Dan's Crypt: Difference between revisions

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(A more general rewrite to accommodate the Resurrection split.)
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{{Quote|The best place to go if you're looking for a dead Dan.|Grim Reaper, ''[[MediEvil: Resurrection]]''}}
{{Quote|Rise and shine, [[Sir Daniel Fortesque|Dan]]! Looks like you've got a second chance at this whole hero-thing. Try not to blow it this time, eh?|Loading screen description}}


'''Dan's Crypt''' is the introductory field level in both [[MediEvil (1998)]] and its [[MediEvil (2019)|2019 reimagining]]. It was also given a slight rework in ''MediEvil: Resurrection''.
'''Dan's Crypt''' is the introductory field level in both ''[[MediEvil (1998)|MediEvil]]'' and its [[MediEvil (2019)|2019 remake]].


Here, the player will be introduced to [[Sir Daniel Fortesque]] and will be given an opportunity to familiarise themselves with the land of [[Gallowmere]] and moving the newly-revived knight around the field.
Here, the player will be introduced to [[Sir Daniel Fortesque]] and will be given an opportunity to familiarise themselves with the land of [[Gallowmere]] and moving the newly-revived knight around the field.


==General walkthrough==
==General walkthrough==
As Dan rises from his dais, he will be addressed by the snarky [[gargoyle]]s on either side of the hall. They don't think he will succeed in his new mission, but they certainly welcome him to try. Grab the [[Throwing Daggers]] and [[Small Sword]] just ahead. The Daggers will always respawn on replay, so keep this in mind.  
As Dan (with his little friend [[Morten the Earthworm]] in tow) rises from his dais, he will be addressed by the snarky [[gargoyle]]s on either side of the hall. They don't think he will succeed in his new mission, but they certainly welcome him to try. Grab the [[Throwing Daggers]] and [[Small Sword]] just ahead. The Daggers will always respawn on replay, so keep this in mind. Also grab the [[Life Bottle]] sitting on some dirt from a cave-in, which increases Dan's energy reserves by 300 units and therefore counts as one extra life. 


Note the off-colour wall near the exit—Dan cannot do anything with it quite yet, but he will soon be able to.
Note the off-colour wall at the right-hand side of the wall—Dan cannot do anything with it quite yet, but he will soon be able to.


Head left at the intersection to reach a room with an aqueduct/lava flow. Jump the gap to move further in to some [[Gold Coins]] and a chest with a [[Copper Shield]]. Grab the [[Star Rune]] in the vicinity as well.
Head left at the intersection to reach a room with an aqueduct. Jump the gap to move further in to some [[gold]] and a [[chest]] with a [[Copper Shield]]. Grab the [[Star Rune]] in the vicinity as well.


 
Head back and place the Rune in the begging hand near the shut gate, then run toward [[Zarok]]'s magic slime to complete the area.
Head for the gate to place the Rune, then run toward [[Zarok]]'s magic slime to complete the area.


===Return run===
===Return run===
Equip Dan with a [[Club]] or the [[War Hammer]] to smash the off-colour wall. The goodies in here may include some gold, [[Energy Vial]]s, or a [[Life Bottle]], which increases Dan's energy reserves by 300 units and therefore counts as one extra life . Exit the same way as before, and Dan will complete the level with a coveted green check mark.
After obtaining a [[Club]] from [[Cemetery Hill]], Dan can return to smash the off-colour wall. The wall can also be smashed using the [[Hammer]] or the [[Daring Dash]] ability, but the Club is the earliest smashing method available. Inside await some chests of gold as well as a brand new Life Bottle. Exit the same way as before, and Dan will complete the level with a coveted green checkmark.
==See also==
*[[Dan's Crypt (MediEvil: Resurrection)|Dan's Crypt]] in ''[[MediEvil: Resurrection]]''.
[[Category:Levels]]
[[Category:Levels in MediEvil]]

Revision as of 13:18, 23 October 2022

"Rise and shine, Dan! Looks like you've got a second chance at this whole hero-thing. Try not to blow it this time, eh?"
― Loading screen description


Dan's Crypt is the introductory field level in both MediEvil and its 2019 remake.

Here, the player will be introduced to Sir Daniel Fortesque and will be given an opportunity to familiarise themselves with the land of Gallowmere and moving the newly-revived knight around the field.

General walkthrough

As Dan (with his little friend Morten the Earthworm in tow) rises from his dais, he will be addressed by the snarky gargoyles on either side of the hall. They don't think he will succeed in his new mission, but they certainly welcome him to try. Grab the Throwing Daggers and Small Sword just ahead. The Daggers will always respawn on replay, so keep this in mind. Also grab the Life Bottle sitting on some dirt from a cave-in, which increases Dan's energy reserves by 300 units and therefore counts as one extra life.

Note the off-colour wall at the right-hand side of the wall—Dan cannot do anything with it quite yet, but he will soon be able to.

Head left at the intersection to reach a room with an aqueduct. Jump the gap to move further in to some gold and a chest with a Copper Shield. Grab the Star Rune in the vicinity as well.

Head back and place the Rune in the begging hand near the shut gate, then run toward Zarok's magic slime to complete the area.

Return run

After obtaining a Club from Cemetery Hill, Dan can return to smash the off-colour wall. The wall can also be smashed using the Hammer or the Daring Dash ability, but the Club is the earliest smashing method available. Inside await some chests of gold as well as a brand new Life Bottle. Exit the same way as before, and Dan will complete the level with a coveted green checkmark.

See also