MediEvil: Resurrection: Difference between revisions

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==Development==
==Development==
Development of ''MediEvil: Resurrection'' began in June of 2003. Despite the success of the original game, the reimagining was not created by Chris Sorrell or the original PS1 team. Instead, Sorrell was instructed by his studio management to work on a different Sony project, which became 24: The Game. Since the game's release, Sorrell has expressed disappointment with the reimagining and with the fact that his superiors did not allow him to direct the game.
Development of ''MediEvil: Resurrection'' began in June of 2003. Despite the success of the original game, the reimagining was not created by Chris Sorrell or the original PS1 team. Instead, Sorrell was instructed by his studio management to work on a different Sony project, which became 24: The Game. Since the release of the MediEvil reimagining, Sorrell has expressed disappointment with the changes to the game and the fact that his superiors did not allow him do direct it.


Dominic Cahalin was instead appointed as lead designer of the reimagining. Mitch Phillips, who was the character animator and a texture artist for the previous two ''MediEvil'' games, was appointed as lead artist for'' Resurrection.'' He was also the only core member from the original team to return. According to producer Piers Jackson, the thrust of the design was to make ''MediEvil: Resurrection'' completely different from the original game. Jackson stated that everything had been created from scratch, and ideas that they thought worked well in the original were altered or repositioned to keep the game fresh, even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide. 
Dominic Cahalin was instead appointed as lead designer of the MediEvil reimagining. Mitch Phillips, who was the character animator and a texture artist for the previous two ''MediEvil'' games, was appointed as lead artist for'' Resurrection.'' He was also the only core member from the original team to return. According to producer Piers Jackson, the thrust of the design was to make ''MediEvil: Resurrection'' completely different from the original game. Jackson stated that everything had been created from scratch, and ideas that they thought worked well in the original were altered or repositioned to keep the game fresh, even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide. 


==Cover art==
==Cover art==

Revision as of 20:41, 22 March 2013

MediEvil: Resurrection
[[Image:<tabber>

PAL= File:MediEvilResurrectionPSP1183 f.jpg|250px]]

Tagline(s) The realm of Gallowmere needs a hero.
Platform(s) PlayStation Portable, PlayStation Network
Ratings ESRB: Teen
PEGI: 7+
OFLC: G8+
Mode(s) Single-player, multiplayer

MediEvil: Resurrection is the latest installment in the MediEvil series. It is a reimagining of the original MediEvil. It was released as a launch title for the PSP on September 1 2005, in Europe and on September 13 2005, in the United States. The game was released as a platinum title in Europe on June 2 2006. It was made available for download from the PS Store in Europe on May 29 2008, and in the United States on June 26 2008.

Differences from MediEvil

It features some alterations to the original storyline, such as the Anubis Stone sub-plot. Many things such as level design and characters were changed drastically, and some levels were removed altogether. New levels and characters were also added, and the game was given a much more comical, cartoon-like style as opposed to the Gothic horror-comedy of the original. Also, half of the soundtrack is completely different and, unlike in the original game, there is no alternate ending; Dan still goes to the Hall of Heroes regardless of whether he collects all of the chalices.

Gameplay

See also: Gameplay in MediEvil

Gameplay is similar to that of the original game. Dan can utilise a variety of weapons, including melee weapons such as swords and axes and ranged weapons like throwing daggers and crossbows. If Dan defeats enough enemies to collect the Chalice of Souls hidden throughout each level, he will be able to travel to the Hall of Heroes where a legendary hero will reward him with a new weapon or other helpful items. Dan possesses a single life bar throughout the game, which can be sustained by collecting Life Bottles throughout the game which can be replenished by energy vials and Life Fountains. The PSP version also includes some exclusive minigames which can also be played using local multiplayer.

