Inventory glitch: Difference between revisions
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The '''inventory glitch''' is a glitch in the original ''[[MediEvil (1998)|MediEvil]]''. It is the starting point for other glitches such as [[level looping]], [[jacoghosting]], | The '''inventory glitch''' is a glitch in the original ''[[MediEvil (1998)|MediEvil]]''. It is the starting point for other glitches such as [[level looping]], [[jacoghosting]], [[soldier despawn]], and skipping [[Lord Kardok]]. | ||
==How it works== | ==How it works== | ||
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==Navigation== | ==Navigation== | ||
{{MediEvil gameplay}} | {{MediEvil gameplay}} | ||
{{Speedrunning}} | |||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Glitches in MediEvil (1998)]] | [[Category:Glitches in MediEvil (1998)]] |
Latest revision as of 15:32, 28 February 2025
Inventory glitch | ||
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Difficulty | Very Easy | |
Possible in | Any level | |
Used in | Any level | |
Obsolete | No |
The inventory glitch is a glitch in the original MediEvil. It is the starting point for other glitches such as level looping, jacoghosting, soldier despawn, and skipping Lord Kardok.
How it works
- Press SELECT to open the inventory.
- Quickly press twice SELECT to close it and reopen the inventory.
- During the quick closing-reopening, there is a brief window where commands can be input, allowing Sir Dan to move, jump, attack, etc. When the inventory is open, Dan is invulnerable.
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