aged 12 or above by the German Unterhaltungssoftware Selbstkontrolle.<ref>{{Cite web|url=https://usk.de/?s=MediEvil|published=August 5, 1998|title=MediEvil|site=Unterhaltungssoftware Selbstkontrolle}}</ref>
    *'''August 8''': {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is classified as a game suitable for children aged 12 or above by the German Unterhaltungssoftware Selbstkontrolle.<ref>{{Cite web|url=https://usk.de/?s=MediEvil|published=August 5, 1998|title=MediEvil|site=Unterhaltungssoftware Selbstkontrolle}}</ref>
    Line 71: Line 72:


    ===1999===
    ===1999===
    *'''Date unknown''': {{Icon|Cambridge}} Tom Oswald leaves [[SCE Cambridge Studio]].
    <!--*'''Date unknown''': {{Icon|Cambridge}} Tom Oswald leaves [[SCE Cambridge Studio]].-->
    *'''June 17''': ''{{Icon|Med}} [[MediEvil (1998)|MediEvil]]'' is released in Japan.
    *'''June 17''': ''{{Icon|Med}} [[MediEvil (1998)|MediEvil]]'' is released in Japan.
    *'''July''': {{Icon|Cambridge}} Work begins on ''Common Tales'', a joint research project of the National Film and Television School London, [[SCE Cambridge Studio]], and the Cambridge University Moving Image Studio as part of the Digital Studios. ''Common Tales'' is realised using the engine developed for ''MediEvil''.<ref name="commontales">{{Cite web|site=Common Tales|url=http://homes.lmc.gatech.edu/~nitsche/ComTale/welcome.html|title=Welcome|author=Nitsche, Michael|published=October 30, 2002|retrieved=May 25, 2021}}</ref>
    *'''July''': {{Icon|Cambridge}} Work begins on ''Common Tales'', a joint research project of the National Film and Television School London, [[SCE Cambridge Studio]], and the Cambridge University Moving Image Studio as part of the Digital Studios. ''Common Tales'' is realised using the engine developed for ''MediEvil''.<ref name="commontales">{{Cite web|site=Common Tales|url=http://homes.lmc.gatech.edu/~nitsche/ComTale/welcome.html|title=Welcome|author=Nitsche, Michael|published=October 30, 2002|retrieved=May 25, 2021}}</ref>
    *'''July 7''': {{Icon|Med}} PSX Extreme's [http://www.psxextreme.com/ps1-reviews/29.html review] of ''[[MediEvil (1998)|MediEvil]]'' is published.
    *'''July 7''': {{Icon|Med}} PSX Extreme's [http://www.psxextreme.com/ps1-reviews/29.html review] of ''[[MediEvil (1998)|MediEvil]]'' is published.
    *'''August''': {{Icon|Cambridge}} [[Matt Johnson]] leaves [[SCE Cambridge Studio]]. Richard Talbot-Watkins joins [[SCE Cambridge Studio]].
    <!--*'''August''': {{Icon|Cambridge}} [[Matt Johnson]] leaves [[SCE Cambridge Studio]]. Richard Talbot-Watkins joins [[SCE Cambridge Studio]].-->
    *'''September 5 - September 7''': {{Icon|Med2}} ''[[MediEvil 2]]'' is unveiled at ECTS.<ref>{{Cite web|title=Sony Announces Medievil 2|author=Sam Kennedy and James Mielke|site=GameStop|published=September 7, 1999|url=http://web.archive.org/web/0id_/http://headline.gamespot.com/news/99_09/07_vg_medi2/index.html}}</ref><ref>{{Cite web
    *'''September 5 - September 7''': {{Icon|Med2}} ''[[MediEvil 2]]'' is unveiled at ECTS.<ref>{{Cite web|title=Sony Announces Medievil 2|author=Sam Kennedy and James Mielke|site=GameStop|published=September 7, 1999|url=http://web.archive.org/web/0id_/http://headline.gamespot.com/news/99_09/07_vg_medi2/index.html}}</ref><ref>{{Cite web
    |title=In case you missed it: Sony announces the successor to Medievil for a spring 2000 release.
    |title=In case you missed it: Sony announces the successor to Medievil for a spring 2000 release.
    Line 92: Line 93:
    ==References==
    ==References==
    {{Reflist}}
    {{Reflist}}
    ==External links==
    *[[creatures:History|History]] at the [[creatures:|Creatures Wiki]].
    [[Category:Real world events]]
    {{DISPLAYTITLE:Pre-2000s real world history}}
    {{DISPLAYTITLE:Pre-2000s real world history}}
    {{DEFAULTSORT:Real world history/1990s}}
    {{DEFAULTSORT:Real world history/1990s}}

    Revision as of 22:58, 4 November 2022

    This page details the real world history of the MediEvil series and the studios behind it; from the inception of Millennium Interactive in 1989 up to the end of the year 1999 when the promotion push for MediEvil 2 began.

