Real world history/Pre-2000s

< Real world history
Revision as of 16:44, 26 June 2021 by DansFriend (talk | contribs) (Created page with "{{for|real world history|the history of ''MediEvil's game world|World history}}{{Real world history decades}}This page details the '''real world histor...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
For real world history, see [[the history of MediEvil's game world|the history of MediEvil's game world]] and World history.Template:Real world history decadesThis page details the real world history of the MediEvil series and the studios behind it up to the year 2000.

Legend

Timeline

1988

1989

1990

1991

  •   Millennium release Virtual Reality Vol. 2, Stormball, The Adventures of Robin Hood and James Pond 2: Codename: RoboCod.

1992

  •   Millennium release Cyber Empires, The Aquatic Games, Daughter of Serpents, Global Effect and Rome AD 92.

1993

1994

1995

1996

1997

1998

  • Date unknown  Sam Baker leaves SCE Cambridge Studio.
  • January:   Joypad CD Vol.4 - Les musiques de MediEvil is released in France.   Mike Froggatt joins SCE Cambridge Studio.
  • January 9:   MediEvil is classified as a PG game by the Australian Classification Board.[16]
  • April  Derek Pollard leaves SCE Cambridge Studio.
  • May 28 - May 30:   A demo of MediEvil is playable at the fourth E3 in Atlanta, Georgia.
  • August 8:   MediEvil is classified as a game suitable for children aged 12 or above by the German Unterhaltungssoftware Selbstkontrolle.[17]
  • September  A sequel to MediEvil is first considered at this time.[18]
  • October 8:   Chris Sorrell and Jason Wilson answer questions in the MediEvil Team On-line Interview on the official MediEvil website.[19]
  • October 9  MediEvil is released in Europe.
  • October 19:   The Funeral advert, created by TBWA Simons Palmer to promote MediEvil in the United Kingdom, is classified as suitable for viewing by people aged 15 or above by the British Board of Film Classification.[20]
  • October 21  MediEvil is released in North America.
  • October 22  IGN's review of MediEvil is published.
  • October 23  GameSpot's review of MediEvil is published.
  • November  Absolute PlayStation's review of MediEvil is published.
  • November 16:   All entries into the MediEvil Hangman contest were to be received by this date.[21]
  • November 19:   Sony Computer Entertainment America and Pizza Hut announce a nationwide promotion. Customers who bought Pizza Hut Stuffed Crust Pizza had the opportunity to win a grand prize cash jackpot of $200,000 and a wide assortment of PlayStation prizes, including 100 PlayStation game consoles with Crash Bandicoot: WARPED, as well as 2,000 copies of PlayStation's most popular games, including MediEvil.[22]
  • November 22:   The nationwide promotion by SCEA and Pizza Hut begins. As part of this promotion, consumers were able to sample some PlayStation-exclusive titles when they received one of the 3.5 million PlayStation demo discs available through Pizza Hut, mthe largest number ever manufactured by SCEA by that point.[22]
  • November 23 - December 26:   SCEA advertises the nationwide promotion with Pizza Hut using TV adverts and one million direct mail pieces.[23]
  • December 3:   The Toronto Star runs a PlayStation Giveaway, giving people who send in a postcard the chance to win a Sony PlayStation game console with Dual Shock controller, memory card, and three games: Crash Bandicoot: Warped, MediEvil, and Gran Turismo.[24]
  • December 17:   This was the cut-off date for the Toronto Star's PlayStation Giveaway.[24]
  • December 24:   The winner of Toronto Star's PlayStation Giveaway is announced on this day.[24]

1999

  • Date unknown:   Tom Oswald leaves SCE Cambridge Studio.
  • June 17  MediEvil is released in Japan.
  • July:   Work begins on Common Tales, a joint research project of the National Film and Television School London, SCE Cambridge Studio, and the Cambridge University Moving Image Studio as part of the Digital Studios. Common Tales is realised using the engine developed for MediEvil.[25]
  • July 7  PSX Extreme's review of MediEvil is published.
  • August  Matt Johnson leaves SCE Cambridge Studio. Richard Talbot-Watkins joins SCE Cambridge Studio.
  • September 5 - September 7:   MediEvil 2 is unveiled at ECTS.[26][27]
  • October:   MediEvil is re-released as a platinum title in Europe and Australia. The re-release includes a poster of MediEvil 2.[28]
  • November 1  Sony Computer Entertainment Europe publishes a press release about MediEvil 2.[29]
  • November 18  The MediEvil 2 Website's domain name is registered.
  • December 15:   An interview with James Shepherd is published on the GameSpot website.

