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MediEvil: Resurrection/Glitches: Difference between revisions

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==Navigation==
==Navigation==
{{MediEvil: Resurrection gameplay}}
{{MediEvil: Resurrection gameplay}}
{{Speedrunning}}
{{DISPLAYTITLE:Glitches in ''MediEvil: Resurrection''}}
{{DISPLAYTITLE:Glitches in ''MediEvil: Resurrection''}}
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Glitches in MediEvil: Resurrection]]
[[Category:Glitches in MediEvil: Resurrection]]

Latest revision as of 15:35, 28 February 2025

This page details some of the glitches found in MediEvil: Resurrection.

Cutscene glitches

If using the daring dash at the moment when the cutscene is about to play, the beginning of the cutscene speeds up for a few seconds before going back to normal speed while the cutscene's audio is playing regularly, causing the cutscene and audio to end up playing out of sync.

There is also a different glitch only triggered in Zarok's Lair level. Occasionally, the pre-Zarok boss fight cutscene would fail to play after completing the Fazgul battle, forcing the player to restart the level.

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