Real world history/Pre-2000s: Difference between revisions

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    This page details the [[real world history]] of the ''[[MediEvil]]'' series and the studios behind it; from the inception of [[Millennium Interactive]] in 1989 up to the end of the year 1999 when the promotion push for ''[[MediEvil 2]]'' began.
    This page details the [[real world history]] of the ''[[MediEvil]]'' series and the studios behind it; from the inception of [[Millennium Interactive]] in 1989 up to the end of the year 1999 when the promotional push for ''[[MediEvil 2]]'' began. For years after 1999, see [[Real world history/2000s|2000s]], [[Real world history/2010s|2010s]] and [[Real world history/2020s|2020s]].
     
    ==Legend==
    ==Legend==
    *{{Icon|Millennium}} - Events related to [[Millennium Interactive]].
    *{{Icon|E3}} - Events related to [[:Category:E3|E3]]. {{HS|e3}}
    *{{Icon|Med}} - Events related to ''[[MediEvil (1998)|MediEvil]]''.
    *{{Icon|Millennium}} - Events related to [[Millennium Interactive]]. {{HS|millennium}}
    *{{Icon|Med2}} - Events related to ''[[MediEvil 2]]''.
    *{{Icon|Med}} - Events related to ''[[MediEvil (1998)|MediEvil]]''. {{HS|med1}}
    *{{Icon|Cambridge}} - Events related to [[SCE Cambridge Studio]].
    *{{Icon|Med2}} - Events related to ''[[MediEvil 2]]''. {{HS|med2}}
     
    *{{Icon|Sony}} - Events related to [[wikipedia:Sony|Sony]]. {{HS|sony}}
    __TOC__
    *{{Icon|Cambridge}} - Events related to [[SCEE Cambridge Studio]]. {{HS|cambridge}}


    ==Timeline==
    ==Timeline==
    ===1988===
    ===1988===
    *'''Date unknown''': {{Icon|Millennium}} [[Millennium Interactive]] is co-founded by [[creatures:Michael Hayward|Michael Hayward]] and [[creatures:Ian Saunter|Ian Saunter]]. It is formed from the remnants of Logotron Entertainment and initially focuses on distributing and publishing games picked up on an ad-hoc basis, usually from "bedroom independents."{{Magref|Edge35}}
    {{Toggle||The year's event has been hidden.|millennium}}
    {{HSC|
    :'''Date unknown''':
    ::{{Icon|Millennium}} [[Millennium Interactive]] is co-founded by [[creatures:Michael Hayward|Michael Hayward]] and [[creatures:Ian Saunter|Ian Saunter]]. It is formed from the remnants of [[wikipedia:Category:Logotron games|Logotron]] and initially focuses on distributing and publishing games picked up on an ad-hoc basis, usually from "bedroom independents."{{Magref|Edge35}}
    |millennium}}
    ===1989===
    ===1989===
    *'''July 27''': {{Icon|Millennium}} [[Millennium Interactive]] is legally incorporated.<ref name="millennium">{{cite web|url=https://beta.companieshouse.gov.uk/company/02408478|title=CREATURE LABS LTD. - Overview (free company information from Companies House)|site=beta.companieshouse.gov.uk}}</ref>
    {{Toggle||The year's event has been hidden.|millennium}}
    {{HSC|
    :'''July 27''':
    ::{{Icon|Millennium}} [[Millennium Interactive]] is legally incorporated.<ref name="millennium">{{cite web|url=https://find-and-update.company-information.service.gov.uk/company/02408478|title=CREATURE LABS LTD. overview|site=Find and update company information - GOV.UK|retrieved=November 30, 2022}}</ref>
    |millennium}}
    ===1990===
    ===1990===
    *'''Date unknown''': {{Icon|Millennium}} [[Jason Wilson]] begins working for [[Millennium]] as a freelancer.<ref>{{Cite web|url=https://www.facebook.com/JayGunnArts/posts/1097776287015782|site=Facebook|quote=I started at the studio as a freelancer in the Millennium days in 1989/90. My first visit was at the London office above a pub in 1989/90 before opening the Millennium Cambridge office.|title=Jay Gunn|published=January 12, 2017|retrieved=November 4, 2022}}</ref>
    {{Toggle||The year's event has been hidden.|millennium}}
    {{HSC|
    :'''Date unknown''':
    ::{{Icon|Millennium}} [[Jason Wilson]] begins working for [[Millennium]] as a freelancer.<ref>{{Cite web|url=https://www.facebook.com/JayGunnArts/posts/1097776287015782|site=Facebook|quote=I started at the studio as a freelancer in the Millennium days in 1989/90. My first visit was at the London office above a pub in 1989/90 before opening the Millennium Cambridge office.|title=Jay Gunn|published=January 12, 2017|retrieved=November 4, 2022}}</ref>
    |millennium}}
    ===1993===
    ===1993===
    *'''Date unknown''': {{Icon|Millennium}} [[Jason Riley]] and [[Katie Sorrell]] (née Lea) join [[Millennium]].{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_jason_1.html|Sorcerers - Jason Riley}}{{Siteref|MED-EU-Site|german/sorcerers/sorcerers_katie_1.html|Sorcerers - Katie Lea}} Millennium also shifts its focus entirely on game development and abandons its publishing arm.{{Magref|Edge35}}
    {{Toggle||All of the year's events have been hidden.|millennium sony}}
    <!--*'''April''': {{Icon|Millennium}} [[Dean Ashton]] joins [[Millennium]].
    {{HSC|
    *'''July''': {{Icon|Millennium}} [[Tim Closs]] joins [[Millennium]].-->
    :'''Date unknown''':
     
    ::{{Icon|Millennium}} [[Jason Riley]] and [[Katie Sorrell]] (née Lea) join [[Millennium]].{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_jason_1.html|Sorcerers - Jason Riley}}{{Siteref|MED-EU-Site|german/sorcerers/sorcerers_katie_1.html|Sorcerers - Katie Lea}}
    ::{{Icon|Millennium}} Millennium shifts its focus entirely towards game development and abandons its publishing arm.{{Magref|Edge35}}
    |millennium}}
    {{HSC|
    :'''November''':
    ::{{Icon|Sony}} [[wikipedia:Sony Interactive Entertainment|Sony Computer Entertainment Inc.]] (SCEI) is established as a joint venture between Sony Corporation and Sony Music Entertainment Inc.<ref name="sonyhistory">{{Cite|url=https://web.archive.org/web/20220524051306if_/https://www.sie.com/en/corporate/history.html|title=History of Sony Interactive Entertainment|site=Sony Interactive Entertainment Inc (archived version)|retrieved=December 2, 2022}}</ref>
    |sony}}
    {{HSC|
    :'''November 9''':
    ::{{Icon|Millennium}} The registered office of Millennium Interactive is changed to Quern House, Mill Court in Great Shelford.<ref>{{Cite|url=https://find-and-update.company-information.service.gov.uk/company/02408478/filing-history?page=5|quote=Registered office changed on 09/11/93 from: hinchcliffe & co 141 whiteladies road clifton bristol avon BS8 2QB|site=Find and update company information - GOV.UK|title=CREATURE LABS LTD. filing history|retrieved=November 30, 2022}}</ref>
    |millennium}}
    ===1994===
    ===1994===
    *'''July''': {{Icon|Millennium}} [[Chris Sorrell]] leaves Vectordean and joins [[Millennium]].{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_chris_1.html|Sorcerers - Chris Sorrell}}
    {{Toggle||All of the year's events have been hidden.|millennium sony}}
     
