MediEvil ECTS Pre-Alpha: Difference between revisions
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|image=MediEvil ECTS Pre-Alpha main menu.png | |image=MediEvil ECTS Pre-Alpha main menu.png | ||
|caption=''ECTS Pre-Alpha'' main menu. | |caption=''ECTS Pre-Alpha'' main menu. | ||
|developers=[[ | |developers=[[SCEE Cambridge Studio]] | ||
|releasedate=September 7, 1997<ref name="ECTS">{{Cite web|author=Goring, Graham|title=ECTS - Lotta BBW's|published=September 7, 1997|site=uk.games.video.playstation|retrieved=April 22, 2022|url=https://groups.google.com/g/uk.games.video.playstation/c/oBnrQo1QjvI/m/WJLaUBq0ZBUJ}}</ref> | |releasedate=September 7, 1997<ref name="ECTS">{{Cite web|author=Goring, Graham|title=ECTS - Lotta BBW's|published=September 7, 1997|site=uk.games.video.playstation|retrieved=April 22, 2022|url=https://groups.google.com/g/uk.games.video.playstation/c/oBnrQo1QjvI/m/WJLaUBq0ZBUJ}}</ref> | ||
|publishers=[[wikipedia:Sony Computer Entertainment Europe|Sony Computer Entertainment Europe]] | |publishers=[[wikipedia:Sony Computer Entertainment Europe|Sony Computer Entertainment Europe]] | ||
Line 10: | Line 10: | ||
The '''''MediEvil ECTS Pre-Alpha''''' is a version of ''[[MediEvil (1998)|MediEvil]]'' that is 25 days ahead of the ''[[MediEvil Rolling Demo]]'' and 376 days behind the [[MediEvil/SCES-00311|final version of the game]]. As indicated by its name, the ECTS Pre-Alpha was created for the [[ECTS 1997|1997 European Computer Trade Show]].<ref name="ECTS"/> Despite only two levels being accessible in the Pre-Alpha without hacking, every level found on the disc is playable. | The '''''MediEvil ECTS Pre-Alpha''''' is a version of ''[[MediEvil (1998)|MediEvil]]'' that is 25 days ahead of the ''[[MediEvil Rolling Demo]]'' and 376 days behind the [[MediEvil/SCES-00311|final version of the game]]. As indicated by its name, the ECTS Pre-Alpha was created for the [[ECTS 1997|1997 European Computer Trade Show]].<ref name="ECTS"/> Despite only two levels being accessible in the Pre-Alpha without hacking, every level found on the disc is playable. | ||
__TOC__ | __TOC__ | ||
==Gameplay== | |||
Players can explore two levels as part of the demo: [[The Graveyard (ECTS Pre-Alpha)|The Graveyard]] and [[The Ant Caves (ECTS Pre-Alpha)|The Ant Caves]]. There is no time limit for playing either level. Messages guide the player through the levels. | |||
===Options=== | |||
The Options menu can be accessed from the main menu by selecting the "Options" button and pressing {{B|X}}. Players can set which level they want to play from here. | |||
Three FMVs can be viewed by players from the Options menu as well: These are "Main intro", "Game start intro" and "Intermission 6." These FMVs will play on their own from the main menu if it is not interacted with for 30 seconds. "Intermission 9" also plays, though this seems to be in error as it has no sound and is not selectable from the Options menu. | |||
All in-game music can also be played from the Options menu. | |||
Selecting "Sound Test" in the Options menu will briefly show a black screen and then load up the main menu, while selecting "Model view" will cause the game to crash. If the player doesn't interact with the Options menu for about 12 seconds the game will return to the main menu. | |||
==Features== | |||
As is the case with the ''[[MediEvil Rolling Demo]]'', the ''MediEvil ECTS Pre-Alpha'' resembles the arcade classic ''[[Wikipedia:Ghosts 'n Goblins|Ghosts 'n Goblins]]'' more closely than the [[Wiktionary:Zeldaesque|Zeldaesque]] format of the retail releases of ''MediEvil''. Elements like the [[Chalices of Souls]], [[Help Gargoyles]], [[Merchant Gargoyles]], [[books]] and the [[inventory]] do not exist yet. | |||
