Knockback Dash: Difference between revisions
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This glitch is mainly used to reach locations that would normally be unreachable, such as the gap in the dragon gate to perform the [[Dragon Gate Skip]], or the Asylum Room 1 Skip. | This glitch is mainly used to reach locations that would normally be unreachable, such as the gap in the dragon gate to perform the [[Dragon Gate Skip]], or the Asylum Room 1 Skip. | ||
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==Navigation== | ==Navigation== | ||
{{MediEvil gameplay}} | {{MediEvil gameplay}} | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Glitches in MediEvil (1998)]] | [[Category:Glitches in MediEvil (1998)]] |
Revision as of 17:54, 24 February 2025
Knockback Dash | |||
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Difficulty | Hard | ||
Possible in | Any level | ||
Used in | Inside The Asylum The Gallows Gauntlet | ||
Obsolete | No |
The club's power-up attack (pressing with button layout 1) can be used on walls and certain objects to push Dan back. That, in conjunction with turning while jumping, dashing, and running, can increase Dan's speed much higher than normal.
Performing the glitch requires high precision, therefore it is considered an advanced technique by speedrunnners and not recommended for beginners.
This glitch is mainly used to reach locations that would normally be unreachable, such as the gap in the dragon gate to perform the Dragon Gate Skip, or the Asylum Room 1 Skip.
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