    Legend

    Timeline

    1989

    1990

    1993

    1994

    1995

    1996

    1997

    • June 19 - June 21: MediEvil An early demo of MediEvil is playable at the third E3 in Atlanta, Georgia.[14]
    • July 4: Millennium Interactive SCEE Cambridge Studio SCEE buys the Millennium game development studio from CyberLife Technology for about £6 million, due to their experience of working with the team through the preliminary months of MediEvil. The SCE Cambridge Studio is formed. At this time, the studio works on MediEvil to be published by SCEE, and Beast Wars and Frogger to be published by Hasbro.[15][16]
    • July 15: Millennium Interactive Creatures is released in the USA.[citation needed]
    • July 17: Millennium Interactive Sony's acquisition of Millennium is covered by The Times.[16]

    1998

    • January: MediEvil Joypad CD Vol.4 - Les musiques de MediEvil is released in France.
    • January 9: MediEvil MediEvil is classified as a PG game by the Australian Classification Board.[17]
    • May 28 - May 30: MediEvil A demo of MediEvil is playable at the fourth E3 in Atlanta, Georgia.
    • August 8: MediEvil MediEvil is classified as a game suitable for children aged 12 or above by the German Unterhaltungssoftware Selbstkontrolle.[18]
    • SeptemberMediEvil 2 A sequel to MediEvil is first considered at this time.[19]
    • October 8: MediEvil Chris Sorrell and Jason Wilson answer questions in the MediEvil Team On-line Interview on the official MediEvil website.[20]
    • October 9MediEvil MediEvil is released in Europe.
    • October 19: MediEvil The Funeral advert, created by TBWA Simons Palmer to promote MediEvil in the United Kingdom, is classified as suitable for viewing by people aged 15 or above by the British Board of Film Classification.[21]
    • October 21MediEvil MediEvil is released in North America.
    • October 22MediEvil IGN's review of MediEvil is published.
    • October 23MediEvil GameSpot's review of MediEvil is published.
    • NovemberMediEvil Absolute PlayStation's review of MediEvil is published.
    • November 16: MediEvil All entries into the MediEvil Hangman contest were to be received by this date.[22]
    • November 19: MediEvil Sony Computer Entertainment America and Pizza Hut announce a nationwide promotion. Customers who bought Pizza Hut Stuffed Crust Pizza had the opportunity to win a grand prize cash jackpot of $200,000 and a wide assortment of PlayStation prizes, including 100 PlayStation game consoles with Crash Bandicoot: WARPED, as well as 2,000 copies of PlayStation's most popular games, including MediEvil.[23]
    • November 22: MediEvil The nationwide promotion by SCEA and Pizza Hut begins. As part of this promotion, consumers were able to sample some PlayStation-exclusive titles when they received one of the 3.5 million PlayStation demo discs available through Pizza Hut, the largest number ever manufactured by SCEA by that point.[23]
    • November 23 - December 26: MediEvil SCEA advertises the nationwide promotion with Pizza Hut using TV adverts and one million direct mail pieces.[24]
    • December 3: MediEvil The Toronto Star runs a PlayStation Giveaway, giving people who send in a postcard the chance to win a Sony PlayStation game console with Dual Shock controller, memory card, and three games: Crash Bandicoot: Warped, MediEvil, and Gran Turismo.[25]
    • December 17: MediEvil This was the cut-off date for the Toronto Star's PlayStation Giveaway.[25]
    • December 24: MediEvil The winner of Toronto Star's PlayStation Giveaway is announced on this day.[25]

    1999

    • June 17MediEvil MediEvil is released in Japan.
    • July: SCEE Cambridge Studio Work begins on Common Tales, a joint research project of the National Film and Television School London, SCE Cambridge Studio, and the Cambridge University Moving Image Studio as part of the Digital Studios. Common Tales is realised using the engine developed for MediEvil.[26]
    • July 7MediEvil PSX Extreme's review of MediEvil is published.
    • September 5 - September 7: MediEvil 2 MediEvil 2 is unveiled at ECTS.[27][28]
    • October: MediEvil MediEvil is re-released as a platinum title in Europe and Australia. The re-release includes a poster of MediEvil 2.[29]
    • November 1MediEvil 2 Sony Computer Entertainment Europe publishes a press release about MediEvil 2.[30]
    • November 18MediEvil 2 The MediEvil 2 Website's domain name is registered.
    • December 15: MediEvil 2 An interview with James Shepherd is published on the GameSpot website.