    {{HSC|
    :'''July''':
    ::{{Icon|Millennium}} [[Chris Sorrell]] leaves Vectordean and joins [[Millennium]].{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_chris_1.html|Sorcerers - Chris Sorrell}}
    |millennium}}
    {{HSC|
    :'''May 18''':
    ::{{Icon|Sony}} Sony Computer Entertainment America (SCEA) is established, a division of Sony Computer Entertainment Inc.<ref name="sonyhistory"/><ref name="sonyhistoryna">{{Cite web|url=https://web.archive.org/web/20120224022652if_/http://www.scei.co.jp/corporate/data/bizdatausa_e.html|title=Business Development/North America|site=SCE Global Site (archived version)|retrieved=April 21, 2023}}</ref>
    :'''December 3''':
    ::{{Icon|Sony}} The first [[wikipedia:PlayStation (console)|PlayStation]] launches in Japan.<ref name="sonyhistory"/><ref>{{Cite web|url=https://web.archive.org/web/0if_/http://www.scei.co.jp/corporate/data/bizdatajpn_e.html|title=Business Development/Japan|site=SCE Global Site (archived version)|retrieved=April 21, 2023}}</ref>
    |sony}}
    ===1995===
    ===1995===
    *'''Date unknown''': {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is conceptualised.{{Citation needed}} <!--[[Tom Oswald]] joins [[Millennium]].
    {{Toggle||All of the year's events have been hidden.|millennium sony med1}}
    *'''January''': {{Icon|Millennium}} [[James Shepherd]] joins [[Millennium]].
    {{HSC|
    *'''March''': {{Icon|Millennium}} [[Mitch Phillips]] joins [[Millennium]].
    :'''Date unknown''':
    *'''July''': {{Icon|Millennium}} [[James Busby]] joins [[Millennium]].-->
    ::{{Icon|Millennium}} [[Andrew Barnabas]] joins [[Millennium]] straight out of university.<ref>{{Cite|title=Content / Interviews / Barnabas, Andrew (Crusaders) (00.00.1998) musician|site=BitFellas|url=http://www.bitfellas.org/e107_plugins/content/content.php?content.37|retrieved=November 9, 2022|published=January 21, 2007 (interview from Q1 1998)}}</ref>
    *'''September''': {{Icon|Millennium}} [[Paul Donovan]] joins [[Millennium]].{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_paul_1.html|Sorcerers - Paul Donovan}}
    |millennium}}
    *'''December 21''': {{Icon|MediEvil}} Version 2.2 of the ''[[MediEvil (1998)|MediEvil]]'' Design Document is completed.{{Videoref|MED-Design-History|2:17}}
    {{HSC|
    :'''January 5''':
    ::{{Icon|Sony}} Sony Computer Entertainment Europe (SCEE) is established, as a division of Sony Electronic Publishing Ltd.<ref name="sonyhistory"/><ref name="sonyhitoryeu">{{Cite web|url=https://web.archive.org/web/20120227143536if_/http://www.scei.co.jp/corporate/data/bizdataeu_e.html|title=Business Development/Europe|site=SCE Global Site (archived version)|retrieved=April 21, 2023}}</ref>
    |sony}}
    {{HSC|
    :'''September''':
    ::{{Icon|Millennium}} [[Paul Donovan]] joins [[Millennium]].{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_paul_1.html|Sorcerers - Paul Donovan}}
    |millennium}}
    {{HSC|
    :'''September 9''':
    ::{{Icon|Sony}} The PlayStation launches in North America.<ref name="sonyhistory"/><ref name="sonyhistoryna"/>
    :'''September 29''':
    ::{{Icon|Sony}} The PlayStation launches in Europe.<ref name="sonyhistory"/><ref name="sonyhitoryeu"/>
    |sony}}
    {{HSC|
    :'''December''':
    ::{{Icon|MediEvil}} ''[[MediEvil (1998)|MediEvil]]'' is conceptualised by [[Chris Sorrell]] after he is finished working on ''The Snowman'' and ''Father Christmas'' edutainment games.{{Magref|RetroGamer49}}{{Magref|PSPlusV1I3}}
    |med1}}
    {{HSC|
    :'''December 8''':
    ::{{Icon|Millennium}} ''The Snowman'' and ''Father Christmas'' are released in Japan, for the PlayStation and Sega Saturn respectively.<ref>{{Cite|url=http://web.archive.org/web/0id_/http://www.scei.co.jp/cgi-bin/title.cgi?pnum=slps00140|title=SOFTWARE SLPS-00140|site=[GARAGE] (archived version)}}</ref><ref>{{Cite|url=https://sega.jp/fb/segahard/ss/soft_licensee1.html|title=セガサターン対応ソフトウェア(ライセンシー発売|site=[セガハード大百科] |retrieved=December 3, 2022}}</ref>
    |millennium}}
    {{HSC|
    :'''December 21''':
    ::{{Icon|MediEvil}} Version 2.2 of the ''[[MediEvil (1998)|MediEvil]]'' Design Document is completed.{{Videoref|MED-Design-History|2:17}}
    |med1}}
    ===1996===
    ===1996===
    *'''Date unknown''': {{Icon|Millennium}} [[Nina Kristensen]] and [[Mike Philbin]] join [[Millennium]].{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_nina_1.html|Sorcerers - Nina Kristensen}}{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_mike_1.html|Sorcerers - Mike Philbin}}
    {{Toggle||All of the year's events have been hidden.|millennium med1}}
    *'''January''': {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' enters development, with art design being the main focus. [[Jason Wilson]] creates elaborate level design maps.{{Videoref|MED-Making-Of}}<!-- {{Icon|Millennium}} [[Andrew Ostler]] joins [[Millennium]].-->
    {{HSC|
    *'''February''': {{Icon|Millennium}} [[Matt Johnson]], already a part of [[Millennium]], joins the ''[[MediEvil (1998)|MediEvil]]'' development team.{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_matt_1.html|Sorcerers - Matt Johnson}}
    :'''Date unknown''':
    *'''March''': <!--{{Icon|Millennium}} [[Martin Hamilton Kift]] joins [[Millennium]].--> [[James Busby]] joins the ''[[MediEvil (1998)|MediEvil]]'' development team.{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_james_1.htm|Sorcerers - James Busby}}
    ::{{Icon|Millennium}} [[Nina Kristensen]] and [[Mike Philbin]] join [[Millennium]].{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_nina_1.html|Sorcerers - Nina Kristensen}}{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_mike_1.html|Sorcerers - Mike Philbin}}
    <!--*'''April''': {{Icon|Millennium}} [[Derek Pollard]] joins [[Millennium]].-->
    |millennium}}
    *'''August''': {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is publically unveiled for the first time in an [[Interview:Edge, August 1996|interview]] with Millennium's business development manager, [[Anil Malhotra]].{{Magref|Edge35}}
    {{HSC|
    *'''September''': {{Icon|Med}} The PlayStation version of ''[[MediEvil (1998)|MediEvil]]'' enters development.{{Videoref|MED-Making-Of}}
    :'''January''':
    *'''October 25''': {{Icon|Millennium}} Millennium Interactive is legally renamed to [[creatures:Cyberlife|CyberLife Technology]].<ref name="millennium"/>
    ::{{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' enters development, with art design being the main focus. [[Jason Wilson]] creates elaborate level design maps.{{Videoref|MED-Making-Of}}
    *'''November 11''': {{Icon|Millennium}} [[creatures:Cyberlife|CyberLife Technology]] release ''[[Creatures]]''.{{citation needed}} An image of [[Zarok]] can be found under the Windmill in [[creatures:Albia|Albia]], because [[Jason Riley]] was responsible for touching up the background model for the game after it had been scanned in and digitised.<ref>{{Cite web|url=http://www.artificial-lens.com/aaa-games/|site=Artificial Lens|title=Successful multi million selling AAA-games I have worked on.|retrieved=November 4, 2022}}</ref>
    :'''February''':
    ::{{Icon|Med}} [[Matt Johnson]], already a part of [[Millennium]], joins the ''[[MediEvil (1998)|MediEvil]]'' development team.{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_matt_1.html|Sorcerers - Matt Johnson}}
    :'''March''':
    ::{{Icon|Med}} [[James Busby]] joins the ''[[MediEvil (1998)|MediEvil]]'' development team.{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_james_1.htm|Sorcerers - James Busby}}
    |med1}}
    {{HSC|
    :'''April 14 - 16''':
    ::{{Icon|Millennium}} {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is announced at the Spring [[ECTS Spring 1996|European Computer Trade Show]] (ECTS). It is said that the game will release in Q1 1997.{{Magref|K84}}{{Magref|PROIgry10}}
    :'''August''':
    ::{{Icon|Millennium}} {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is discussed in an [[Interview:Edge, August 1996|Edge magazine interview]] with Millennium's business development manager, [[Anil Malhotra]]. The game is said to be targeting both Windows 95 and the Sega Saturn.{{Magref|Edge35}}
    |med1 millennium}}
    {{HSC|
    :'''September''':
    ::{{Icon|Millennium}} {{Icon|Sony}} {{Icon|Med}} Millennium secures Sony as ''MediEvil's'' publisher.{{Magref|RetroGamer49}}
    |med1 millennium sony}}
    {{HSC|
    ::{{Icon|Med}} The PlayStation version of ''[[MediEvil (1998)|MediEvil]]'' enters development.{{Videoref|MED-Making-Of}}  
    ::{{Icon|Med}} Development of the Windows 95 and Sega Saturn versions of ''MediEvil'' ceases.{{Magref|RetroGamer49}}
    |med1}}
    {{HSC|
    :'''October 25''':
    ::{{Icon|Millennium}} Millennium Interactive is legally renamed to [[creatures:Cyberlife|CyberLife Technology]].<ref name="millennium"/>
    :'''November 11''':
    ::{{Icon|Millennium}} [[creatures:Cyberlife|CyberLife Technology]] release ''[[creatures:Creatures|Creatures]]''.<ref>{{Cite|title=CyberLife History|site=CyberLife and the Official Creatures Web Site (archived version)|retrieved=November 6, 2022|url=https://web.archive.org/web/19970607011221fw_/http://www.cyberlife.co.uk/cyberlife_history.htm}}</ref> An image of [[Zarok]] can be found under the Windmill in [[creatures:Albia|Albia]]. This is due to [[Jason Riley]] being responsible for touching up the game's background model after it had been scanned in and digitised.<ref>{{Cite web|url=http://www.artificial-lens.com/aaa-games/|site=Artificial Lens|title=Successful multi million selling AAA-games I have worked on.|retrieved=November 4, 2022}}</ref>
    |millennium}}


