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    '''Mappy''' was an in-house level mapping tool for Silicon Graphics machines used by [[SCE Cambridge Studio]] during the development of ''[[MediEvil]]''. The tool was primarily developed by [[Matt Johnson]] and [[Andrew Ostler]].{{Gameref|SONYECTS1997|MEDIEVIL CREDITS}}{{Gameref|Frogger|[https://www.mobygames.com/game/windows/frogger_/credits Credits]}}{{Gameref|Beast-Wars|[https://www.mobygames.com/game/windows/beast-wars-transformers/credits Credits]}} According to [[Katie Sorrell]], Mappy could be used to set up enemy and item placements, cameras, and collisions.{{Siteref|MED1-EU-Site|english/sorcerers/sorcerers_katie_3.html|Sorcerers - Katie Lea: LEVEL MAPPING}} This data was then saved and exported in the MAP format.<ref>{{Icon|Proboards}} {{Cite web|url=https://highwayfrogs.net/thread/16/tim-closs-lead-programmer|title=Interview with Tim Closs|site=Highway Frogs|published=December 19, 2015|retrieved=December 30, 2021}}</ref>
    '''Mappy''' was an in-house level mapping tool for Silicon Graphics machines created and used by [[SCEE Cambridge Studio]] during the development of ''[[MediEvil]]''. The tool was primarily developed by [[Matt Johnson]] and [[Andrew Ostler]].{{Gameref|SONYECTS1997|[[Sony ECTS 1997 PlayStation Press Pack#MEDIEVIL CREDITS|MEDIEVIL CREDITS]]}}{{Gameref|Frogger|[https://www.mobygames.com/game/windows/frogger_/credits Credits]}}{{Gameref|Beast-Wars|[https://www.mobygames.com/game/windows/beast-wars-transformers/credits Credits]}} According to [[Katie Sorrell]], who was a level mapper on ''MediEvil'' and ''[[MediEvil 2]]'',{{Gameref|MED}}{{Gameref|MED-CREDITS}}{{Gameref|MED2}}{{Gameref|MED2-CREDITS}} Mappy could be used to set up enemy and item placements, cameras, and collisions.{{Siteref|MED1-EU-Site|english/sorcerers/sorcerers_katie_3.html|Sorcerers - Katie Lea: LEVEL MAPPING}} This data was then saved and exported in the proprietary [[MAP]] format.<ref>{{Icon|Proboards}} {{Cite web|url=https://highwayfrogs.net/thread/16/tim-closs-lead-programmer|title=Q&A With Tim Closs! (Lead Programmer)|site=Highway Frogs|published=December 19, 2015|retrieved=December 30, 2021}}</ref>
    ==Level mappers==
    The following people at SCEE Cambridge Studio served as level mappers and were thus users of Mappy:
    *Andrew Ostler{{Gameref|Frogger|[https://www.mobygames.com/game/windows/frogger_/credits Credits]}}
    *Dave Holloway{{Gameref|Frogger|[https://www.mobygames.com/game/windows/frogger_/credits Credits]}}{{Gameref|MED2-CREDITS}}
    *Gareth Hughes{{Gameref|Beast-Wars|[https://www.mobygames.com/game/windows/beast-wars-transformers/credits Credits]}}{{Gameref|MED2-CREDITS}}
    *[[James Shepherd]]{{Gameref|Beast-Wars|[https://www.mobygames.com/game/windows/beast-wars-transformers/credits Credits]}}
    *Jonathan Double{{Gameref|Frogger|[https://www.mobygames.com/game/windows/frogger_/credits Credits]}}{{Gameref|MED2-CREDITS}}
    *[[Katie Sorrell]]
    *Lindsay Pollard{{Gameref|MED-CREDITS}}
    *Mark Ashton{{Gameref|Beast-Wars|[https://www.mobygames.com/game/windows/beast-wars-transformers/credits Credits]}}
    *Pete Giles{{Gameref|Beast-Wars|[https://www.mobygames.com/game/windows/beast-wars-transformers/credits Credits]}}
     
    ==References==
    ==References==
    {{Reflist}}
    {{Reflist}}
    ==External links==
    ==External links==
    *{{Icon|Proboards}} [https://highwayfrogs.net/thread/40/frogger-file-information-megathread Frogger File Information Megathread] on the Highway Frogs Forum.
    *{{Icon|Proboards}} [https://highwayfrogs.net/thread/40/frogger-file-information-megathread Frogger File Information Megathread] on the Highway Frogs Forum.
    [[Category:Development]]
    ==Navigation==
    {{Development}}
    [[Category:Development software]]

    Latest revision as of 14:43, 23 April 2024

    Mappy was an in-house level mapping tool for Silicon Graphics machines created and used by SCEE Cambridge Studio during the development of MediEvil. The tool was primarily developed by Matt Johnson and Andrew Ostler.[1][2] According to Katie Sorrell, who was a level mapper on MediEvil and MediEvil 2,[3][3.1][4][4.1] Mappy could be used to set up enemy and item placements, cameras, and collisions.[5] This data was then saved and exported in the proprietary MAP format.[6]

    Level mappers

    The following people at SCEE Cambridge Studio served as level mappers and were thus users of Mappy:

    References

    1. 1.0 1.1 1.2 1.3 SCEE Cambridge Studio Frogger: He's Back!. Developed by SCEE Cambridge Studio. Published by Hasbro Interactive in 1997.
    2. 2.0 2.1 2.2 2.3 2.4 SCEE Cambridge Studio Beast Wars. Developed by SCEE Cambridge Studio. Published by Hasbro Interactive in 1997.
    3. MediEvil MediEvil. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on October 9, 1998.
      1. 3.1.0 3.1.1 Credits in MediEvil MediEvil. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on October 9, 1998.
    4. MediEvil 2 MediEvil 2. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on April 21, 2000.
      1. 4.1.0 4.1.1 4.1.2 4.1.3 Credits in MediEvil 2 MediEvil 2. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on April 21, 2000.
    5. MediEvil Sorcerers - Katie Lea: LEVEL MAPPING on MediEvil Official EU Website (archived version).
    6. ProBoards Q&A With Tim Closs! (Lead Programmer) on Highway Frogs. Published December 19, 2015. Retrieved December 30, 2021.

    External links

    Navigation