===Controls=== | |||
The ''MediEvil ECTS Pre-Alpha'' features a vastly different control scheme from the final game. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release. However, these controls are nearly identical to the ones featured in the ''MediEvil Rolling Demo''. | |||
The default '''Digital''' control scheme is '''Digital - 1'''. The default '''Analog''' control scheme is '''Analog - 1'''. These cannot be changed without the use of [[#Cheats|cheats]]. | |||
====Digital==== | |||
{| class="wikitable" width="100%" | |||
! Action | |||
! Digital - 0 | |||
! Digital - 1 | |||
! Digital - 2 | |||
|- | |||
| style="text-align: center" | Attack (hold for continuous attack) | |||
! {{B|X}} | |||
! {{B|X}} | |||
! {{B|R1}} | |||
|- | |||
| style="text-align: center" | Jump (hold for higher jump) | |||
! {{B|S}} | |||
! {{B|S}} | |||
! {{B|U}} | |||
|- | |||
| style="text-align: center" | Jump-turn | |||
! {{B|T}} | |||
! {{B|T}} | |||
! {{B|L1}} | |||
|- | |||
| style="text-align: center" | Duck (block if shield equipped) | |||
! {{B|O}} | |||
! {{B|D}} | |||
! {{B|D}} | |||
|- | |||
| style="text-align: center" | Walk | |||
! {{B|U}} | |||
! {{B|R1}} | |||
! {{B|T}} | |||
|- | |||
| style="text-align: center" | Walk backwards | |||
! {{B|D}} | |||
! {{B|L2}} | |||
! {{B|X}} | |||
|- | |||
| style="text-align: center" | Turn left | |||
! {{B|L}} | |||
! {{B|L}} | |||
! {{B|L}} | |||
|- | |||
| style="text-align: center" | Turn right | |||
! {{B|R}} | |||
! {{B|R}} | |||
! {{B|R}} | |||
|- | |||
| style="text-align: center" | Sneak | |||
! {{B|U}} + {{B|L1}} | |||
! {{B|L1}} | |||
! {{B|T}} + {{B|L2}} | |||
|- | |||
| style="text-align: center" | Run | |||
! {{B|U}} + {{B|R1}} / {{B|L3}} | |||
! {{B|R2}} / {{B|L3}} | |||
! {{B|T}} + {{B|R2}} / {{B|L3}} | |||
|- | |||
| style="text-align: center" | Jump left | |||
! {{B|L2}} | |||
! {{B|O}} + {{B|L}} | |||
! {{B|S}} | |||
|- | |||
| style="text-align: center" | Jump right | |||
! {{B|R2}} | |||
! {{B|O}} + {{B|R}} | |||
! {{B|O}} | |||
|- | |||
| style="text-align: center" | Open text box | |||
! {{B|R3}} | |||
! {{B|R3}} | |||
! {{B|R3}} | |||
|- | |||
| style="text-align: center" | Show game controls | |||
! {{B|SELECT}} | |||
! {{B|SELECT}} | |||
! {{B|SELECT}} | |||
|- | |||
| style="text-align: center" | Open [[#Pause Menu|pause menu]] | |||
! {{B|START}} | |||
! {{B|START}} | |||
! {{B|START}} | |||
|- | |||
| style="text-align: center" | Show HUD | |||
! {{B|START}} (hold) | |||
! {{B|START}} (hold) | |||
! {{B|START}} (hold) | |||
|} | |||
====Analog - 0==== | |||
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will walk instead of run. This is different from the Rolling Demo where Dan always walks by default. | |||
====Analog - 1==== | |||
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will walk instead of run. | |||
===Pause Menu=== | |||
The pause menu is extremely different from the retail release, but mostly identical to how it was in the ''MediEvil Rolling Demo'', safe for a few notable exceptions: | |||
*CONTROL SETTINGS were moved into DEBUG1. | |||
*SPEED RELATIVE TURN, LIMITED RUN, DAN MODE, FEET GRIP, GROUND FRIC and KINETIC FRIC were removed. | |||
*ENERGY was replaced with INVULNERABILITY. | |||
*The "None" option was removed from WEAPON. | |||
*ENTVAL DISPLAY was added. | |||
*CAMERA MODE was renamed to CAMERA PLUGIN and the available options were changed. | |||