    ===1997===
    ===1997===
    <!--*'''Date unknown''': {{Icon|Millennium}} {{Icon|Cambridge}} [[Sam Baker]] joins [[Millennium]] / [[SCE Cambridge Studio]].
    {{Toggle||All of the year's events have been hidden.|sony e3 med1 millennium cambridge}}
    *'''May''': {{Icon|Millennium}} [[Alex Sulman]] joins [[Millennium]].-->
    {{HSC|
    *'''June 19 - June 21''': {{Icon|Med}} An [[MediEvil Prototype (June '97)|early prototype version of ''MediEvil'']] is [https://www.youtube.com/watch?v=_5CIqAKlSjU playable] at the third [[E3 1997|E3]] in Atlanta, Georgia.<ref>{{cite web|title=E3 Preview MediEvil|site=PSX Nation (archived version)|published=June 21, 1997|url=http://web.archive.org/web/0id_/http://www.psxnation.com/e3/mideival.html}}</ref>
    :'''January''':
    <!--*'''July''': {{Icon|Millennium}} {{Icon|Cambridge}} [[Julian Rex]] and [[Alan McCarthy]] join [[Millennium]] / [[SCE Cambridge Studio]].-->
    ::{{Icon|Sony}} SCEE launches the [[wikipedia:PlayStation Platinum|PlayStation Platinum]] software range.<ref>{{Cite web|site=Absolute PlayStation (archived version)|url=https://web.archive.org/web/19991012225356/http://www.absolute-playstation.com/api_faqs/faq20.htm|title=PLAYSTATION HISTORY|retrieved=May 2, 2023}}</ref>
    *'''July 4''': {{Icon|Millennium}} {{Icon|Cambridge}} Sony Computer Entertainment Europe (SCEE) buys the [[Millennium]] game development studio from [[creatures:Cyberlife|CyberLife Technology]] for about £6 million, due to their experience of working with the team through the preliminary months of ''[[MediEvil (1998)|MediEvil]]''. The [[SCE Cambridge Studio|Sony Computer Entertainment Cambridge Studio]] is formed. At this time, the studio works on ''MediEvil'' to be published by SCEE, and ''Beast Wars'' and ''Frogger'' to be published by Hasbro.{{Siteref|MED2-EU-Site|uk/nonshocked/development/development1.htm|Development}}<ref name="TheTimes">{{Cite|title=''Sony spends £6m on research base''|site=The Times|author=Jason Nisse|published=July 14, 1997}}</ref>
    :'''March 26''':
    *'''July 17''': {{Icon|Millennium}} {{Icon|Cambridge}} Sony's acquisition of Millennium is covered by The Times.<ref name="TheTimes"/>
    ::{{Icon|Sony}} SCEA launches the [[PlayStation Underground]] (PSU) Club along with a CD magazine of the same name.<ref>{{Cite|site=PlayStation - News (archived version)|title=PLAYSTATION™ GOES Underground™|published=March 26, 1997|url=https://web.archive.org/web/0id_/http://www.playstation.com/news/press_example.asp?ReleaseID=9470}}</ref>
    <!--*'''September''': {{Icon|Cambridge}} [[Tim Closs]] leaves [[SCE Cambridge Studio]].-->
    |sony}}
    {{HSC|
    :'''May 16''':
    ::{{Icon|E3}} This is the last day people could have pre-registered for the [[E3 1997|Electronic Entertainment Expo 1997]] (E3 1997).<ref name="E3.NET">{{Cite|title=E3 1997 in Atlanta - The E3 FAQ|site=www.e3.net (archived version)|retrieved=November 6, 2022|url=https://web.archive.org/web/0id_/http://www.e3.net:80/faq/}}</ref>
    :'''June 2''':
    ::{{Icon|E3}} Admission badges to [[E3 1997]] are mailed out around this time.<ref name="E3.NET"/>
    |e3}}
    {{HSC|
    :'''June 19 - June 21''':
    |med1 e3 sony}}
    {{HSC|
    ::{{Icon|E3}} {{Icon|Med}} A [[MediEvil Prototype (June '97)|prototype version of ''MediEvil'']] is playable at the third [[E3 1997|E3]] in Atlanta, Georgia.{{Magref|GameFanV5I8}}<ref>{{cite web|title=E3 Preview MediEvil|site=PSX Nation (archived version)|published=June 21, 1997|url=http://web.archive.org/web/0id_/http://www.psxnation.com/e3/mideival.html}}</ref>  
    |e3 med1}}
    {{HSC|
    ::{{Icon|E3}} {{Icon|Sony}} Sony throw an invite-only party on Friday 20th June at 7:30 PM, located at 311 Marietta Street.<ref>{{Cite|title=E3 PARTY LIST 1997|site=www.e3.net (archived version)|retrieved=November 6, 2022|url=https://web.archive.org/web/0id_/http://www.e3.net:80/partylist/}}</ref>
    |e3 sony}}
    {{HSC|
    :'''June 25''':
    ::{{Icon|Med}} [[Edge]] issue 47 goes on sale.{{Magref|Edge46}} It is bundled with [[Edge CD1]], which contains some ''[[MediEvil (1998)|MediEvil]]'' footage.
    |med1}}
    {{HSC|
    :'''July 4''':
    ::{{Icon|Sony}} {{Icon|Millennium}} {{Icon|Cambridge}} SCEE buys the [[Millennium]] game development studio from [[creatures:Cyberlife|CyberLife Technology]] for about £6 million, due to their experience of working with the team through the preliminary months of ''[[MediEvil (1998)|MediEvil]]''. The [[SCE Cambridge Studio|Sony Computer Entertainment Cambridge Studio]] is formed. At this time, the studio works on ''MediEvil'' to be published by SCEE, and ''Beast Wars'' and ''Frogger'' to be published by Hasbro.{{Siteref|MED2-EU-Site|uk/nonshocked/development/development1.htm|Development}}<ref name="TheTimes">{{Cite|title=''Sony spends £6m on research base''|site=The Times|author=Jason Nisse|published=July 14, 1997}}</ref>
    |cambridge sony millennium}}
    {{HSC|
    :'''July 15''':
    ::{{Icon|Millennium}} ''Creatures'' is released in the United States of America.<ref>{{Cite|url=https://web.archive.org/web/19970607010442fw_/http://www.cyberlife.co.uk/creatures_usa_release_info.htm|title=US release information|site=CyberLife and the Official Creatures Web Site (archived version)|retrieved=November 6, 2022}}</ref>
    |millennium}}
    {{HSC|
    :'''July 17''':
    ::{{Icon|Sony}} {{Icon|Millennium}} {{Icon|Cambridge}} Sony's acquisition of Millennium is covered by The Times.<ref name="TheTimes"/>
    |cambridge sony millennium}}
    {{HSC|
    :'''September 7 - September 9''':
    ::{{Icon|Med}} A [[MediEvil ECTS Pre-Alpha|pre-alpha version of ''MediEvil'']] is available to play at [[ECTS 1997|ECTS]].<ref name="usenet">{{Cite web|author=Goring, Graham|title=ECTS - Lotta BBW's|published=September 8, 1997|site=uk.games.video.playstation|url=https://groups.google.com/g/uk.games.video.playstation/c/oBnrQo1QjvI/m/WJLaUBq0ZBUJ}}</ref>
    ::{{Icon|Med}} The ''[[MediEvil_Rolling_Demo/SCED-00986|Winter Releases '97]]'' demo disc containing the ''[[MediEvil Rolling Demo]]'' is also given out at ECTS.
    :'''December''':
    ::{{Icon|Med}} A [[Preview:Hyper, December 1997|preview]] of ''[[MediEvil (1998)|MediEvil]]'' is published in issue 50 of the Australian magazine [[Hyper]].{{Magref|Hyper50}}
    |med1}}


