Millennium Interactive: Difference between revisions
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*[[creatures:Millennium|Millennium]] at Creatures Wiki. | *[[creatures:Millennium|Millennium]] at Creatures Wiki. | ||
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[[Category:Companies]] | [[Category:Companies]] |
Latest revision as of 10:47, 23 April 2024
Millennium Interactive | ||
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Type | Video game developer / publisher | |
Founded | July 27, 1989[1] | |
Defunct since | July 4, 1997[2] | |
Headquarters | Quern House, Mill Court, Great Shelford, United Kingdom (1993 - 1997)[3] | |
Key people | Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell | |
Products | James Pond, Creatures |
Millennium Interactive was a video game publishing and development company based in the village of Great Shelford near Cambridge, England. It was responsible for titles such as Rome: Pathway to Power, The Adventures of Robin Hood, James Pond, Defcon 5, Deadline and most notably, Creatures. The first MediEvil began development at the studio in 1995, prior to Millennium's acquisition by Sony in 1997.
History
The company that would eventually become Millennium Interactive was legally incorporated on July 27, 1989, under the name Starclear Software Ltd.[1] Not long after, the company became Logotron Entertainment Ltd, a branch of Logotron focused on entertainment products.[1] By 1992, it became Millennium Interactive due to a management buyout.[1][4]
On July 4th, 1997, the Millennium development studio, along with several of their projects in development, was sold to Sony Computer Entertainment for £6 million and renamed to SCEE Cambridge Studio.[2][5] This allowed Sony to acquire MediEvil.
Trivia
- Millennium shared its office building with Nichimen Graphics,[6] whose software N-World was used in the creation of MediEvil.[7]
References
- ↑ 1.0 1.1 1.2 1.3 CREATURE LABS LTD. - Overview (free company information from Companies House) on beta.companieshouse.gov.uk.
- ↑ 2.0 2.1 Nisse, Jason, Sony spends £6m on research base in The Times. Published July 14, 1997. Retrieved May 15, 2021.
- ↑ CyberLife Enquiries on CyberLife. Published June 7, 1997. Retrieved July 23, 2021.
- ↑ "I published educational software myself, but only made peanuts on it. And then I started writing educational software for Logotron as a freelancer. They started getting interested in games, went to the States to look for new products, and came back with a boxful of games. This was nothing to do with me, I hated computer games. So then there was a management buyout. One side bought out the games and went its own way [and became Millennium] and Logotron was bought out by Longman. I ended up programming a version of a side scrolling platform game Millennium wanted porting to the PC - their expert said you couldn’t do fast background scrolls on the PC. I didn’t know it couldn’t be done, so I did it. A few weeks later the game was done and everyone was sufficiently impressed that I got more business. I found myself reluctantly a games programmer." — Grand, Steve, The Origins of CyberLife on Biota.org. Published April 12, 2000. Retrieved July 24, 2021.
- ↑ "Probably the only time I'll ever make it onto the business pages of The Times. Sony bought our little MediEvil game studio for £6 million!" — Jason Wilson (@GunnWriter) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published January 1, 2017.
- ↑ "Nichimen Graphics Inc. announced today the opening of its European office in Cambridge, England in order to meet the specific needs of the growing 3D Interactive Market in Europe. The new office, located at Quern House, Mill Court, Great Shelford, Cambridge, UH, CB2 5LD, will be responsible for providing sales and technical support to prospects and current customers in the European market." — FOR IMMEDIATE RELEASE on Nichimen Graphics. Published November 12, 1996. Retrieved July 24, 2021.
- ↑ jason wilson medievil design history on atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive).
External links
- Official website (archived version).
- Millennium at Creatures Wiki.