**However, CAMERA MODE was retained as a new setting. | |||
{| class="topnav" width="100%" | |||
|- style="vertical-align:top;" | |||
| width = "40%" | '''RESUME''' | |||
| width = "40%" | | |||
| width = "20%" | X to continue. | |||
|- style="vertical-align:top;" | |||
| '''RESTART'''<nowiki>**</nowiki> | |||
| | |||
| X to restart. | |||
|- style="vertical-align:top;" | |||
| '''EXIT''' | |||
| | |||
| X to exit. | |||
|- style="vertical-align:top;" | |||
| '''FX VOLUME:''' | |||
| | |||
| L/R to change. | |||
|- style="vertical-align:top;" | |||
| '''MUSIC VOLUME:''' | |||
| | |||
| L/R to change. | |||
|- style="vertical-align:top;" | |||
| '''CONTROL SETTINGS:'''<nowiki>*</nowiki> | |||
| {{CollapsibleContent|show=see more|hide=see less|width=9.5em|[[#Digital|Digital - 0]]|[[#Digital|Digital - 1]]<br>[[#Digital|Digital - 2]]<br>[[#Analog - 0|Analog - 0]]<br>[[#Analog - 1|Analog - 1]]}} | |||
| L/R to change. | |||
|- style="vertical-align:top;" | |||
| '''ALLOW DEMO RECORD:'''<nowiki>**</nowiki> | |||
| Not available | |||
| X to toggle. | |||
|- style="vertical-align:top;" | |||
| '''DIFFICULTY LEVEL:'''<nowiki>*</nowiki> | |||
| 0-3 | |||
| L/R to change. | |||
|- style="vertical-align:top;" | |||
| '''LIVES:'''<nowiki>*</nowiki> | |||
| 1-9 | |||
| L/R to change. | |||
|- style="vertical-align:top;" | |||
| '''INVULNERABILITY:'''<nowiki>*</nowiki> | |||
| On/Off | |||
| X to toggle. | |||
|- style="vertical-align:top;" | |||
| '''WEAPON:'''<nowiki>*</nowiki> | |||
| {{CollapsibleContent|show=see more|hide=see less|width=11em|Small Sword|Big Sword<br>Magic Sword<br>Dagger<br>Axe<br>Club<br>Crossbow<br>Chick Drumstick<br>Own arm<br>Lightning<br>Longbow<br>Spear<br>Trident}} | |||
| L/R to change. | |||
|- style="vertical-align:top;" | |||
| '''WEAPON POWER-UP:'''<nowiki>*</nowiki> | |||
| On/Off | |||
| X to toggle. | |||
|- style="vertical-align:top;" | |||
| '''SHIELD:'''<nowiki>*</nowiki> | |||
| {{CollapsibleContent|show=see more|hide=see less|width=7.5em|None|Copper<br>Silver<br>Gold}} | |||
| L/R to change. | |||
|- style="vertical-align:top;" | |||
| '''RUNE KEYS:'''<nowiki>*</nowiki> | |||
| {{CollapsibleContent|show=see more|hide=see less|width=12em|Chaos - No/Yes|Earth - No/Yes<br>Moon - No/Yes<br>Star - No/Yes<br>Time - No/Yes}} | |||
| X/L/R to change. | |||
|- style="vertical-align:top;" | |||
| '''JUST DAN:'''<nowiki>**</nowiki> | |||
| On/Off | |||
| X toggles (must restart). | |||
|- style="vertical-align:top;" | |||
| '''TESTCARD:'''<nowiki>**</nowiki> | |||
| On/Off | |||
| X to toggle. | |||
|- style="vertical-align:top;" | |||
| '''MATRICES:'''<nowiki>**</nowiki> | |||
| Not available | |||
| X to toggle. | |||
|- style="vertical-align:top;" | |||
| '''ENTVAL DISPLAY:'''<nowiki>**</nowiki> | |||
| Not available | |||
| X to toggle. | |||
|- style="vertical-align:top;" | |||
| '''TERRAIN MODE:'''<nowiki>*</nowiki> | |||
| Not available | |||
| X to toggle. | |||
|- style="vertical-align:top;" | |||
| '''GATSO:'''<nowiki>**</nowiki> | |||
| On/Off | |||
| X to toggle. | |||
|- style="vertical-align:top;" | |||
| '''MAPVIEW DISPLAY:'''<nowiki>*</nowiki> | |||
| Not available | |||
| X to toggle. | |||
|- style="vertical-align:top;" | |||
| '''ACTIVE MAPVIEW'''<nowiki>*</nowiki> | |||
| {{CollapsibleContent|show=see more|hide=see less|width=8em|Clear|Spline<br>Spline (lim)<br>Chase<br>Chase (gr)<br>Overhead<br>Dan-cam<br>Free<br>Free (sus)<br>Free (tel)<br>Fixed<br>Ghostly Rock<br>Ghostly Pole<br>AntCaves 1}} | |||
| L/R to change. | |||