    ===1998===
    ===1998===
    <!--*'''Date unknown''': {{Icon|Cambridge}} [[Sam Baker]] leaves [[SCE Cambridge Studio]].-->
    {{Toggle||All of the year's events have been hidden.|med1 e3 med2}}
    *'''January''': {{Icon|Med}} ''[[Joypad CD Vol.4 - Les musiques de MediEvil]]'' is released in France.<!--{{Icon|Cambridge}} [[Mike Froggatt]] joins [[SCE Cambridge Studio]].-->
    {{HSC|
    *'''January 9''': {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is classified as a PG game by the Australian Classification Board.<ref>{{Cite web|url=https://www.classification.gov.au/titles/medievil-0|site=Australian Classification Board|published=January 9, 1998|title=MEDIEVIL}}</ref>
    :'''January''':
    <!--*'''April''': {{Icon|Cambridge}} [[Derek Pollard]] leaves [[SCE Cambridge Studio]].-->
    ::{{Icon|Med}} ''[[Joypad CD Vol.4 - Les musiques de MediEvil]]'' is released in France with issue 71 of [[Joypad]] magazine.{{Magref|Joypad71}}
    *'''May 28 - May 30''': {{Icon|Med}} A demo of ''[[MediEvil (1998)|MediEvil]]'' is [https://youtu.be/377fEyJ8lvU?t=1254 playable] at the fourth [[E3 1998|E3]] in Atlanta, Georgia.
    :'''January 9''':
    *'''August 8''': {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is classified as a game suitable for children aged 12 or above by the German Unterhaltungssoftware Selbstkontrolle.<ref>{{Cite web|url=https://usk.de/?s=MediEvil|published=August 5, 1998|title=MediEvil|site=Unterhaltungssoftware Selbstkontrolle}}</ref>
    ::{{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is classified as a PG game by the [[wikipedia:Australian Classification Board|Australian Classification Board]].<ref>{{Cite web|url=https://www.classification.gov.au/titles/medievil-0|site=Australian Classification Board|published=January 9, 1998|title=MEDIEVIL}}</ref>
    *'''September''': {{Icon|Med2}} [[MediEvil 2|A sequel to ''MediEvil'']] is first considered at this time.<ref>{{cite web|title=MediEvil 2 Director Interviewed|site=GameSpot|published=December 15, 1999|url=http://www.gamespot.com/articles/medievil-2-director-interviewed/1100-2440416/}}</ref>
    |med1}}
    *'''October 8''': {{Icon|Med}} [[Chris Sorrell]] and [[Jason Wilson]] answer questions in the MediEvil Team On-line Interview on the official [[MediEvil EU site|''MediEvil'' website]].{{Siteref|MED-EU-Site|english/chat/chat1.html|Chat}}
    {{HSC|
    *'''October 9''': {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is released in Europe.
    :'''April 24''':
    *'''October 19''': {{Icon|Med}} The [[Funeral]] advert, created by TBWA Simons Palmer to promote ''[[MediEvil (1998)|MediEvil]]'' in the United Kingdom, is classified as suitable for viewing by people aged 15 or above by the British Board of Film Classification.<ref>{{Cite web|url=https://www.bbfc.co.uk/releases/sony-playstation-medievil-computer-game-funeral-1970|title=SONY PLAYSTATION - MEDIEVIL COMPUTER GAME - FUNERAL|site=British Board of Film Classification|published=October 19, 1998}}</ref>
    ::{{Icon|E3}} This was the deadline for discounted registration for the [[E3 1998|Electronic Entertainment Expo 1998]].<ref name="FAQ">{{Cite|url=https://web.archive.org/web/0id_/http://www.e3.net/1998/faq/theshow.html|title=QUESTIONS ABOUT THE SHOW|site=E3.net (archived version)}}</ref>
    *'''October 21''': {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is released in North America.
    |e3}}
    *'''October 22''': {{Icon|Med}} IGN's [http://www.ign.com/articles/1998/10/23/medievil review] of ''[[MediEvil (1998)|MediEvil]]'' is published.
    {{HSC|
    *'''October 23''': {{Icon|Med}} GameSpot's [http://www.gamespot.com/reviews/medievil-review/1900-2548312/ review] of ''[[MediEvil (1998)|MediEvil]]'' is published.
    :'''May 28''':
    *'''November''': {{Icon|Med}} Absolute PlayStation's [http://www.absolute-playstation.com/api_review/rmedi.htm review] of ''[[MediEvil (1998)|MediEvil]]'' is published.
    ::{{Icon|Med}} SCEA publish a press release about ''MediEvil'' in North America, announcing the game's October release date.<ref>{{Cite|url=https://web.archive.org/web/0if_/http://www.playstation.com/news/press_example.asp?ReleaseID=9497|title=CHALLENGE THE POWERS OF DARKNESS IN THE GOTHIC WORLD OF MEDIEVIL™|site=PlayStation - News (archived version)|published=May 28, 1998}}</ref>
    *'''November 16''': {{Icon|Med}} All entries into the [[MediEvil Hangman]] contest were to be received by this date.{{Siteref|MED-US-Site|contest/expired.html|MediEvil Contest}}
    |med1}}
    *'''November 19''': {{Icon|Med}} Sony Computer Entertainment America and Pizza Hut announce a nationwide promotion. Customers who bought Pizza Hut Stuffed Crust Pizza had the opportunity to win a grand prize cash jackpot of $200,000 and a wide assortment of PlayStation prizes, including 100 PlayStation game consoles with ''Crash Bandicoot: WARPED'', as well as 2,000 copies of PlayStation's most popular games, including ''MediEvil''.<ref name="PizzaHutPromo">{{Cite web|quote=Sony Computer Entertainment America and Pizza Hut announced today a nationwide promotion that teams up the world's largest pizza restaurant company with the world's best-selling videogame system.|title=Sony Computer Entertainment America and Pizza Hut Team Up for the 'Pizza-Powered PlayStation Giveaway'|published=November 19, 1998|newspaper=[https://www.businesswire.com/portal/site/home/ Business Wire]}}</ref>
    {{HSC|
    *'''November 22''': {{Icon|Med}} The nationwide promotion by SCEA and Pizza Hut begins. As part of this promotion, consumers were able to sample some PlayStation-exclusive titles when they received one of the [[MediEvil_Demo/SCUS-94292|3.5 million PlayStation demo discs]] available through Pizza Hut, the largest number ever manufactured by SCEA by that point.<ref name="PizzaHutPromo"/>
    :'''May 28 - May 30''':
    *'''November 23 - December 26''': {{Icon|Med}} SCEA advertises the nationwide promotion with Pizza Hut using TV adverts and one million direct mail pieces.<ref>{{Cite web|title=BIG PLAY|quote=A TV-based Pizza Hut promo runs Nov. 23-Dec. 26, offering 3.5 million PlayStation sampler CDs with purchases of its stuffed crust pizza, plus a scratch-and-win contest gives customers a chance to win a $200,000 grand prize, with PlayStation consoles and games as secondary prizes. Sony buttresses the promo with one million direct mail pieces via Rapp Collins, Dallas, to lure its customers to Pizza Hut.|author=Elkin, Tobi|published=September 7, 1998|newspaper=[https://www.adweek.com/ Adweek]}}</ref>
    |e3 med1 sony}}
    *'''December 3''': {{Icon|Med}} The [https://www.thestar.com/ Toronto Star] runs a PlayStation Giveaway, giving people who send in a postcard the chance to win a Sony PlayStation game console with Dual Shock controller, memory card, and three games: ''Crash Bandicoot: Warped'', ''MediEvil'', and ''Gran Turismo''.<ref name="TorontoStarGiveaway">{{Cite web|title=PlayStation Giveaway|newspaper=[https://www.thestar.com/ Toronto Star]|published=December 3, 1998}}</ref>
    {{HSC|
    *'''December 17''': {{Icon|Med}} This was the cut-off date for the Toronto Star's PlayStation Giveaway.<ref name="TorontoStarGiveaway"/>
    ::{{Icon|E3}} {{Icon|Med}} A demo of ''[[MediEvil (1998)|MediEvil]]'' is playable at the fourth [[E3 1998|E3]] in Atlanta, Georgia.<ref>{{Cite|site=Next-Generation Online (archived version)|published=May 28, 1998|title=E3: MediEvil Movie|url=https://web.archive.org/web/0id_/http://www.next-generation.com/jsmid/news/3377.html}}</ref>  
    *'''December 24''': {{Icon|Med}} The winner of Toronto Star's PlayStation Giveaway is announced on this day.<ref name="TorontoStarGiveaway"/>
    |e3 med1}}
    {{HSC|
    ::{{Icon|E3}} {{Icon|Sony}} Sony throw an invite-only party on Friday 29th May at 7:30 PM, located at 311 Marietta Street.<ref>{{Cite|title=GamePen E3 Party List 1998|site=E3.net (archived version)|retrieved=November 9, 2022|url=https://web.archive.org/web/0id_/http://www.e3.net/1998/partylist/index.html}}</ref>
    |e3 sony}}
    {{HSC|
    :'''June''':
    ::{{Icon|Med}} ''PlayStation Underground Volume 2.2'' is sent out to PSU subscribers. Disc 1 contains a [[MediEvil's Minds|video interview]] with [[Chris Sorrell]] and [[Jason Wilson]].<ref>{{Cite|site=PlayStation Demo Zone (archived version)|title=PlayStation Underground Volume 2 Issue 2|url=https://web.archive.org/web/0id_/http://home.kscable.com/pdz/psu6.html}}</ref>
    :'''August 8''':
    ::{{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is classified as a game suitable for children aged 12 or above by the German [[wikipedia:Unterhaltungssoftware Selbstkontrolle|Unterhaltungssoftware Selbstkontrolle]].<ref>{{Cite web|url=https://usk.de/?s=MediEvil|published=August 5, 1998|title=MediEvil|site=Unterhaltungssoftware Selbstkontrolle}}</ref>
    |med1}}
    {{HSC|
    :'''September''': 
    |med1 med2}}
    {{HSC|
    ::{{Icon|Med}} ''PlayStation Underground Volume 2.3'' is sent out to PSU subscribers. [[MediEvil 0.32 Demo/SCUS-94270|Disc 2]] contains a release of the [[MediEvil 0.32 Demo|0.32 demo of ''MediEvil'']].<ref>{{Cite|url=https://web.archive.org/web/20010522140218/http://home.kscable.com/pdz/psu7.html|site=PlayStation Demo Zone (archived version)|title=PlayStation Underground Volume 2 Issue 3}}</ref>
    |med1}}
    {{HSC|
    ::{{Icon|Med2}} [[MediEvil 2|A sequel to ''MediEvil'']] is first considered at this time.<ref>{{cite web|title=MediEvil 2 Director Interviewed|site=GameSpot|published=December 15, 1999|url=http://www.gamespot.com/articles/medievil-2-director-interviewed/1100-2440416/}}</ref>
    |med2}}
    {{HSC|
    :'''September 6 - September 9''':