See also

References

  1. CREATURE LABS LTD. - Overview (free company information from Companies House) on beta.companieshouse.gov.uk.
  2. Jay Gunn on Facebook. Published January 12, 2017.
  3.   Sorcerers - Jason Riley on MediEvil Official EU Website (archived version).
  4.   Sorcerers - Katie Lea on MediEvil Official EU Website (archived version).
  5.   Sorcerers - Chris Sorrell on MediEvil Official EU Website (archived version).
  6.   Sorcerers - Paul Donovan on MediEvil Official EU Website (archived version).
  7.   MediEvil's Design History, 2:17.
  8.   Sorcerers - Nina Kristensen on MediEvil Official EU Website (archived version).
  9.   Sorcerers - Mike Philbin on MediEvil Official EU Website (archived version).
  10. 10.0 10.1   The Making of MediEvil.
  11.   Sorcerers - Matt Johnson on MediEvil Official EU Website (archived version).
  12.   Sorcerers - James Busby on MediEvil Official EU Website (archived version).
  13. E3 Preview MediEvil on PSX Nation. Published June 21, 1997.
  14.   Development on MediEvil 2 Official EU Website (archived version at Internet Archive Wayback Machine).
  15. 15.0 15.1 Jason Nisse, Sony spends £6m on research base on The Times. Published July 14, 1997.
  16. MEDIEVIL on Australian Classification Board. Published January 9, 1998.
  17. MediEvil on Unterhaltungssoftware Selbstkontrolle. Published August 5, 1998.
  18. MediEvil 2 Director Interviewed on GameSpot. Published December 15, 1999.
  19.   Chat on MediEvil Official EU Website (archived version).
  20. SONY PLAYSTATION - MEDIEVIL COMPUTER GAME - FUNERAL on British Board of Film Classification. Published October 19, 1998.
  21.   MediEvil Contest on MediEvil Official US Website (archived version at Internet Archive Wayback Machine).
  22. 22.0 22.1 "Sony Computer Entertainment America and Pizza Hut announced today a nationwide promotion that teams up the world's largest pizza restaurant company with the world's best-selling videogame system." — Sony Computer Entertainment America and Pizza Hut Team Up for the 'Pizza-Powered PlayStation Giveaway' in Business Wire. Published November 19, 1998.
  23. "A TV-based Pizza Hut promo runs Nov. 23-Dec. 26, offering 3.5 million PlayStation sampler CDs with purchases of its stuffed crust pizza, plus a scratch-and-win contest gives customers a chance to win a $200,000 grand prize, with PlayStation consoles and games as secondary prizes. Sony buttresses the promo with one million direct mail pieces via Rapp Collins, Dallas, to lure its customers to Pizza Hut." — Elkin, Tobi, BIG PLAY in Adweek. Published September 7, 1998.
  24. 24.0 24.1 24.2 PlayStation Giveaway in Toronto Star. Published December 3, 1998.
  25. Nitsche, Michael, Welcome on Common Tales. Published October 30, 2002. Retrieved May 25, 2021.
  26. Sam Kennedy and James Mielke, Sony Announces Medievil 2 on GameStop. Published September 7, 1999.
  27. Douglass Perry, In case you missed it: Sony announces the successor to Medievil for a spring 2000 release. on IGN. Published September 10, 1999.
  28. Official UK PlayStation Magazine No. 50, page 27. Published by Future Publishing in October 1999.
  29.   Press Release on MediEvil 2 Official EU Website (archived version at Internet Archive Wayback Machine).

Gaming Wiki Network