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In a [[Preview:PlayStation Plus, July 1997|PlayStation Plus magazine preview from July 1997]], the trident is described as a very powerful weapon and immensely difficult to get hold of. It is said to fire guided bolts of energy, with the ability to charge it up to fire an immensely powerful but unguided blast. | In a [[Preview:PlayStation Plus, July 1997|PlayStation Plus magazine preview from July 1997]], the trident is described as a very powerful weapon and immensely difficult to get hold of. It is said to fire guided bolts of energy, with the ability to charge it up to fire an immensely powerful but unguided blast. | ||
====''MediEvil Rolling Demo''==== | ====''MediEvil Rolling Demo''==== | ||
In the ''[[MediEvil Rolling Demo]]'', the trident usually crashes the game when | In the ''[[MediEvil Rolling Demo]]'', the trident usually crashes the game when it is equipped. However, there are workarounds: | ||
*One way to equip the trident is to set the current camera mode to '''Free (Sus)''' using the pause menu. The game will still crash if the camera mode is changed to any other camera mode.{{ORref|Dan's Friend}} | |||
**While in the '''Free (Sus)''' camera mode, it is possible to advance the game by a single frame by simply unpausing it. This can be repeated indefinitely by pausing and unpausing the game.{{ORref|Dan's Friend}} | |||
When it is successfully equipped, the trident's attack animation will play when the attack button is pressed, but it is unable to harm enemies due to being unfinished.{{Gameref|Rolling-Demo}} The trident's attack animation was reused for the sword lunge attack in the final game. | |||
====''MediEvil ECTS Pre-Alpha''==== | ====''MediEvil ECTS Pre-Alpha''==== |