    ::{{Icon|Med}} A demo of ''[[MediEvil]]'' is playable at [[ECTS 1998|ECTS]].<ref>{{Cite web|url=https://pressreleases.responsesource.com/news/1048/ects-sony-and-nintendo-to-outline-christmas-and-plans-as/|site=ResponseSource|title=ECTS 98: SONY AND NINTENDO TO OUTLINE CHRISTMAS 98 AND 99 PLANS AS HUNDREDS OF NEW TITLES ARE SET FOR EUROPEAN DEBUT|published=August 6, 1998|retrieved=July 11, 2021|quote=Sony Computer Entertainment Europe (Stand G700) will have its big Christmas 98 titles, including Crash Bandicoot 3, Spyro the Dragon, Tekken 3 and Medieval,{{sic}} the first title from its Cambridge development studio.}}</ref><ref>{{Cite web|quote=MediEvil was one of the Sony developed games that was on show in the main product areas.|title=ECTS: Sony Displays The Lot|site=IGN|published=September 10, 1998|author=IGN Staff|url=https://www.ign.com/articles/1998/09/10/ects-sony-displays-the-lot}}</ref>  
    ::{{Icon|Med}} A [[MediEvil Demo/SCED-01441|demo disc]] featuring a [[MediEvil Demo|''MediEvil'' demo]], and a [[MediEvil sticker kit|''MediEvil'' sticker kit]] for the PlayStation console are given away for free at ECTS.<ref>{{Cite web|site=uk.games.video.playstation|author=Graham, Goring|title=ECTS impressions|published=September 8, 1998|url=https://groups.google.com/g/uk.games.video.playstation/c/A-Jij3w-mxg/m/gJmR-yzavYwJ}}</ref><ref>{{Cite web|url=https://groups.google.com/g/uk.games.video.playstation/c/9N6DPYJkMI0/m/GkLn8D0RmioJ|title=The Slider Files - European Computer Trade Show 1998.|site=uk.games.video.playstation|published=September 10, 1998|author=J, Chris}}</ref>  
    :'''September 23''':
    ::{{Icon|Med}} The first online review of ''[[MediEvil (1998)|MediEvil]]'' is seen by the development team. The review was published on Game-Online.<ref>{{Cite web|url=https://groups.google.com/g/uk.games.video.playstation/c/huhZ5pxv-OU/m/ZT7lP7r-y-gJ|site=uk.games.video.playstation|title=MediEvil review|author=Donovan, Paul|published=September 23, 1998|retrieved=April 25, 2023}}</ref>
    :'''September 25''':
    ::{{Icon|Med}} Total Play issue 10 is published in France. A [[MediEvil Demo/SCED-01571|standalone demo version]] of ''[[MediEvil (1998)|MediEvil]]'' is bundled with it.<ref>{{Cite|title=Page 31|newspaper=Total Play, issue 9|url=http://download.abandonware.org/magazines/Total%20Play/totalplay_numero09/TotalPlay_N09-Page%200031.jpg|archivedurl=https://web.archive.org/web/20230510215241if_/http%3A%2F%2Fdownload.abandonware.org%2Fmagazines%2FTotal%2520Play%2Ftotalplay_numero09%2FTotalPlay_N09-Page%25200031.jpg|}}</ref>
    :'''October''':
    ::{{Icon|Med}} ''The Guinness Book of Records 1999'' is released.<ref>{{Cite web|url=https://www.guinnessworldrecords.com/products/books/history-of-the-book/book-cover-archive#book-39|title=Guinness World Records Archive|site=Guinness World Records|retrieved=October 30, 2024}}</ref> ''MediEvil'' is featured within due to having the "Most Advanced 3-D Animation."{{Bookref|Guinness1999}}{{Bookref|Guinness1999|170|quote=''MediEvil'', developed by Sony Computer Entertainment Europe - Cambridge Studios, uses ''N-World'', a modelling and painting package from Nichimen Graphics Inc., which has also been used to produce ''Super Mario 64'' and ''Final Fantasy VII''.}}
    :'''October 8''':
    ::{{Icon|Med}} [[Chris Sorrell]] and [[Jason Wilson]] answer questions in the MediEvil Team On-line Interview on the official [[MediEvil EU site|''MediEvil'' website]].{{Siteref|MED-EU-Site|english/chat/chat1.html|Chat}}
    :'''October 9''': 
    ::{{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is released in Europe.{{Siteref|MED1-EU-Site|english/content.html|Welcome}} It is the first European PlayStation title to launch with LibCrypt, a type of [[wikipedia:copy protection|copy protection]].<ref>{{Cite web|url=https://groups.google.com/g/uk.games.video.playstation/c/uXb4etLj2h0/m/6-T4mAndh8sJ|title=VRally2 'openness'
    |site=uk.games.video.playstation|published=July 8, 1999|retrieved=April 28, 2023|author=Donovan, Paul|quote=You obviously weren't around when MediEvil came out - that was the first game to have this kind of protection. It was very satisfying watching all the pirates get confused over that one.}}</ref> Certain releases of the game are also bundled with the [[MediEvil Demo/SCED-01441|''Winter Releases '98'']] demo disc, which contains a demo of the game.
    :'''October 19''':
    ::{{Icon|Med}} The [[Funeral]] advert, created by TBWA Simons Palmer to promote ''[[MediEvil (1998)|MediEvil]]'' in the United Kingdom, is classified as suitable for viewing by people aged 15 or above by the [[wikipedia:British Board of Film Classification|British Board of Film Classification]].<ref>{{Cite web|url=https://web.archive.org/web/0/https://www.bbfc.co.uk/releases/sony-playstation-medievil-computer-game-funeral-1970|title=SONY PLAYSTATION - MEDIEVIL COMPUTER GAME - FUNERAL|site=British Board of Film Classification (archived version)|published=October 19, 1998}}</ref>
    :'''October 21''': 
    ::{{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is released in North America.<ref>{{Cite web|title=Challenge the Powers of Darkness in the Gothic World of MediEvil|newspaper=[https://www.businesswire.com/portal/site/home/ Business Wire]|published=October 21, 1998}}</ref><ref name="IGN">{{Cite web|url=https://web.archive.org/web/0/http://psx.ign.com/reviews/3950.html|title=MediEvil|site=IGN|published=October 22, 1998|author=Nelson, Randy & Perry, Douglass}}</ref><ref name="psnews">{{Cite|title=What's New|site=PlayStation (archived version)|url=https://web.archive.org/web/19990508082815/http://www.playstation.com/news/launchmain_news.html}}</ref>
    :'''October 22''': 
    ::{{Icon|Med}} IGN's review of ''[[MediEvil (1998)|MediEvil]]'' is published.<ref name="IGN"/>
    :'''October 23''': 
    ::{{Icon|Med}} GameSpot's review of ''[[MediEvil (1998)|MediEvil]]'' is published.<ref>{{Cite|url=https://web.archive.org/web/0if_/http://gamespot.com/gamespot/stories/reviews/0,10867,2548312,00.html|site=GameSpot|title=PlayStation Reviews: MediEvil Review|author=Fielder, Joe|published=October 23, 1998}}</ref>
    :'''November''': 
    ::{{Icon|Med}} Absolute PlayStation's review of ''[[MediEvil (1998)|MediEvil]]'' is published.<ref>{{Cite|title=MEDIEVIL - Review|published=November 1998|retrieved=November 29, 2022|site=Absolute PlayStation (archived version)|url=https://web.archive.org/web/20000621022311/http://www.absolute-playstation.com/api_review/rmedi.htm}}</ref>
    :'''November 9''':
    ::{{Icon|Med}} ''[[MediEvil Demo/SCUS-94293|PlayStation Underground JamPack Winter '98]]'' is released in stores across North America as a sampler for the [[PlayStation Underground]] CD magazine. It features a [[MediEvil Demo|demo]] of ''MediEvil''.<ref name="psnews"/>
    :'''November 16''':
    ::{{Icon|Med}} All entries into the [[MediEvil Hangman]] contest were to be received by this date.{{Siteref|MED-US-Site|contest/expired.html|MediEvil Contest}}
    :'''November 19''':
    ::{{Icon|Med}} SCEA and [[wikipedia:Pizza Hut|Pizza Hut]] announce a nationwide promotion. Customers who bought Pizza Hut Stuffed Crust Pizza had the opportunity to win a grand prize cash jackpot of $200,000 and a wide assortment of PlayStation prizes, including 100 PlayStation game consoles with [[wikipedia:Crash Bandicoot: Warped|''Crash Bandicoot: WARPED'']], as well as 2,000 copies of PlayStation's most popular games, including ''MediEvil''.<ref name="PizzaHutPromo">{{Cite web|quote=Sony Computer Entertainment America and Pizza Hut announced today a nationwide promotion that teams up the world's largest pizza restaurant company with the world's best-selling videogame system.|title=SONY COMPUTER ENTERTAINMENT AMERICA AND PIZZA HUT® TEAM UP FOR THE "PIZZA-POWERED PLAYSTATION® GIVEAWAY"|url=https://web.archive.org/web/20000611093215/http://www.playstation.com/news/press_example.asp?ReleaseID=9511|published=November 19, 1998|newspaper=PlayStation - News (archived version)}}</ref>
    :'''November 22''':
    ::{{Icon|Med}} The nationwide promotion by SCEA and Pizza Hut begins. As part of this promotion, consumers were able to sample some PlayStation-exclusive titles when they received one of the [[MediEvil Demo/SCUS-94292|3.5 million PlayStation demo discs]] available through Pizza Hut, the largest number of discs ever manufactured by SCEA at the time.<ref name="PizzaHutPromo"/>
    :'''November 23 - December 26''':
    ::{{Icon|Med}} SCEA advertises the nationwide promotion with Pizza Hut using TV adverts and one million direct mail pieces.<ref>{{Cite web|title=BIG PLAY|quote=A TV-based Pizza Hut promo runs Nov. 23-Dec. 26, offering 3.5 million PlayStation sampler CDs with purchases of its stuffed crust pizza, plus a scratch-and-win contest gives customers a chance to win a $200,000 grand prize, with PlayStation consoles and games as secondary prizes. Sony buttresses the promo with one million direct mail pieces via Rapp Collins, Dallas, to lure its customers to Pizza Hut.|author=Elkin, Tobi|published=September 7, 1998|newspaper=[https://www.adweek.com/ Adweek]}}</ref>
    :'''December 3''':
    ::{{Icon|Med}} The [[wikipedia:Toronto Star|Toronto Star]] runs a PlayStation Giveaway, giving people who send in a postcard the chance to win a Sony PlayStation game console with Dual Shock controller, memory card, and three games: ''[[wikipedia:Crash Bandicoot: Warped|Crash Bandicoot: Warped]]'', ''MediEvil'', and ''[[wikipedia:Gran Turismo (1997 video game)|Gran Turismo]]''.<ref name="TorontoStarGiveaway">{{Cite web|title=PlayStation Giveaway|newspaper=[https://www.thestar.com/ Toronto Star]|published=December 3, 1998}}</ref>
    :'''December 17''':
    ::{{Icon|Med}} This was the cut-off date for the Toronto Star's PlayStation Giveaway.<ref name="TorontoStarGiveaway"/>
    :'''December 24''':
    ::{{Icon|Med}} The winner of Toronto Star's PlayStation Giveaway is announced on this day.<ref name="TorontoStarGiveaway"/>
    |med1}}


