Interview:MediEvil Boards, February 20, 2013: Difference between revisions

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    (Created page with "{{Infobox interview |name = MediEvil Boards, February 20, 2013 |interviewee = Jason Wilson |interviewer = Winston1 |subject = The Silver Wood |language = English |archiveurl = https://web.archive.org/web/20151105145921if_/http://sirdanielfortesque.proboards.com/post/11716 }} An interview with Jason Wilson posted on the MediEvil Boards on February 20, 2013. ==Transcript== Here's some more info on the Jabberwocky level. Much thanks to Ja...")
     
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    |interviewee = [[Jason Wilson]]
    |interviewee = [[Jason Wilson]]
    |interviewer = Winston1
    |interviewer = Winston1
    |subject = [[The Silver Wood]]
    |subject = ''[[MediEvil (1998)|MediEvil]]''
    |language = English
    |language = English
    |archiveurl = https://web.archive.org/web/20151105145921if_/http://sirdanielfortesque.proboards.com/post/11716
    |archiveurl = https://web.archive.org/web/20151105145921if_/http://sirdanielfortesque.proboards.com/post/11716
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    [[Category:Interviews with Jason Wilson]]
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    [[Category:Interviews about MediEvil]]

    Latest revision as of 11:31, 30 April 2024

    MediEvil Boards, February 20, 2013
    Interviewee(s) Jason Wilson
    Interviewer(s) Winston1
    Interview Subject MediEvil
    Language English
    URL available? Yes

    An interview with Jason Wilson posted on the MediEvil Boards on February 20, 2013.

    Transcript

    Here's some more info on the Jabberwocky level. Much thanks to Jason again.

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    1) During the level, would the camera have been positioned behind Dan as he ran from the creature or would it have been more Crash Bandicoot style, with Dan running towards the screen as the Jabberwocky chased him?

    JW - We were trying both approaches, into and away from the camera. It was abandoned due to time constraints. Another reason for abandoning it was when we played Crash Bandicoot, we realised that the level didn't add that much value to the gameplay.

    I have the original scans for the level layout knocking around somewhere.

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