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Morten the Earthworm: Difference between revisions

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}}'''Morten''' ({{fl}} 1386) was a friendly worm that lived inside [[Sir Dan]]'s skull. He was thus forced to join Dan on his quest to defeat [[Zarok]].
}}'''Morten''' ({{fl}} 1386) was a friendly worm that lived inside [[Sir Dan]]'s skull. He was thus forced to join Dan on his quest to defeat [[Zarok]].
==History==
==History==
Nothing is known about Morten before he came to inhabit the skull of Sir Dan. It is said that he was "happy when Dan died," suggesting that he was alive before Dan's death in 1286.{{Gameref|MED2019-Bestiary|Morten the Earthworm}} In 1386, Dan was resurrected (and if Morten was dead, then so was he). Morten did not interact with the returned Dan much, only making his presence known when Dan was being chased by the [[Jabberwocky]]. After Zarok's defeat, it is likely that he remained inside Dan's skull.
Nothing is known about Morten before he came to inhabit the skull of Sir Dan. It is said that he was "happy when Dan died," suggesting that he was alive before Dan's death in 1286.{{Gameref|MED2019}}{{Gameref|MED2019-Bestiary|Morten the Earthworm}} In 1386, Dan was resurrected (and if Morten was dead, then so was he). Morten did not interact with the returned Dan much, only making his presence known when Dan was being chased by the [[Jabberwocky]]. After Zarok's defeat, it is likely that he remained inside Dan's skull.
==Characteristics==
==Characteristics==
=== Appearance ===
=== Appearance ===
Morten is a purple earthworm who is about the length of Dan's finger. Like all earthworms his body is segmented. He has purple eyes and a little smile. In the [[MediEvil (PS4)|PS4 remake]], his eyes are blue.
Morten was a purple earthworm who is about the length of Dan's finger. Like all earthworms his body was segmented. He had purple eyes and a little smile.


=== Personality ===
=== Personality ===
According to the [[Book of Gallowmere]], Morten was happy when Dan had died, as it gave him a new home. He is mostly unbothered by Dan coming back to life and is willing to help him, but mostly so Dan can go back to his eternal rest.
According to the [[Book of Gallowmere]], Morten was happy when Dan had died, as it gave him a new home. He was mostly unbothered by Dan coming back to life and was willing to help him, but mostly so Dan could go back to his eternal rest.
{{clr}}
{{clr}}
==Gameplay==
==Gameplay==
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====''MediEvil''====
====''MediEvil''====
{{Cut content|section|''[[MediEvil (1998)|MediEvil]]''}}The idea of a friendly worm living in Dan came from ''MediEvil's'' producer [[Chris Sorrell]].<ref name="atomiccity">{{cite web|site=atomic-city|title=''MediEvil'' concept design|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref> According to an overview of the game from the [[Sony ECTS 1997 PlayStation Press Pack]], Morten was going to be playable in two game sections. He was going to be introduced in the [[7AV]] FMV played just before his first level, where Dan would have pushed him through a keyhole into the [[Inside the Asylum (MediEvil)|Asylum]] in order to obtain a door key.<ref name="atomiccity"/> However, Morten was going to be mentioned as early as [[The Graveyard (MediEvil)|The Graveyard]] level by one of the [[Information Gargoyles]]: {{Quote| Hey Book worm, yes: the one living in your empty eye socket, remember to keep up on your reading!|[[MediEvil books#Book 9 2|Information Gargoyle]]}}
{{Cut content|section|''[[MediEvil (1998)|MediEvil]]''}}The idea of a friendly worm living in Dan came from ''MediEvil's'' producer [[Chris Sorrell]].<ref name="atomiccity">{{cite web|site=atomic-city|title=''MediEvil'' concept design|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref> According to an overview of the game from the [[Sony ECTS 1997 PlayStation Press Pack]], Morten was going to be playable in two game sections. He was going to be introduced in the [[7AV]] FMV played just before his first level, where Dan would have pushed him through a keyhole into the [[Inside the Asylum (MediEvil)|Asylum]] in order to obtain a door key.<ref name="atomiccity"/> However, Morten was going to be mentioned as early as [[The Graveyard (MediEvil)|The Graveyard]] level by one of the [[Information Gargoyles]]: {{Quote| Hey Book worm, yes: the one living in your empty eye socket, remember to keep up on your reading!|[[MediEvil books#Book 9 2|Information Gargoyle]]}}
[[Jason Wilson]], who worked as both art and game designer on ''MediEvil'', said the following about Morten's first playable level: "Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks."<ref name="atomiccity"/> The [[MediEvil/Music#7 (UNUSED)|unused track]] simply known as 7 or IG4 was also written for this level.<ref>{{Icon|Twitter}} {{cite web|url=https://twitter.com/AndrewBarnabas/status/1405531824760049683|published=June 17, 2021|title=Andrew Barnabas|site=Twitter|quote=Feck, I never saw that but wrote the track just for Morten!}}</ref><ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266&comment_id=1701842}}{{Dead link}}</ref> However, this version of Inside the Asylum never materialised and was instead replaced by Smash TV style attack rooms as seen in the final release.{{Siteref|MediEvil-Boards|12662|Interview with Chris Sorrell|May 7, 2013}}
[[Jason Wilson]], who worked as both art and game designer on ''MediEvil'', said the following about Morten's first playable level: "Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks."<ref name="atomiccity"/> The [[MediEvil/Music#7 (UNUSED)|unused track]] simply known as 7 or IG4 was also written for this level.<ref>{{Icon|Twitter}} {{cite web|url=https://twitter.com/AndrewBarnabas/status/1405531824760049683|published=June 17, 2021|title=Andrew Barnabas|site=Twitter|quote=Feck, I never saw that but wrote the track just for Morten!}}</ref><ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=February 14, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266&comment_id=1701842}}{{Dead link}}</ref> However, this version of Inside the Asylum never materialised and was instead replaced by Smash TV style attack rooms as seen in the final release.{{Siteref|MediEvil-Boards|12662|Interview with Chris Sorrell|May 7, 2013}}


Much less information is known about the second Morten level. One hint towards its nature comes from ''MediEvil's'' resource file, MEDRES.MWD, where among textures for [[The Entrance Hall]] level appear facial textures for both Morten as well as an [[ant]].
Much less information is known about the second Morten level. One hint towards its nature comes from ''MediEvil's'' resource file, MEDRES.MWD, where among textures for [[The Entrance Hall]] level appear facial textures for both Morten as well as an [[ant]].