Zarok's Lair

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    Zarok's Lair
    MediEvil1998-ZaroksLair-LoadingScreen.pngMediEvil2019-ZaroksLair-LoadingScreen.png
    General information
    AKA The Chalice of Gallowmere
    Chalice No
    Boss(es) Lord Kardok, Zarok
    Enemies Fazguls
    Health Fountain(s) 2, 1, or 0 (1998)[a]
    1 (2019)
    Music (original) IG10
    Music (remake) Have You Seen My Hand?, Lucky Cup, Calcium Supplement, Quite Enough of Your Meddling
    Chronological information
    Level number 22.
    Previous level The Time Device
    Next level Credits
    Location on Land Map
       
       
    The Time Device
    Sir Daniel Fortesque
       
    Trophies
    MediEvil (1998 original)
    Quest Complete-est Quest Complete-est
    Complete all levels in the game.
    Not So Scary Now, Eh? Not So Scary Now, Eh?
    Defeat Lord Kardok.
    Almost A Hero Almost A Hero
    Give your Army of Warriors everything you have.
    MediEvil (1998 original)
    Quest Complete-est Quest Complete-est
    Complete all levels in the game.
    Not So Scary Now, Eh? Not So Scary Now, Eh?
    Defeat Lord Kardok and his skeletal steed.
    Almost A Hero Almost A Hero
    Give the Knights of Gallowmere everything you have.
    "Zarok may be backed into a corner, but he has one or two more tricks up his sleeve. Maybe even three!"
    ― Loading screen description

    Zarok's Lair is MediEvil's twenty-second and final level.

    Walkthrough

    Book of Gallowmere

    Friendlies

    Enemies

    *MediEvil remake only

    Bosses

    Not in the book

    Inventory

    Intermissions

    Behind the scenes

    Development

    The exterior of Zarok's Lair comes from the cut level known as The Great Machine, as seen in the MediEvil ECTS Pre-Alpha, a version of the game from late 1997:

    The Great Machine Zarok's Lair
    MediEvilECTSPreAlpha-TheGreatMachineComparison1.png MediEvil1998-ZaroksLairComparison1.png

    Also in the MediEvil ECTS Pre-Alpha, Zarok's Lair begins with Dan already inside the arena and positioned in its centre.[1] This is possibly because the level was going to be accessed from The Hub level. The stained glass floor that Dan falls on in the 12AV full-motion video (FMV) featuring The Hub can be seen in MediEvil 2 during the INTROP1 FMV, at the top of the lair, suggesting that The Hub is located directly above it:

    MediEvil 12AV FMV MediEvil 2 INTROP1 FMV
    MediEvil1998-12AV-Frame432.png MediEvil2-INTROP1-Frame271.png

    It is therefore possible that Dan was originally meant to enter the arena from the top.

    Version specific differences

    MediEvil (1999 Japanese original)

    Japanese loading screen.

    The level's name was changed to "The Chalice of Gallowmere" and its loading screen was updated. The updated image features Sir Dan and Zarok standing over Gallowmere.

    Gallery

    In other languages

    MediEvil (1998 original)

    MediEvil (2019 remake)

    Language Official Name Meaning
    Arabic عرين ”زاروك”
    earin "zaruk"
    -
    Bulgarian Бърлогата на Зарок
    Bŭrlogata na Zarok
    -
    Croatian Zarokova Jazbina -
    Czech Zarokovo doupě -
    Danish Zaroks Hule -
    Dutch Zaroks schuilplaats -
    Finnish Zarokin piilopirtti -
    French (France) Repaire de Zarok -
    German Zaroks Höhle -
    Greek Το Λημέρι του Zarok
    To Liméri tou Zarok
    -
    Hungarian Zarok tanyája -
    Italian L'Antro di Zarok -
    Japanese ガロメアの聖杯
    Garomea no seihai
    The Chalice of Gallowmere
    Norwegian Zarok sitt reir -
    Polish Leże Zaroka -
    Portuguese (Brazil) Covil de Zarok -
    Portuguese (Portugal) Covil do Zarok -
    Romanian Bârlogul lui Zarok -
    Russian Логово Зарока
    Logovo Zaroka
    -
    Spanish (LatAm) Guarida de Zarok -
    Spanish (Spain) La Guarida de Zarok -
    Swedish Zaroks håla -
    Turkish Zarok'un İni -

    Notes

    1. If Dan has less than two Life Bottles worth of stored energy when starting the level, two Fountains of Rejuvenation will become active in the arena. If Dan has less than four Life Bottles worth of stored energy, only one fountain will be active. If Dan has more than or equal to four Life Bottles worth of stored energy, no fountains will be active.

    References

    1. MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.

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