    ===1999===
    ===1999===
    <!--*'''Date unknown''': {{Icon|Cambridge}} Tom Oswald leaves [[SCE Cambridge Studio]].-->
    {{Toggle||All of the year's events have been hidden.|med1 cambridge med2}}
    *'''June 17''': ''{{Icon|Med}} [[MediEvil (1998)|MediEvil]]'' is released in Japan.
    {{HSC|
    *'''July''': {{Icon|Cambridge}} Work begins on ''Common Tales'', a joint research project of the National Film and Television School London, [[SCE Cambridge Studio]], and the Cambridge University Moving Image Studio as part of the Digital Studios. ''Common Tales'' is realised using the engine developed for ''MediEvil''.<ref name="commontales">{{Cite web|site=Common Tales|url=http://homes.lmc.gatech.edu/~nitsche/ComTale/welcome.html|title=Welcome|author=Nitsche, Michael|published=October 30, 2002|retrieved=May 25, 2021}}</ref>
    :'''February 26''':
    *'''July 7''': {{Icon|Med}} PSX Extreme's [http://www.psxextreme.com/ps1-reviews/29.html review] of ''[[MediEvil (1998)|MediEvil]]'' is published.
    ::{{Icon|Med}} The official PlayStation website begins stocking strategy guides in its online store, including ''[[MediEvil: The Official Strategy Guide]]''.<ref name="psnews"/>
    <!--*'''August''': {{Icon|Cambridge}} [[Matt Johnson]] leaves [[SCE Cambridge Studio]]. Richard Talbot-Watkins joins [[SCE Cambridge Studio]].-->
    :'''June 17''': 
    *'''September 5 - September 7''': {{Icon|Med2}} ''[[MediEvil 2]]'' is unveiled at ECTS.<ref>{{Cite web|title=Sony Announces Medievil 2|author=Sam Kennedy and James Mielke|site=GameStop|published=September 7, 1999|url=http://web.archive.org/web/0id_/http://headline.gamespot.com/news/99_09/07_vg_medi2/index.html}}</ref><ref>{{Cite web
    ::{{Icon|Med}} [[MediEvil (1998)|''MediEvil'']] is released in Japan.<ref>{{Cite|url=https://www.famitsu.com/games/t/4773/|retrieved=December 2, 2022|site=Famitsu|title=メディーバル 〜甦ったガロメアの勇者〜 (PS)の関連情報}}</ref>
    |med1}}
    {{HSC|
    :'''July''':
    ::{{Icon|Cambridge}} Work begins on ''Common Tales'', a joint research project of the National Film and Television School London, [[SCEE Cambridge Studio]], and the Cambridge University Moving Image Studio as part of the Digital Studios. ''Common Tales'' is realised using the engine developed for ''MediEvil''.<ref name="commontales">{{Cite web|site=Common Tales|url=http://homes.lmc.gatech.edu/~nitsche/ComTale/welcome.html|title=Welcome|author=Nitsche, Michael|published=October 30, 2002|retrieved=May 25, 2021}}</ref>
    |cambridge}}
    {{HSC|
    :'''July 7''': 
    ::{{Icon|Med}} PSX Extreme's review of ''[[MediEvil (1998)|MediEvil]]'' is published.<ref>{{Cite|url=https://web.archive.org/web/0id_/http://www.psxextreme.com/ps1-reviews/29.html|site=PSX Extreme (archived version)|title=Playstation Game Reviews: Medievil|author=MattMan|published=July 7, 1999}}</ref>
    |med1}}
    {{HSC|
    :'''September 5 - September 7''':
    ::{{Icon|Med2}} ''[[MediEvil 2]]'' is unveiled at the year's [[ECTS 1999|ECTS]].<ref>{{Cite web|title=Sony Announces Medievil 2|author=Sam Kennedy and James Mielke|site=GameStop|published=September 7, 1999|url=http://web.archive.org/web/0id_/http://headline.gamespot.com/news/99_09/07_vg_medi2/index.html}}</ref><ref>{{Cite web
    |title=In case you missed it: Sony announces the successor to Medievil for a spring 2000 release.
    |title=In case you missed it: Sony announces the successor to Medievil for a spring 2000 release.
    |url=http://web.archive.org/web/0/http://psx.ign.com/previews/12952.html
    |url=http://web.archive.org/web/0/http://psx.ign.com/previews/12952.html
    Line 85: Line 276:
    |author=Douglass Perry
    |author=Douglass Perry
    |published=September 10, 1999}}</ref>
    |published=September 10, 1999}}</ref>
    *'''October''': {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is re-released as a platinum title in Europe and Australia. The re-release includes a poster of ''[[MediEvil 2]]''.<ref>Official UK PlayStation Magazine No. 50, page 27. Published by Future Publishing in October 1999.</ref>
    |med2}}
    *'''November 1''': {{Icon|Med2}} Sony Computer Entertainment Europe publishes a press release about ''[[MediEvil 2]]''.{{Siteref|MED2-EU-Site|uk/nonshocked/press_release/press_release1.htm|Press Release}}
    {{HSC|
    *'''November 18''': {{Icon|Med2}} The ''MediEvil 2'' Website's domain name is registered.
    :'''October''':
    *'''December 15''': {{Icon|Med2}} An [http://www.gamespot.com/news/medievil--2440416 interview] with James Shepherd is published on the GameSpot website.
    ::{{Icon|Med}} {{Icon|Med2}} ''[[MediEvil (1998)|MediEvil]]'' is re-released as a Platinum title in Europe and Australia. The re-release includes a poster of ''[[MediEvil 2]]''.<ref>Official UK PlayStation Magazine No. 50, page 27. Published by Future Publishing in October 1999.</ref>
     