    See also

    References

    1. 1.0 1.1 CREATURE LABS LTD. - Overview (free company information from Companies House) on beta.companieshouse.gov.uk.
    2. "I started at the studio as a freelancer in the Millennium days in 1989/90. My first visit was at the London office above a pub in 1989/90 before opening the Millennium Cambridge office."Jay Gunn on Facebook. Published January 12, 2017. Retrieved November 4, 2022.
    3. MediEvil Sorcerers - Jason Riley on MediEvil Official EU Website (archived version).
    4. MediEvil Sorcerers - Katie Lea on MediEvil Official EU Website (archived version).
    5. MediEvil Sorcerers - Chris Sorrell on MediEvil Official EU Website (archived version).
    6. MediEvil Sorcerers - Paul Donovan on MediEvil Official EU Website (archived version).
    7. MediEvil MediEvil's Design History, 2:17.
    8. MediEvil Sorcerers - Nina Kristensen on MediEvil Official EU Website (archived version).
    9. MediEvil Sorcerers - Mike Philbin on MediEvil Official EU Website (archived version).
    10. 10.0 10.1 MediEvil The Making of MediEvil.
    11. MediEvil Sorcerers - Matt Johnson on MediEvil Official EU Website (archived version).
    12. MediEvil Sorcerers - James Busby on MediEvil Official EU Website (archived version).
    13. Successful multi million selling AAA-games I have worked on. on Artificial Lens. Retrieved November 4, 2022.
    14. E3 Preview MediEvil on PSX Nation (archived version). Published June 21, 1997.
    15. MediEvil 2 Development on MediEvil 2 Official EU Website (archived version at Internet Archive Wayback Machine).
    16. 16.0 16.1 Jason Nisse, Sony spends £6m on research base on The Times. Published July 14, 1997.
    17. MEDIEVIL on Australian Classification Board. Published January 9, 1998.
    18. MediEvil on Unterhaltungssoftware Selbstkontrolle. Published August 5, 1998.
    19. MediEvil 2 Director Interviewed on GameSpot. Published December 15, 1999.
    20. MediEvil Chat on MediEvil Official EU Website (archived version).
    21. SONY PLAYSTATION - MEDIEVIL COMPUTER GAME - FUNERAL on British Board of Film Classification. Published October 19, 1998.
    22. MediEvil MediEvil Contest on MediEvil Official US Website (archived version at Internet Archive Wayback Machine).
    23. 23.0 23.1 "Sony Computer Entertainment America and Pizza Hut announced today a nationwide promotion that teams up the world's largest pizza restaurant company with the world's best-selling videogame system." — Sony Computer Entertainment America and Pizza Hut Team Up for the 'Pizza-Powered PlayStation Giveaway' in Business Wire. Published November 19, 1998.
    24. "A TV-based Pizza Hut promo runs Nov. 23-Dec. 26, offering 3.5 million PlayStation sampler CDs with purchases of its stuffed crust pizza, plus a scratch-and-win contest gives customers a chance to win a $200,000 grand prize, with PlayStation consoles and games as secondary prizes. Sony buttresses the promo with one million direct mail pieces via Rapp Collins, Dallas, to lure its customers to Pizza Hut." — Elkin, Tobi, BIG PLAY in Adweek. Published September 7, 1998.
    25. 25.0 25.1 25.2 PlayStation Giveaway in Toronto Star. Published December 3, 1998.
    26. Nitsche, Michael, Welcome on Common Tales. Published October 30, 2002. Retrieved May 25, 2021.
    27. Sam Kennedy and James Mielke, Sony Announces Medievil 2 on GameStop. Published September 7, 1999.
    28. Douglass Perry, In case you missed it: Sony announces the successor to Medievil for a spring 2000 release. on IGN. Published September 10, 1999.
    29. Official UK PlayStation Magazine No. 50, page 27. Published by Future Publishing in October 1999.
    30. MediEvil 2 Press Release on MediEvil 2 Official EU Website (archived version at Internet Archive Wayback Machine).

    External links