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==Biography (''MediEvil 2'')==
{{Infobox personnel
|image =
|caption = From left to right - [[Andrew Kennedy]], [[James Shepherd]] and [[Jason Wilson]].
|medievil2 = Creative Director<br>Script
|resurrection = Special Thanks}}
'''James Shepherd''' was the Creative Director and Script Writer on ''[[MediEvil 2]]''.
==Biography (''MediEvil 2''){{Siteref|MED2-EU-Site|uk/nonshocked/biography/biography1.htm|Biography}}==
===James Shepherd (30) - Creative Director===
===James Shepherd (30) - Creative Director===
I'm responsible for the game-play content, the narrative, and overseeing the graphic style of the game. I listen to everyone's ideas for the game, then ignore them and do what I want to do. So if the game sucks it's my fault.
I'm responsible for the game-play content, the narrative, and overseeing the graphic style of the game. I listen to everyone's ideas for the game, then ignore them and do what I want to do. So if the game sucks it's my fault.


Short personal biography: I originally started off in independent film and television. I moved into games about 4 years ago. ''[[MediEvil 2]]'' is the second [[PlayStation]] title I've worked on.
Short personal biography: I originally started off in independent film and television. I moved into games about 4 years ago. ''[[MediEvil 2]]'' is the second PlayStation title I've worked on.


==Interviews==
==Interviews==
===December 15, 1999===
===December 15, 1999<ref>{{cite web|title=MediEvil 2 Director Interviewed|site=GameSpot|published=December 15, 1999|url=http://www.gamespot.com/articles/medievil-2-director-interviewed/1100-2440416/}}</ref>===
'''GameSpot News''': ''[[MediEvil]]'' was widely regarded as a brilliant piece of software. Was it hard to come up with an idea for a sequel that could top what you already achieved?
'''GameSpot News''': ''[[MediEvil]]'' was widely regarded as a brilliant piece of software. Was it hard to come up with an idea for a sequel that could top what you already achieved?


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Finally, if you like solving puzzles, there are some real "brain teasers" in store for you that will quite literally have you ripping your head off.
Finally, if you like solving puzzles, there are some real "brain teasers" in store for you that will quite literally have you ripping your head off.


'''GSN''': There are three new characters playable: [[DanHand]], [[Headless Dan]], and [[Dan-Kenstein]]. How will they be integrated, and what will it be like to play as DanHand and the others? What will their tasks be?
'''GSN''': There are three new characters playable: [[DanHand]], [[Headless Dan]], and [[Dan-kenstein]]. How will they be integrated, and what will it be like to play as DanHand and the others? What will their tasks be?


'''JS''': Dan quite literally loses his head in one of the earlier levels of the game. This rather painful inconvenience actually gives him a whole range of new abilities. The first of these is DanHand. Without giving too much away, remember the hands that ran around making a nuisance of themselves in the first game? This time, Dan can actually use them as DanHand to solve puzzles and explore new areas. When Dan is in DanHand mode he can switch to Headless Dan, and the two characters have to cooperate to get through the trickier areas of the game, solving puzzles for each other.
'''JS''': Dan quite literally loses his head in one of the earlier levels of the game. This rather painful inconvenience actually gives him a whole range of new abilities. The first of these is DanHand. Without giving too much away, remember the hands that ran around making a nuisance of themselves in the first game? This time, Dan can actually use them as DanHand to solve puzzles and explore new areas. When Dan is in DanHand mode he can switch to Headless Dan, and the two characters have to cooperate to get through the trickier areas of the game, solving puzzles for each other.
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'''GSN''': There's also new weaponry for our superhero, Dan - how bizarre will those be?
'''GSN''': There's also new weaponry for our superhero, Dan - how bizarre will those be?


'''JS''': Dan's weapons have been given a total overhaul. He still has the best weapons from the first game; you'll still be squashing things flat with the [[hammer]] and chopping things to bits with your trusty [[Small Sword:MediEvil 2|sword]]. We want to add more variety to the weapons and greater diversity to the ways enemies react to them. When I say you will be blowing away [[Bearded Ladies|fat bearded women]] with a steam-powered [[Gatling Gun|Gatling gun]], that's how bizarre it's going to get.
'''JS''': Dan's weapons have been given a total overhaul. He still has the best weapons from the first game; you'll still be squashing things flat with the [[hammer]] and chopping things to bits with your trusty [[Small Sword (MediEvil 2)|sword]]. We want to add more variety to the weapons and greater diversity to the ways enemies react to them. When I say you will be blowing away [[Bearded Ladies|fat bearded women]] with a steam-powered [[Gatling Gun|Gatling gun]], that's how bizarre it's going to get.


'''GSN''': What was the hardest part of the development of ''MediEvil 2'', or are sequels basically easier to get together when you don't have to start everything from scratch again?
'''GSN''': What was the hardest part of the development of ''MediEvil 2'', or are sequels basically easier to get together when you don't have to start everything from scratch again?
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'''GSN''': When can we expect ''MediEvil 2'' to be completed?
'''GSN''': When can we expect ''MediEvil 2'' to be completed?


'''JS''': ''MediEvil 2'' will be hitting the shops Easter 2000.<ref>http://www.gamespot.com/articles/medievil-2-director-interviewed/1100-2440416/</ref>
'''JS''': ''MediEvil 2'' will be hitting the shops Easter 2000.
 
==References==
==References==
<references/>
{{reflist}}
[[Category:Corporate]]
[[Category:People]]
[[Category:People]]
[[Category:Interviews]]