|- style="vertical-align:top;" | |||
| '''CAMERA MODE:'''<nowiki>*</nowiki> | |||
| Near/Far | |||
| L/R to change. | |||
|- style="vertical-align:top;" | |||
| '''SUPER CHEAT'''<nowiki>*</nowiki> | |||
| | |||
| X to set. | |||
|- style="vertical-align:top;" | |||
| '''SOUND TEST'''<nowiki>*</nowiki> | |||
| | |||
| X to enter. | |||
|- style="vertical-align:top;" | |||
| '''PLACE ENTITY:'''<nowiki>**</nowiki> | |||
| Not available | |||
| L/R, O + L/R, X to place. | |||
|- style="vertical-align:top;" | |||
| '''SHOW VRAM'''<nowiki>**</nowiki> | |||
| | |||
| X to enter. | |||
|- style="vertical-align:top;" | |||
| '''SHOW MEM STATUS'''<nowiki>**</nowiki> | |||
| | |||
| X to enter. | |||
|- style="vertical-align:top;" | |||
| '''GRAB SCREEN'''<nowiki>**</nowiki> | |||
| | |||
| X to enter. | |||
|} | |||
<small><nowiki>*</nowiki> Unlocked with DEBUG1 or DEBUG2 cheat.<br><nowiki>**</nowiki> Unlocked with DEBUG2 cheat only.</small> | |||
===Potions=== | |||
{{Main|MediEvil Rolling Demo#Potions|l1=Potions in the MediEvil Rolling Demo}} | |||
Potions are pick-ups found throughout the levels. They are easily recognised by their shaking, releasing of steam and jumping in the air. When Dan drinks them, they cause a variety of effects. | |||
{{clr}} | {{clr}} | ||
==Cheats== | |||
{{Main article|Cheats in MediEvil}} | |||
Unlike in the ''MediEvil Rolling Demo'', there is no cheat to enable DEBUG1. | |||
===Enable DEBUG2=== | |||
'''"STOUT LORD"'''<br>While holding {{B|L2}}, press {{B|S}}, {{B|T}}, {{B|O}}, {{B|U}}, {{B|T}}, {{B|L}}, {{B|O}}, {{B|R}}, {{B|D}}. New options will then appear in the [[#Pause Menu|pause menu]]. This cheat unlocks all DEBUG1 options as well.<ref name="ss"/> | |||
===Disable DEBUG2=== | |||
'''"LOST TROLL"'''<br>While holding {{B|L2}}, press {{B|L}}, {{B|O}}, {{B|S}}, {{B|T}}, {{B|T}}, {{B|R}}, {{B|O}}, {{B|L}}, {{B|L}}. Inputting this after inputting the DEBUG2 cheat will revert the pause menu to normal.<ref name="ss">Original research into cheats by [https://twitter.com/rsolidsnake11 SolidSnake11]. Verified by [[User:DansFriend|Dan's Friend]].</ref> | |||
{{clr}} | |||
==GameShark codes== | |||
{{CodeTableBegin}} | |||
{{CodeTableHeading|Pause Menu}} | |||
{{CodeTableEntry | |||
|name=PAUSE | |||
|effect=Reverts to the default pause menu.<ref name="df">GameShark codes by [[User:DansFriend|Dan's Friend]].</ref> | |||
|code=300D2EEC 0000 | |||
}} | |||
{{CodeTableEntry | |||
|name=DEBUG1 | |||
|effect=Unlocks additional options in the pause menu.<ref name="df"/> | |||
|code=300D2EEC 0001 | |||
}} | |||
{{CodeTableEntry | |||
|name=DEBUG2 | |||
|effect=Unlocks additional options in the pause menu (including DEBUG1 options).<ref name="df"/> | |||
|code=300D2EEC 0002 | |||
}} | |||
{{CodeTableHeading|Main Menu}} | |||
{{CodeTableEntry | |||
|name=Halt Attract Mode Timeout | |||
|effect=Lets you idle on the main menu.<ref name="lazloGS">GameShark codes by [[User:Lazlo52|Lazlo52]].</ref> | |||
|code=800CD4D6 02FF | |||
}} | |||
{{CodeTableEntry | |||
|name=Halt Options Menu Timeout | |||
|effect=Lets you idle on the options menu.<ref name="lazloGS"/> | |||
|code=800CDD04 02FF | |||
}} | |||
{{CodeTableEnd}} | |||
==Disc== | ==Disc== | ||
{{Infobox disc | {{Infobox disc | ||
Line 23: | Line 304: | ||
|datapreparer = CHRIS | |datapreparer = CHRIS | ||
|exe = PSX | |exe = PSX | ||
|exedate = Monday, 25th | |exedate = Monday, 25th July 1997. | ||
|exetime = 03:49:48 | |exetime = 03:49:48 | ||
|mwddate = Sunday, 7th September 1997. | |mwddate = Sunday, 7th September 1997. | ||
Line 91: | Line 372: | ||