    |med1 med2}}
    ==See also==
    {{HSC|
    *[[Real world history/2000s|2000s]]
    :'''November 1''': 
    *[[Real world history/2010s|2010s]]
    ::{{Icon|Med2}} SCEE publishes a press release about ''[[MediEvil 2]]''.{{Siteref|MED2-EU-Site|uk/nonshocked/press_release/press_release1.htm|Press Release}}
    *[[Real world history/2020s|2020s]]
    :'''November 18''': 
    ::{{Icon|Med2}} The [[MediEvil 2 website|''MediEvil 2'' website]]'s domain name is registered.<ref>{{Cite|site=Domain Tools|title=Medievil2.com Domain Report|retrieved=December 2, 2022|url=https://domainreport.domaintools.com/medievil2.com}}</ref>
    :'''December 15''':
    ::{{Icon|Med2}} An [[Interview:GameSpot, December 1999|interview]] with James Shepherd is published on the GameSpot News website.<ref>{{Cite|url=https://web.archive.org/web/0id_/http://headline.gamespot.com:80/news/99_12/15_vg_medi/index.html|site=GameSpot News (archived version)|title=MediEvil 2 Director Interviewed|published=December 15, 1999}}</ref>
    |med2}}
    ==References==
    ==References==
    {{Reflist}}
    {{Toggle|{{Reflist}}|All events hidden.|e3 millennium med1 med2 sony cambridge}}
    ==External links==
    ==Navigation==
    *[[creatures:History|History]] at the [[creatures:|Creatures Wiki]].
    {{Real world history}}
    [[Category:Real world events]]
    [[Category:Real world events]]{{DEFAULTSORT:Real world history/1990s}}{{DISPLAYTITLE:Pre-2000s real world history}}
    {{DISPLAYTITLE:Real world history from the Pre-2000s}}
    {{DEFAULTSORT:Real world history/1990s}}