Characters

  • Sir Daniel Fortesque - The captain of the guard who fell in the first wave of arrows at the Battle of Gallowmere. He was resurrected by Zarok 100 years later and has been given a chance in death to prove himself to be the hero he never was in life. He is voiced by Jason Wilson.
  • Zarok the Sorcerer - Evil sorcerer who was once part of King Peregrine's retinue and was banished for meddling with the dead. Defeated at the battle of Gallowmere, he returned 100 years later to plague Gallowmere once again. He is voiced by Paul Darrow.
  • Al-Zalam - A powerful Genie from the east whose powers were stripped by Zarok, now a bothersome squatter in Sir Dan's skull. He offers advice to Sir Dan and tries to pull off jokes when he gets the chance.
  • Death - The Grim Reaper himself appears in the game. He is extremely frustrated with Zarok's raising the dead all over, making his job quite difficult. He is fond of Sir Dan and is sort of a father figure to him. He is voiced by Tom Baker in the English version of the game.

Plot

Template:Spoilers In 1286, an evil wizard named Zarok sought to take over the Kingdom of Gallowmere. Legends tell of a brave knight named Sir Daniel Fortesque who slayed the evil wizard and brought peace to Gallowmere. In actuality, however, Dan was the first to die in the Battle of Gallowmere, struck down by an arrow in the eye during the first charge. A century later, in 1386, Zarok returns and casts a spell over Gallowmere, robbing the souls of its people and raising the dead. This spell also resurrects Dan, who is accompanied by Al-Zalam, a genie who was robbed of his powers by Zarok and cursed to reside in Dan's skull. Seeing his resurrection as a chance to prove himself a true hero, Dan goes on a quest to seek revenge against Zarok, collecting pieces of an artifact called the Anubis Stone along the way.

After collecting all the pieces and making his way to Zarok's lair, Dan is confronted by Zarok and his immortal army, but Dan manages to stop this army by using the Anubis Stone to summon the souls of those who fought in the Battle of Gallowmere. Zarok transforms into a cobra as a last-ditch attempt, but Dan manages to defeat him. As Zarok perishes, he causes his lair to collapse in the hopes of taking Dan down with him, but Dan is saved by Al-Zalam, who had been freed from his curse upon Zarok's demise. As peace returns to Gallowmere, Dan returns to his eternal rest, where he finally earns his place as a true hero in the Hall of Heroes. Template:SpoilerEnd

Development

Development of MediEvil: Resurrection began in June of 2003. Despite the success of the original game, the reimagining was not created by Chris Sorrell or the original PS1 team. Instead, Sorrell was instructed by his studio management to work on a different Sony project, which became 24: The Game. Since the release of the MediEvil reimagining, Sorrell has expressed disappointment with the changes to the game and the fact that his superiors did not allow him do direct it.

Dominic Cahalin was instead appointed as lead designer of the MediEvil reimagining. Mitch Phillips, who was the character animator and a texture artist for the previous two MediEvil games, was appointed as lead artist for Resurrection. He was also the only core member from the original team to return. According to producer Piers Jackson, the thrust of the design was to make MediEvil: Resurrection completely different from the original game. Jackson stated that everything had been created from scratch, and ideas that they thought worked well in the original were altered or repositioned to keep the game fresh, even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide. 

Cover art

<tabber> PAL (European)=

|-| NTSC (American)=

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Soundtrack

Main article: MediEvil: Resurrection OST

The music in the soundtrack is split into two halves. The cues from the first half are largely reminiscent of a select number of cues from the original game (1 track from the second game was also used), with the addition of extra thematic elements to strengthen and tie them together. The other half of the music is totally original, and written exclusively for this iteration of the franchise. All the music was performed live. The orchestra consisted of around 80 players and was made up of members of the Prague Philharmonic and recorded in Prague on the Barrandov Recording Stage. In addition the score benefits from a 32 piece choir, also recorded in the same venue.

Tracklist

Gallery

Screenshots

Videos

Trivia

  • The game was one of the very first to support the gamesharing feature.
  • MediEvil: Resurrection is the first and only MediEvil game with a single ending.

References


External links

Wikipedia
Wikipedia also has an article on

Template:Games