--r--- 25/07/1997 03:49 2568 ZL.BIN | --r--- 25/07/1997 03:49 2568 ZL.BIN | ||
}} | }} | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} |
Latest revision as of 01:47, 4 February 2024
MediEvil ECTS Pre-Alpha | ||
---|---|---|
ECTS Pre-Alpha main menu. | ||
Developer(s) | SCEE Cambridge Studio | |
Publisher(s) | Sony Computer Entertainment Europe | |
Release date | September 7, 1997[1] | |
Previous demo | MediEvil Prototype (June '97) (E3) MediEvil Rolling Demo (demo disc) | |
Next demo | MediEvil E3 '98 Demo (trade show) MediEvil 0.32 Demo (demo disc) |
The MediEvil ECTS Pre-Alpha is a version of MediEvil that is 25 days ahead of the MediEvil Rolling Demo and 376 days behind the final version of the game. As indicated by its name, the ECTS Pre-Alpha was created for the 1997 European Computer Trade Show.[1] Despite only two levels being accessible in the Pre-Alpha without hacking, every level found on the disc is playable.
Gameplay
Players can explore two levels as part of the demo: The Graveyard and The Ant Caves. There is no time limit for playing either level. Messages guide the player through the levels.
Options
The Options menu can be accessed from the main menu by selecting the "Options" button and pressing . Players can set which level they want to play from here.
Three FMVs can be viewed by players from the Options menu as well: These are "Main intro", "Game start intro" and "Intermission 6." These FMVs will play on their own from the main menu if it is not interacted with for 30 seconds. "Intermission 9" also plays, though this seems to be in error as it has no sound and is not selectable from the Options menu.
All in-game music can also be played from the Options menu.
Selecting "Sound Test" in the Options menu will briefly show a black screen and then load up the main menu, while selecting "Model view" will cause the game to crash. If the player doesn't interact with the Options menu for about 12 seconds the game will return to the main menu.
Features
As is the case with the MediEvil Rolling Demo, the MediEvil ECTS Pre-Alpha resembles the arcade classic Ghosts 'n Goblins more closely than the Zeldaesque format of the retail releases of MediEvil. Elements like the Chalices of Souls, Help Gargoyles, Merchant Gargoyles, books and the inventory do not exist yet.
Controls
The MediEvil ECTS Pre-Alpha features a vastly different control scheme from the final game. Most notable are the tank controls when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release. However, these controls are nearly identical to the ones featured in the MediEvil Rolling Demo.
The default Digital control scheme is Digital - 1. The default Analog control scheme is Analog - 1. These cannot be changed without the use of cheats.
Digital
Action | Digital - 0 | Digital - 1 | Digital - 2 |
---|---|---|---|
Attack (hold for continuous attack) | |||
Jump (hold for higher jump) | |||
Jump-turn | |||
Duck (block if shield equipped) | |||
Walk | |||
Walk backwards | |||
Turn left | |||
Turn right | |||
Sneak | + | + | |
Run | + / L3 | / L3 | + / L3 |
Jump left | + | ||
Jump right | + | ||
Open text box | R3 | R3 | R3 |
Show game controls | SELECT | SELECT | SELECT |
Open pause menu | START | START | START |
Show HUD | START (hold) | START (hold) | START (hold) |
Analog - 0
The general button layout is based on Digital - 0. With this setting, Dan does not turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will walk instead of run. This is different from the Rolling Demo where Dan always walks by default.
