Millennium Interactive: Difference between revisions

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    {{Template:InfoboxAlt
    {{Infobox companies
    |Box title = Millennium Interactive
    |name = Millennium Interactive
    |image = <br> [[File:Millenniumlogo.png]] <br>
    |image = MillenniumInteractive-Logo.png
    |Row 1 title = Type:
    |type= Video game developer / publisher
    |Row 1 info = Video game developer / publisher
    |founded = July 27, 1989<ref name="incorporation">{{cite web|url=https://beta.companieshouse.gov.uk/company/02408478|title=CREATURE LABS LTD. - Overview (free company information from Companies House)|site=beta.companieshouse.gov.uk}}</ref>
    |Row 2 title = Industry:
    |defunct =  July 4, 1997<ref name="TheTimes">{{Cite news|title=''Sony spends £6m on research base''|newspaper=The Times|author=Nisse, Jason|published=July 14, 1997|retrieved=May 15, 2021}}</ref>
    |Row 2 info = Video game industry
    |headquarters = Quern House, Mill Court, Great Shelford, United Kingdom (1993 - 1997)<ref>{{Cite web|url=http://web.archive.org/web/19970607010704fw_/http://www.cyberlife.co.uk/cyberlife_enquiries.htm|title=CyberLife Enquiries|published=June 7, 1997|site=CyberLife|retrieved=July 23, 2021}}</ref>
    |Row 3 title = Founded:
    |keypeople = Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell
    |Row 3 info = 1988
    |products = ''James Pond'', ''Creatures''}}'''Millennium Interactive''' was a video game publishing and development company based in the village of Great Shelford near Cambridge, England. It was responsible for titles such as ''Rome: Pathway to Power'', ''The Adventures of Robin Hood'', ''James Pond'', ''Defcon 5'', ''Deadline'' and most notably, ''Creatures''. The first ''[[MediEvil]]'' began development at the studio in 1995, prior to Millennium's acquisition by Sony in 1997.
    |Row 4 title = Founders:
    |Row 4 info = Michael Hayward, Tony Beckwith, Ian Saunter, ???
    |Row 5 title = Defunct:
    |Row 5 info = 4th July 1997
    |Row 6 title = Headquarters:
    |Row 6 info = Cambridge, United Kingdom
    |Row 7 title = Key people:
    |Row 7 info = Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell
    |Row 8 title = Products:
    |Row 8 info = James Pond, Creatures}}
    '''Millennium Interactive''' was a Cambridge-based company responsible for titles such as Rome: Pathway to Power, The Adventures of Robin Hood, James Pond, Defcon 5, Deadline and most notably, Creatures. Another notable title is Strike II, a 3-D air combat science fiction game.


    ==History==
    ==History==
    The company was founded by Michael Hayward, Tony Beckwith, Ian Saunter and one other sometime in 1988.
    The company that would eventually become Millennium Interactive was legally incorporated on July 27, 1989, under the name Starclear Software Ltd.<ref name="incorporation"/> Not long after, the company became Logotron Entertainment Ltd, a branch of Logotron focused on entertainment products.<ref name="incorporation"/> By 1992, it became Millennium Interactive due to a management buyout.<ref name="incorporation"/><ref>{{Cite web|url=http://web.archive.org/web/20000412063856fw_/http://www.biota.org/papers/sginterview.html|site=Biota.org|title=The Origins of CyberLife|published=April 12, 2000|retrieved=July 24, 2021|quote=I published educational software myself, but only made peanuts on it. And then I started writing educational software for Logotron as a freelancer. They started getting interested in games, went to the States to look for new products, and came back with a boxful of games. This was nothing to do with me, I hated computer games. So then there was a management buyout. One side bought out the games and went its own way [and became Millennium] and Logotron was bought out by Longman. I ended up programming a version of a side scrolling platform game Millennium wanted porting to the PC - their expert said you couldn’t do fast background scrolls on the PC. I didn’t know it couldn’t be done, so I did it. A few weeks later the game was done and everyone was sufficiently impressed that I got more business. I found myself reluctantly a games programmer.|author=Grand, Steve}}</ref>
    <!--In November 1994, CyberLife was set up to build products focused on artificial life. By November of 1996, there were 10 people in this department.{{citation needed}}-->


