MediEvil Rolling Demo/Enemies: Difference between revisions

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|dmgTable={{RollingDemoEnemyDamageTable|longbow=900}}
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Revision as of 23:25, 17 June 2022

This is a list of enemies found in the MediEvil Rolling Demo sorted by the levels they appear in.

Much like enemies in the final game version, each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types. Damage dealt is also not taken into account when enemies fight Sir Dan, as each successful enemy attack robs Dan of an Energy Bone regardless of the amount of damage it deals.

The formula for dealing damage in the MediEvil Rolling Demo is as follows:
((Attacker's Sharpness * Defender's Weakness to Sharpness) + (Attacker's Weight * Defender's Weakness to Weight) + (Attacker's Fire * Defender's Weakness to Fire) + (Attacker's Magic * Defender's Weakness to Magic) >> 2) * 25

For example, if Dan attacks a Headless Zombie (4, 4, 4, 4) with the Small Sword (2, 2, 0, 0), the formula will be:
((2 * 4) + (2 * 4) + (0 * 4) + (0 * 4) >> 2) * 25

Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.

The Graveyard

MediEvilRollingDemo-Zombie1.png
Zombie (Type A)
Entity
Zombie1 (800b6dbc)
Health Score
400 HP 100 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
MediEvilRollingDemo-Zombie2.png
Zombie (Type B)
Entity
Zombie2 (800b6edc)
Health Score
400 HP 125 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
MediEvilRollingDemo-HeadlessZombie.png
Headless Zombie
Entity
Headless1 (800b83c4)
Health Score
400 HP 175 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
MediEvilRollingDemo-Wolf.png
Graveyard Wolf
Entity
Wolf1 (800b8200)
Health Score
400 HP 200 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

The Desecrated Church

MediEvilRollingDemo-Imp.png
Imp
Entity
Imp (800b8c58)
Health Score
400 HP 125 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

Boss

MediEvilRollingDemo-SGD.png
Stained Glass Demon
Entity
S.G.D. (DC::8001b8b)
Health Score
3200 HP 1000 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

The Scarecrow Fields

MediEvilRollingDemo-Crows.png
Crow
Entity
SfCrow (SF::8001a028)
Health Score
100 HP 75 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 8 Fire 4 Magic 4
Template:RollingDemoEnemyDamageTable/4-8-4-4
MediEvilRollingDemo-Wickerman.png
Wickerman
Entity
SfWickerman (SF::8001a278)
Health Score
400 HP 100 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
MediEvilRollingDemo-Scarecrow.png
Scarecrow
Entity
SfScarecrow (SF::80019f54)
Health Score
400 HP 200 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 16 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

The Ant Caves

MediEvilRollingDemo-Bat.png
Bat
Entity
Bat (800b943c)
Health Score
100 HP 100 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
MediEvilRollingDemo-Larva.png
Ant Larva
Entity
AntLarvae (AC::8001b8cc)
Health Score
300 HP 100 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
MediEvilRollingDemo-Ant.png
Ant
Entity
Ant (AC::8001b58c)
Health Score
600 HP 300 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

Boss

MediEvilRollingDemo-AntQueen.png
Ant Queen
Entity
QueenAnt (AC::8001b678)
Health Score
2500 HP 1500 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.