Analog - 1
The general button layout is based on Digital - 0. With this setting, Dan turns to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will walk instead of run.
Pause Menu
The pause menu is extremely different from the retail release, but mostly identical to how it was in the MediEvil Rolling Demo, safe for a few notable exceptions:
- CONTROL SETTINGS were moved into DEBUG1.
- SPEED RELATIVE TURN, LIMITED RUN, DAN MODE, FEET GRIP, GROUND FRIC and KINETIC FRIC were removed.
- ENERGY was replaced with INVULNERABILITY.
- The "None" option was removed from WEAPON.
- ENTVAL DISPLAY was added.
- CAMERA MODE was renamed to CAMERA PLUGIN and the available options were changed.
- However, CAMERA MODE was retained as a new setting.
RESUME | X to continue. | |
RESTART** | X to restart. | |
EXIT | X to exit. | |
FX VOLUME: | L/R to change. | |
MUSIC VOLUME: | L/R to change. | |
CONTROL SETTINGS:* | L/R to change. | |
ALLOW DEMO RECORD:** | Not available | X to toggle. |
DIFFICULTY LEVEL:* | 0-3 | L/R to change. |
LIVES:* | 1-9 | L/R to change. |
INVULNERABILITY:* | On/Off | X to toggle. |
WEAPON:* | Small Sword
Big Sword |
L/R to change. |
WEAPON POWER-UP:* | On/Off | X to toggle. |
SHIELD:* | None
Copper |
L/R to change. |
RUNE KEYS:* | Chaos - No/Yes
Earth - No/Yes |
X/L/R to change. |
JUST DAN:** | On/Off | X toggles (must restart). |
TESTCARD:** | On/Off | X to toggle. |
MATRICES:** | Not available | X to toggle. |
ENTVAL DISPLAY:** | Not available | X to toggle. |
TERRAIN MODE:* | Not available | X to toggle. |
GATSO:** | On/Off | X to toggle. |
MAPVIEW DISPLAY:* | Not available | X to toggle. |
ACTIVE MAPVIEW* | Clear
Spline |
L/R to change. |
CAMERA MODE:* | Near/Far | L/R to change. |
SUPER CHEAT* | X to set. | |
SOUND TEST* | X to enter. | |
PLACE ENTITY:** | Not available | L/R, O + L/R, X to place. |
SHOW VRAM** | X to enter. | |
SHOW MEM STATUS** | X to enter. | |
GRAB SCREEN** | X to enter. |
* Unlocked with DEBUG1 or DEBUG2 cheat.
** Unlocked with DEBUG2 cheat only.
Potions
- Main article: Potions in the MediEvil Rolling Demo
Potions are pick-ups found throughout the levels. They are easily recognised by their shaking, releasing of steam and jumping in the air. When Dan drinks them, they cause a variety of effects.
Cheats
- Main article: Cheats in MediEvil
Unlike in the MediEvil Rolling Demo, there is no cheat to enable DEBUG1.
Enable DEBUG2
"STOUT LORD"
While holding , press , , , , , , , , . New options will then appear in the pause menu. This cheat unlocks all DEBUG1 options as well.[2]
Disable DEBUG2
"LOST TROLL"
While holding , press , , , , , , , , . Inputting this after inputting the DEBUG2 cheat will revert the pause menu to normal.[2]
GameShark codes
Pause Menu | ||
---|---|---|
Code | Name | Effect |
300D2EEC 0000 |
PAUSE | Reverts to the default pause menu.[3] |
300D2EEC 0001 |
DEBUG1 | Unlocks additional options in the pause menu.[3] |
300D2EEC 0002 |
DEBUG2 | Unlocks additional options in the pause menu (including DEBUG1 options).[3] |
Main Menu | ||
Code | Name | Effect |
800CD4D6 02FF |
Halt Attract Mode Timeout | Lets you idle on the main menu.[4] |
800CDD04 02FF |
