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==Navigation== | ==Navigation== | ||
{{MediEvil: Resurrection gameplay}} | {{MediEvil: Resurrection gameplay}} | ||
{{Speedrunning}} | |||
{{DISPLAYTITLE:Glitches in ''MediEvil: Resurrection''}} | {{DISPLAYTITLE:Glitches in ''MediEvil: Resurrection''}} | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Glitches in MediEvil: Resurrection]] | [[Category:Glitches in MediEvil: Resurrection]] |
Latest revision as of 15:35, 28 February 2025
This page details some of the glitches found in MediEvil: Resurrection.
Cutscene glitches
If using the daring dash at the moment when the cutscene is about to play, the beginning of the cutscene speeds up for a few seconds before going back to normal speed while the cutscene's audio is playing regularly, causing the cutscene and audio to end up playing out of sync.
There is also a different glitch only triggered in Zarok's Lair level. Occasionally, the pre-Zarok boss fight cutscene would fail to play after completing the Fazgul battle, forcing the player to restart the level.
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