    In 1993, Steve Grand begins developing a project based on artificial life.
    On July 4th, 1997, the Millennium development studio, along with several of their projects in development, was sold to Sony Computer Entertainment for £6 million and renamed to [[SCEE Cambridge Studio]].<ref name="TheTimes"/>{{TwitterRef|Wilson|815646211344596992|January 1, 2017|quote=Probably the only time I'll ever make it onto the business pages of The Times. Sony bought our little MediEvil game studio for £6 million!}} This allowed Sony to acquire ''[[MediEvil]]''.
     
    In November 1994, Cyberlife is set up to build products around Steve Grand's concepts of artificial life. By November of 1996, there are 10 people in this department.
     
    On July 4th 1997, the Millennium development studio, along with several of the projects in development, is sold to Sony Computer Entertainment and renamed to [[SCE Cambridge Studio]].
     
    This allowed Sony to acquire [[MediEvil]].
     
    ==Games==
    *Kid Gloves (1990)
    *Cloud Kingdoms (1990)
    *James Pond: Underwater Agent (1990) [[File:James_Pond_in-game_screenshot_(Amiga).png|thumb|250px|A screenshot from James Pond.]]
    *Manix (1990)
    *Resolution 101 (1990)
    *Thunderstrike (1990)
    *Warlock: The Avenger (1990)
    *Yolanda: The Ultimate Challenge (1990)
    *The Adventures of Robin Hood (1991)
    *Horror Zombies from the Crypt (1991)
    *James Pond 2: Codename RoboCod (1991)
    *Moonshine Racers (1991)
    *Stormball (1991)
    *The Aquatic Games (1992)
    *Global Effect (1992)[[File:Advrobinhood.png|thumb|250px|A screenshot from The Adventures of Robin Hood.]]
    *Kid Gloves II: The Journey Back (1992)
    *Rome AD92: The Pathway to Power (1992)
    *Steel Empire (1992)
    *Brutal Football: Brutal Sports Series (1993)
    *Diggers (1993)
    *Morph (1993)
    *James Pond 3: Operation Starfish (1994)
    *Mr Blobby (1994)
    *Super Troll Islands (1994)
    *Vital Light (1994)
    *Wild Cup Soccer (1994)
    *Bangboo (1995)
    *Daughter of Serpents (1995)
    *Defcon 5 (1995)
    *Extractors: The Hanging Worlds of Zarg (1995)
    *Pinkie (1995)
    *SilverLoad (1995)
    *Deadline (1996)
    *Frogger (1997)


    ==Trivia==
    *Millennium shared its office building with Nichimen Graphics,<ref>{{Cite web|url=http://web.archive.org/web/19980204183008fw_/http://www.nichimen.com/PRESS/96-11-12office.html|published=November 12, 1996|site=Nichimen Graphics|title=FOR IMMEDIATE RELEASE|retrieved=July 24, 2021|quote=Nichimen Graphics Inc. announced today the opening of its European office in Cambridge, England in order to meet the specific needs of the growing 3D Interactive Market in Europe. The new office, located at Quern House, Mill Court, Great Shelford, Cambridge, UH, CB2 5LD, will be responsible for providing sales and technical support to prospects and current customers in the European market.}}</ref> whose software {{w|N-World}} was used in the creation of ''MediEvil''.<ref name = "atomic">{{cite web|title=jason wilson medievil design history|site=atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive)|url=http://web.archive.org/web/20080303185334fw_/http://www.atomic-city.co.uk:80/pages/games/games_medievil.htm}}</ref>
    ==References==
    {{Reflist}}
    ==External links==
    ==External links==
    *{{wikipedia|Millennium Interactive|Millennium at Wikipedia}}
    *{{Icon|Millennium}} [http://web.archive.org/web/0if_/http://www.millennium.co.uk/ Official website] (archived version).
    *[http://creatures.wikia.com/wiki/Millennium Millennium at Creatures Wikia]
    *[[creatures:Millennium|Millennium]] at Creatures Wiki.
    ==Navigation==
    {{Development}}
    [[Category:Companies]]
    [[Category:Companies]]

