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Lord Palethorn: Difference between revisions

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==Behind the scenes==
==Behind the scenes==
===Development===
===Development===
Lord Palethorn was conceptualised by [[James Shepherd]]{{Siteref|MediEvil-Boards|13694|Interview with Jason Wilson|November 3, 2013}} and designed by [[Jason Wilson]]. Jason described Palethorn as a "mix of {{w|Alistair Crowley}} and the {{w|Vito Corleone|Godfather}}."<ref>{{cite web|title=Art and Game Design - MediEvil|site=JASON WILSON - PORTFOLIO|url=http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html}}</ref> He also listed "the London cockney gangster of popular British mythology" as a basis for the character.{{Siteref|atomic-city|artwork/Medievil2_gallery/med2_palethorn.htm|Palethorn Concept Art}} Jason made an effort to differentiate Palethorn from Zarok but making him wide, square and gruff instead of thin and fey.{{Siteref|MediEvil-Boards|13694|Interview with Jason Wilson|November 3, 2013}}
Lord Palethorn was conceptualised by [[James Shepherd]] as a replacement for Zarok who was set to return in the initial design specification for ''MediEvil 2''.{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013|author=Wilson, Jason|quote=After I worked on this design spec a new project director became involved with Med' 2 - James Shepherd. James kept some of the ideas that Chris and I had specced up but also replaced some ideas with his own, such as replacing Zarok with the Palethorn gangster character and the boxing section.}} Palethorn was designed by [[Jason Wilson]]. Jason described Palethorn as a "mix of {{w|Alistair Crowley}} and the {{w|Vito Corleone|Godfather}}."<ref>{{cite web|title=Art and Game Design - MediEvil|site=JASON WILSON - PORTFOLIO|url=http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html}}</ref> He also listed "the London cockney gangster of popular British mythology" as a basis for the character.{{Siteref|atomic-city|artwork/Medievil2_gallery/med2_palethorn.htm|Palethorn Concept Art}} Jason made an effort to differentiate Palethorn from Zarok but making him wide, square and gruff instead of thin and fey.{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013|id=1|author=Wilson, Jason|quote=In terms of art design, I decided that if Zarok was thin and fey then Palethorn would be wide, square and gruff. I liked the contrast between the two villains.}}
 
===Portrayal===
===Portrayal===
Palethorn was portrayed by [[Marc Silk]].{{citation needed}} His voice was described as "deep and authoritative" on the official ''MediEvil 2'' website.<ref name="Lord Palethorn"/> Although Palethorn attempts to speak like an articulate gent, he can't stop his natural London Cockney accent from coming through. This becomes more pronounced in moments of high emotion.<ref name="Lord Palethorn"/>
Palethorn was portrayed by [[Marc Silk]].{{citation needed}} His voice was described as "deep and authoritative" on the official ''MediEvil 2'' website.<ref name="Lord Palethorn"/> Although Palethorn attempts to speak like an articulate gent, he can't stop his natural London Cockney accent from coming through. This becomes more pronounced in moments of high emotion.<ref name="Lord Palethorn"/>