Halt Options Menu Timeout | Lets you idle on the options menu.[4] |
Disc
MEDIEVIL PAL V.1 | ||
---|---|---|
Region | PAL | |
Language(s) | English | |
Attract Mode | Yes | |
Primary Volume Descriptor | ||
Volume Identifier | MEDIEVIL | |
Publisher Identifier | SCEE | |
Data Preparer Identifier | CHRIS | |
Volume Creation Date | 1997/05/20 | |
Volume Creation Time | 23:17:25 | |
PSX.EXE | ||
Creation Date | Monday, 25th July 1997. | |
Creation Time | 03:49:48 | |
MEDRES.MWD | ||
Creation Date | Sunday, 7th September 1997. | |
Creation Time | 07:35:57 |
File listing
The time zone for the following list of files is UTC+1. |
Main directory
Mode LastWriteTime Length Name ---- ------------- ------ ---- d----- 25/07/1997 05:35 OVERLAYS --r--- 17/06/1997 04:42 13828096 10AV.STR --r--- 25/03/1997 03:05 5175296 11V.STR --r--- 17/06/1997 04:41 13484032 2AV.STR --r--- 02/05/1997 09:20 4208640 3AV.STR --r--- 02/05/1997 09:21 4454400 4AV.STR --r--- 02/05/1997 09:23 4345856 5AV.STR --r--- 02/05/1997 09:24 8202240 7AV.STR --r--- 02/05/1997 09:26 6727680 8AV.STR --r--- 02/05/1997 09:43 6772736 9AV.STR --r--- 23/08/1995 02:58 32970380 CREDOUT.CDA --r--- 16/06/1997 11:34 51101696 INTROAV.STR --r--- 25/07/1997 03:27 16003072 MEDRES.MWD --r--- 20/05/1997 08:41 43433984 MIG1.STR --r--- 24/05/1997 09:32 43433984 MIG2.STR --r--- 09/07/1997 10:54 43433984 MIG3.STR --r--- 03/06/1997 08:17 1916928 MIJ1.STR --r--- 03/06/1997 08:19 1916928 MIJ2.STR --r--- 03/06/1997 08:19 1916928 MIJ3.STR --r--- 25/07/1997 03:49 749568 PSX.EXE --r--- 01/04/1997 09:57 7536640 TITLEAV.STR
OVERLAYS
Mode LastWriteTime Length Name ---- ------------- ------ ---- --r--- 25/07/1997 03:48 27552 AC.BIN --r--- 25/07/1997 03:48 10756 AG.BIN --r--- 25/07/1997 03:48 23040 CC.BIN --r--- 25/07/1997 03:48 4 CH.BIN --r--- 25/07/1997 03:48 4 CS.BIN --r--- 25/07/1997 03:48 4 CV.BIN --r--- 25/07/1997 03:48 12208 DC.BIN --r--- 25/07/1997 03:48 4 EE.BIN --r--- 25/07/1997 03:48 4 EH.BIN --r--- 25/07/1997 03:48 4 FD.BIN --r--- 25/07/1997 03:48 2324 GG.BIN --r--- 25/07/1997 03:48 4 GM.BIN --r--- 25/07/1997 03:48 24080 GS.BIN --r--- 25/07/1997 03:48 14696 GY.BIN --r--- 25/07/1997 03:48 4 HI.BIN --r--- 25/07/1997 03:48 17720 HR.BIN --r--- 25/07/1997 03:48 4 LA.BIN --r--- 25/07/1997 03:48 4 MR.BIN --r--- 25/07/1997 03:48 4 MS.BIN --r--- 25/07/1997 03:48 8896 PD.BIN --r--- 25/07/1997 03:48 31868 PG.BIN --r--- 25/07/1997 03:48 4 PS.BIN --r--- 25/07/1997 03:48 17296 SF.BIN --r--- 25/07/1997 03:48 23584 SV.BIN --r--- 25/07/1997 03:48 4 SW.BIN --r--- 25/07/1997 03:48 1516 TD.BIN --r--- 25/07/1997 03:48 4 TH.BIN --r--- 25/07/1997 03:48 4 TL.BIN --r--- 25/07/1997 03:48 4 TR.BIN --r--- 25/07/1997 03:49 2568 ZL.BIN
References
- ↑ 1.0 1.1 Goring, Graham, ECTS - Lotta BBW's on uk.games.video.playstation. Published September 7, 1997. Retrieved April 22, 2022.
- ↑ 2.0 2.1 Original research into cheats by SolidSnake11. Verified by Dan's Friend.
- ↑ 3.0 3.1 3.2 GameShark codes by Dan's Friend.
- ↑ 4.0 4.1 GameShark codes by Lazlo52.
External links
- MediEvil ECTS Pre-Alpha on Hidden Palace.
- MediEvil ECTS Pre-Alpha on The Cutting Room Floor.
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