    Latest revision as of 10:47, 23 April 2024

    Millennium Interactive
    MillenniumInteractive-Logo.png
    Type Video game developer / publisher
    Founded July 27, 1989[1]
    Defunct since July 4, 1997[2]
    Headquarters Quern House, Mill Court, Great Shelford, United Kingdom (1993 - 1997)[3]
    Key people Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell
    Products James Pond, Creatures

    Millennium Interactive was a video game publishing and development company based in the village of Great Shelford near Cambridge, England. It was responsible for titles such as Rome: Pathway to Power, The Adventures of Robin Hood, James Pond, Defcon 5, Deadline and most notably, Creatures. The first MediEvil began development at the studio in 1995, prior to Millennium's acquisition by Sony in 1997.

    History

    The company that would eventually become Millennium Interactive was legally incorporated on July 27, 1989, under the name Starclear Software Ltd.[1] Not long after, the company became Logotron Entertainment Ltd, a branch of Logotron focused on entertainment products.[1] By 1992, it became Millennium Interactive due to a management buyout.[1][4]

    On July 4th, 1997, the Millennium development studio, along with several of their projects in development, was sold to Sony Computer Entertainment for £6 million and renamed to SCEE Cambridge Studio.[2][5] This allowed Sony to acquire MediEvil.

    Trivia

    • Millennium shared its office building with Nichimen Graphics,[6] whose software N-World was used in the creation of MediEvil.[7]

    References

    1. 1.0 1.1 1.2 1.3 CREATURE LABS LTD. - Overview (free company information from Companies House) on beta.companieshouse.gov.uk.
    2. 2.0 2.1 Nisse, Jason, Sony spends £6m on research base in The Times. Published July 14, 1997. Retrieved May 15, 2021.
    3. CyberLife Enquiries on CyberLife. Published June 7, 1997. Retrieved July 23, 2021.
    4. "I published educational software myself, but only made peanuts on it. And then I started writing educational software for Logotron as a freelancer. They started getting interested in games, went to the States to look for new products, and came back with a boxful of games. This was nothing to do with me, I hated computer games. So then there was a management buyout. One side bought out the games and went its own way [and became Millennium] and Logotron was bought out by Longman. I ended up programming a version of a side scrolling platform game Millennium wanted porting to the PC - their expert said you couldn’t do fast background scrolls on the PC. I didn’t know it couldn’t be done, so I did it. A few weeks later the game was done and everyone was sufficiently impressed that I got more business. I found myself reluctantly a games programmer." — Grand, Steve, The Origins of CyberLife on Biota.org. Published April 12, 2000. Retrieved July 24, 2021.
    5. Twitter "Probably the only time I'll ever make it onto the business pages of The Times. Sony bought our little MediEvil game studio for £6 million!"Jason Wilson (@GunnWriter) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published January 1, 2017.
    6. "Nichimen Graphics Inc. announced today the opening of its European office in Cambridge, England in order to meet the specific needs of the growing 3D Interactive Market in Europe. The new office, located at Quern House, Mill Court, Great Shelford, Cambridge, UH, CB2 5LD, will be responsible for providing sales and technical support to prospects and current customers in the European market."FOR IMMEDIATE RELEASE on Nichimen Graphics. Published November 12, 1996. Retrieved July 24, 2021.
    7. jason wilson medievil design history on atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive).

    External links

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