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{{Infobox character
{{Infobox character
|name = {{BookOfGallowmereCategory|Friendly}} Morten the Earthworm
|name = Morten the Earthworm
|image = [[File:MortenPS4Remake.png|thumb]]
|image =  
|gender = Male
|gender = Male
|medievil = [[9AV]] ([[7AV]], [[Inside the Asylum (MediEvil)|Inside the Asylum]], [[10AV]])}}'''Morten''' was a friendly worm that lived inside [[Dan]]'s skull around the year 1386. He was thus forced to join Dan on his quest to defeat [[Zarok]].
|appearances= ''[[MediEvil (1998)]]''<br>''[[MediEvil (2019)]]''
}}'''Morten''' ({{fl}} 1386) was a friendly worm that lived inside [[Sir Dan]]'s skull. He was thus forced to join Dan on his quest to defeat [[Zarok]].
==History==
==History==
[[File:Morten.png|Morten in the 9AV FMV.|thumb|left]]Nothing is known about Morten before he came to inhabit the skull of Sir Dan. It is said that he was "happy when Dan died," suggesting that he was alive before Dan's death in 1286.{{Gameref|MED2019-Bestiary|Morten the Earthworm}} In 1386, Dan was resurrected (and if Morten was dead, then so was he). Morten did not interact with the returned Dan much, only making his presence known when Dan was being chased by the [[Jabberwocky]]. After Zarok's defeat, it is likely that he remained inside Dan's skull.
Nothing is known about Morten before he came to inhabit the skull of Sir Dan. It is said that he was "happy when Dan died," suggesting that he was alive before Dan's death in 1286.{{Gameref|MED2019-Bestiary|Morten the Earthworm}} In 1386, Dan was resurrected (and if Morten was dead, then so was he). Morten did not interact with the returned Dan much, only making his presence known when Dan was being chased by the [[Jabberwocky]]. After Zarok's defeat, it is likely that he remained inside Dan's skull.
==Characteristics==
==Characteristics==
=== Appearance ===
=== Appearance ===
[[File:Morten_render.png|150px|A render of Morten by [[Jason Riley]].|thumb]]Morten is a purple earthworm who is about the length of Dan's finger. Like all earthworms his body is segmented. He has purple eyes and a little smile. In the [[MediEvil (PS4)|PS4 remake]], his eyes are blue.
Morten is a purple earthworm who is about the length of Dan's finger. Like all earthworms his body is segmented. He has purple eyes and a little smile. In the [[MediEvil (PS4)|PS4 remake]], his eyes are blue.


=== Personality ===
=== Personality ===
According to the [[Book of Gallowmere]], Morten was happy when Dan had died, as it gave him a new home. He is mostly unbothered by Dan coming back to life and is willing to help him, but mostly so Dan can go back to his eternal rest.
According to the [[Book of Gallowmere]], Morten was happy when Dan had died, as it gave him a new home. He is mostly unbothered by Dan coming back to life and is willing to help him, but mostly so Dan can go back to his eternal rest.
{{clr}}
{{clr}}
 
==Gameplay==
===Related trophy===
*[[Morten Would Be Proud]]
==Behind the scenes==
==Behind the scenes==
===Development===
===Development===
====''MediEvil''====
====''MediEvil''====
{{Cut content|section|''[[MediEvil]]''}}[[File:Med1_dan_earlydesign3_small.jpg|thumb|Morten in concept art of Dan by [[Jason Wilson]].]]The idea of a friendly worm living in Dan came from ''MediEvil's'' producer [[Chris Sorrell]].<ref name="atomiccity">{{cite web|site=atomic-city|title=''MediEvil'' concept design|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref> According to an overview of the game from the [[Sony ECTS 1997 PlayStation Press Pack]], Morten was going to be playable in two game sections. He was going to be introduced in the [[7AV]] FMV played just before his first level, where Dan would have pushed him through a keyhole into the [[Inside the Asylum (MediEvil)|Asylum]] in order to obtain a door key.<ref name="atomiccity"/> However, Morten was going to be mentioned as early as [[The Graveyard (MediEvil)|The Graveyard]] level by one of the [[Information Gargoyles]]: {{Quote| Hey Book worm, yes: the one living in your empty eye socket, remember to keep up on your reading!|[[MediEvil books#Book 9 2|Information Gargoyle]]}}
{{Cut content|section|''[[MediEvil (1998)|MediEvil]]''}}The idea of a friendly worm living in Dan came from ''MediEvil's'' producer [[Chris Sorrell]].<ref name="atomiccity">{{cite web|site=atomic-city|title=''MediEvil'' concept design|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref> According to an overview of the game from the [[Sony ECTS 1997 PlayStation Press Pack]], Morten was going to be playable in two game sections. He was going to be introduced in the [[7AV]] FMV played just before his first level, where Dan would have pushed him through a keyhole into the [[Inside the Asylum (MediEvil)|Asylum]] in order to obtain a door key.<ref name="atomiccity"/> However, Morten was going to be mentioned as early as [[The Graveyard (MediEvil)|The Graveyard]] level by one of the [[Information Gargoyles]]: {{Quote| Hey Book worm, yes: the one living in your empty eye socket, remember to keep up on your reading!|[[MediEvil books#Book 9 2|Information Gargoyle]]}}
 
