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Lord Palethorn: Difference between revisions

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|death = 1886 (aged 45{{Siteref|MED2-EU-Site|uk/nonshocked/characters/five.htm|Lord Palethorn}})<br>London, United Kingdom
|death = 1886 (aged 45{{Siteref|MED2-EU-Site|uk/nonshocked/characters/five.htm|Lord Palethorn}})<br>London, United Kingdom
|voice = [[Marc Silk]]{{Citation needed}}
|voice = [[Marc Silk]]{{Citation needed}}
|creator = [[James Shepherd]]
|designer = [[Jason Wilson]]
|appearances = {{Appearances
|medievil2 =
*[[Greenwich Naval Academy]]
*[[Kew Gardens]]
*[[Iron Slugger (level)|Iron Slugger]]
*[[Wulfrum Hall]]
*[[The Demon (level)|The Demon]]
}}
}}  
}}  
{{Quote|Curse you! Curse you all! You think you've won? I'll have my day and when I do, I'll...|Lord Palethorn, after losing the boxing match.}}
{{Quote|Curse you! Curse you all! You think you've won? I'll have my day and when I do, I'll...|Lord Palethorn, after losing the boxing match.}}
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==Behind the scenes==
==Behind the scenes==
===Development===
===Development===
Lord Palethorn was conceptualised by [[James Shepherd]] as a replacement for Zarok who was set to return in the initial design specification for ''MediEvil 2''.{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013|author=Wilson, Jason|quote=After I worked on this design spec a new project director became involved with Med' 2 - James Shepherd. James kept some of the ideas that Chris and I had specced up but also replaced some ideas with his own, such as replacing Zarok with the Palethorn gangster character and the boxing section.}} Palethorn was designed by [[Jason Wilson]]. Jason described Palethorn as a "mix of {{w|Alistair Crowley}} and the {{w|Vito Corleone|Godfather}}."<ref>{{cite web|title=Art and Game Design - MediEvil|site=JASON WILSON - PORTFOLIO|url=http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html}}</ref> He also listed "the London cockney gangster of popular British mythology" as a basis for the character.{{Siteref|atomic-city|artwork/Medievil2_gallery/med2_palethorn.htm|Palethorn Concept Art}} Jason made an effort to differentiate Palethorn from Zarok but making him wide, square and gruff instead of thin and fey.{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013|id=1|author=Wilson, Jason|quote=In terms of art design, I decided that if Zarok was thin and fey then Palethorn would be wide, square and gruff. I liked the contrast between the two villains.}}
Lord Palethorn was conceptualised by [[James Shepherd]] as a replacement for Zarok, who was set to return in the initial design specification for ''MediEvil 2''.{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013|author=Wilson, Jason|quote=After I worked on this design spec a new project director became involved with Med' 2 - James Shepherd. James kept some of the ideas that Chris and I had specced up but also replaced some ideas with his own, such as replacing Zarok with the Palethorn gangster character and the boxing section.}} Palethorn was designed by [[Jason Wilson]] who described him as a "mix of {{w|Alistair Crowley}} and the {{w|Vito Corleone|Godfather}}."<ref>{{cite web|title=Art and Game Design - MediEvil|site=JASON WILSON - PORTFOLIO|url=http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html}}</ref> He also listed "the London cockney gangster of popular British mythology" as a basis for the character.{{Siteref|atomic-city|artwork/Medievil2_gallery/med2_palethorn.htm|Palethorn Concept Art}} Jason made an effort to differentiate Palethorn from Zarok by making him wide, square, and gruff instead of thin, and fey.{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013|id=1|author=Wilson, Jason|quote=In terms of art design, I decided that if Zarok was thin and fey then Palethorn would be wide, square and gruff. I liked the contrast between the two villains.}}


===Portrayal===
===Portrayal===