[[Jason Wilson]], who worked as both art and game designer on ''MediEvil'', said the following about Morten's first playable level: "Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks."<ref name="atomiccity"/> The [[MediEvil/Music#7 (UNUSED)|unused track]] simply known as 7 or IG4 was also written for this level.<ref>{{Icon|Twitter}} {{cite web|url=https://twitter.com/AndrewBarnabas/status/1405531824760049683|published=June 17, 2021|title=Andrew Barnabas|site=Twitter|quote=Feck, I never saw that but wrote the track just for Morten!}}</ref><ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266&comment_id=1701842}}{{Dead link}}</ref> However, this version of Inside the Asylum never materialised and was instead replaced by Smash TV style attack rooms as seen in the final release.{{Siteref|MediEvil-Boards|12662|Interview with Chris Sorrell|May 7, 2013}}
[[File:med1_mortentheworm_small.jpg|Concept art of Morten's level by Jason Wilson.|thumb]][[Jason Wilson]], who worked as both art and game designer on ''MediEvil'', said the following about Morten's first playable level: "Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks."<ref name="atomiccity"/> The [[MediEvil/Music#7 (UNUSED)|unused track]] simply known as 7 or IG4 was also written for this level.<ref>{{Icon|Twitter}} {{cite web|url=https://twitter.com/AndrewBarnabas/status/1405531824760049683|published=June 17, 2021|title=Andrew Barnabas|site=Twitter|quote=Feck, I never saw that but wrote the track just for Morten!}}</ref><ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266&comment_id=1701842}}{{Dead link}}</ref> However, this version of Inside the Asylum never materialised and was instead replaced by Smash TV style attack rooms as seen in the final release.{{Siteref|MediEvil-Boards|12662|Interview with Chris Sorrell|May 7, 2013}}


[[File:EntranceHallMortenTexture.png|right]]Much less information is known about the second Morten level. One hint towards its nature comes from ''MediEvil's'' resource file, MEDRES.MWD, where among textures for [[The Entrance Hall]] level appear facial textures for both Morten as well as an [[ant]].
Much less information is known about the second Morten level. One hint towards its nature comes from ''MediEvil's'' resource file, MEDRES.MWD, where among textures for [[The Entrance Hall]] level appear facial textures for both Morten as well as an [[ant]].


====''MediEvil: Resurrection''====
====''MediEvil: Resurrection''====
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The name "Morten" is an {{w|Old Danish}}, {{w|Old Swedish}} and modern variant form of Martin.<ref>[http://www.nordicnames.de/wiki/Morten Morten - Nordic Names Wiki - Name Origin, Meaning and Statistics]</ref> Martin is derived from the Roman name Martinus, which was derived from Martis, the genitive case of the name of the Roman god {{w|Mars (mythology)|Mars}}.<ref>[http://www.behindthename.com/name/martin Behind the Name: Meaning, origin and history of the name Martin]</ref> Mars is possibly related to maris, the genitive case of Latin mas, meaning 'male'.<ref>[http://www.behindthename.com/name/mars Behind the Name: Meaning, origin and history of the name Mars]</ref>
The name "Morten" is an {{w|Old Danish}}, {{w|Old Swedish}} and modern variant form of Martin.<ref>[http://www.nordicnames.de/wiki/Morten Morten - Nordic Names Wiki - Name Origin, Meaning and Statistics]</ref> Martin is derived from the Roman name Martinus, which was derived from Martis, the genitive case of the name of the Roman god {{w|Mars (mythology)|Mars}}.<ref>[http://www.behindthename.com/name/martin Behind the Name: Meaning, origin and history of the name Martin]</ref> Mars is possibly related to maris, the genitive case of Latin mas, meaning 'male'.<ref>[http://www.behindthename.com/name/mars Behind the Name: Meaning, origin and history of the name Mars]</ref>


==Related trophy==
{{TrophyTableBegin}}
{{Trophy/MediEvil|Morten Would Be Proud}}
{{TrophyTableEnd}}
==Gallery==
==Gallery==
<gallery spacing="small" orientation="landscape" widths="180">
{{Empty section|Gallery}}
Skull.jpg|Dan's skull and Morten.
Morten2.png|Morten in the 7AV FMV.
</gallery>


==References==
==References==
{{Reflist}}
{{Reflist}}
==Navigation==
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