    Latest revision as of 11:01, 30 October 2024

    This page details the real world history of the MediEvil series and the studios behind it; from the inception of Millennium Interactive in 1989 up to the end of the year 1999 when the promotional push for MediEvil 2 began. For years after 1999, see 2000s, 2010s and 2020s.

    Legend

    Timeline

    1988

    Date unknown:
    Millennium Interactive Millennium Interactive is co-founded by Michael Hayward and Ian Saunter. It is formed from the remnants of Logotron and initially focuses on distributing and publishing games picked up on an ad-hoc basis, usually from "bedroom independents."[1]

    1989

    July 27:
    Millennium Interactive Millennium Interactive is legally incorporated.[2]

    1990

    Date unknown:
    Millennium Interactive Jason Wilson begins working for Millennium as a freelancer.[3]

    1993

    Date unknown:
    Millennium Interactive Jason Riley and Katie Sorrell (née Lea) join Millennium.[4][5]
    Millennium Interactive Millennium shifts its focus entirely towards game development and abandons its publishing arm.[1]
    November:
    Sony Sony Computer Entertainment Inc. (SCEI) is established as a joint venture between Sony Corporation and Sony Music Entertainment Inc.[6]
    November 9:
    Millennium Interactive The registered office of Millennium Interactive is changed to Quern House, Mill Court in Great Shelford.[7]

    1994

    July:
    Millennium Interactive Chris Sorrell leaves Vectordean and joins Millennium.[8]
    May 18:
    Sony Sony Computer Entertainment America (SCEA) is established, a division of Sony Computer Entertainment Inc.[6][9]
    December 3:
    Sony The first PlayStation launches in Japan.[6][10]

    1995

    Date unknown:
    Millennium Interactive Andrew Barnabas joins Millennium straight out of university.[11]
    January 5:
    Sony Sony Computer Entertainment Europe (SCEE) is established, as a division of Sony Electronic Publishing Ltd.[6][12]
    September:
    Millennium Interactive Paul Donovan joins Millennium.[13]
    September 9:
    Sony The PlayStation launches in North America.[6][9]
    September 29:
    Sony The PlayStation launches in Europe.[6][12]
    December:
    MediEvil MediEvil is conceptualised by Chris Sorrell after he is finished working on The Snowman and Father Christmas edutainment games.[14][15]
    December 8:
    Millennium Interactive The Snowman and Father Christmas are released in Japan, for the PlayStation and Sega Saturn respectively.[16][17]
    December 21:
    MediEvil Version 2.2 of the MediEvil Design Document is completed.[18]

    1996

    January:
    MediEvil MediEvil enters development, with art design being the main focus. Jason Wilson creates elaborate level design maps.[21]
    February:
    MediEvil Matt Johnson, already a part of Millennium, joins the MediEvil development team.[22]
    March:
    MediEvil James Busby joins the MediEvil development team.[23]
    April 14 - 16:
    Millennium Interactive MediEvil MediEvil is announced at the Spring European Computer Trade Show (ECTS). It is said that the game will release in Q1 1997.[24][25]
    August:
    Millennium Interactive MediEvil MediEvil is discussed in an Edge magazine interview with Millennium's business development manager, Anil Malhotra. The game is said to be targeting both Windows 95 and the Sega Saturn.[1]
    September:
    Millennium Interactive Sony MediEvil Millennium secures Sony as MediEvil's publisher.[14]
    MediEvil The PlayStation version of MediEvil enters development.[21]
    MediEvil Development of the Windows 95 and Sega Saturn versions of MediEvil ceases.[14]
    October 25:
    Millennium Interactive Millennium Interactive is legally renamed to CyberLife Technology.[2]
    November 11:
    Millennium Interactive CyberLife Technology release Creatures.[26] An image of Zarok can be found under the Windmill in Albia. This is due to Jason Riley being responsible for touching up the game's background model after it had been scanned in and digitised.[27]

    1997

    January:
    Sony SCEE launches the PlayStation Platinum software range.[28]
    March 26:
    Sony SCEA launches the PlayStation Underground (PSU) Club along with a CD magazine of the same name.[29]
    May 16:
    E3 This is the last day people could have pre-registered for the Electronic Entertainment Expo 1997 (E3 1997).[30]
    June 2:
    E3 Admission badges to E3 1997 are mailed out around this time.[30]
    June 19 - June 21:
    E3 MediEvil A prototype version of MediEvil is playable at the third E3 in Atlanta, Georgia.[31][32]
    E3 Sony Sony throw an invite-only party on Friday 20th June at 7:30 PM, located at 311 Marietta Street.[33]
    June 25:
    MediEvil Edge issue 47 goes on sale.[34] It is bundled with Edge CD1, which contains some MediEvil footage.
    July 4:
    Sony Millennium Interactive SCEE Cambridge Studio SCEE buys the Millennium game development studio from CyberLife Technology for about £6 million, due to their experience of working with the team through the preliminary months of MediEvil. The Sony Computer Entertainment Cambridge Studio is formed. At this time, the studio works on MediEvil to be published by SCEE, and Beast Wars and Frogger to be published by Hasbro.[35][36]
    July 15:
    Millennium Interactive Creatures is released in the United States of America.[37]
    July 17:
    Sony Millennium Interactive SCEE Cambridge Studio Sony's acquisition of Millennium is covered by The Times.[36]
    September 7 - September 9:
    MediEvil A pre-alpha version of MediEvil is available to play at ECTS.[38]
    MediEvil The Winter Releases '97 demo disc containing the MediEvil Rolling Demo is also given out at ECTS.
    December:
    MediEvil A preview of MediEvil is published in issue 50 of the Australian magazine Hyper.[39]

    1998

    January:
    MediEvil Joypad CD Vol.4 - Les musiques de MediEvil is released in France with issue 71 of Joypad magazine.[40]
    January 9:
    MediEvil MediEvil is classified as a PG game by the Australian Classification Board.[41]
    April 24:
    E3 This was the deadline for discounted registration for the Electronic Entertainment Expo 1998.[42]
    May 28:
    MediEvil SCEA publish a press release about MediEvil in North America, announcing the game's October release date.[43]
    May 28 - May 30:
    E3 MediEvil A demo of MediEvil is playable at the fourth E3 in Atlanta, Georgia.[44]
    E3 Sony Sony throw an invite-only party on Friday 29th May at 7:30 PM, located at 311 Marietta Street.[45]
    June:
    MediEvil PlayStation Underground Volume 2.2 is sent out to PSU subscribers. Disc 1 contains a video interview with Chris Sorrell and Jason Wilson.[46]
    August 8:
    MediEvil MediEvil is classified as a game suitable for children aged 12 or above by the German Unterhaltungssoftware Selbstkontrolle.[47]
    September
    MediEvil PlayStation Underground Volume 2.3 is sent out to PSU subscribers. Disc 2 contains a release of the 0.32 demo of MediEvil.[48]
    MediEvil 2 A sequel to MediEvil is first considered at this time.[49]
    September 6 - September 9:
    MediEvil A demo of MediEvil is playable at ECTS.[50][51]
    MediEvil A demo disc featuring a MediEvil demo, and a MediEvil sticker kit for the PlayStation console are given away for free at ECTS.[52][53]
    September 23:
    MediEvil The first online review of MediEvil is seen by the development team. The review was published on Game-Online.[54]
    September 25:
    MediEvil Total Play issue 10 is published in France. A standalone demo version of MediEvil is bundled with it.[55]
    October:
    MediEvil The Guinness Book of Records 1999 is released.[56] MediEvil is featured within due to having the "Most Advanced 3-D Animation."[57][57.1]
    October 8:
    MediEvil Chris Sorrell and Jason Wilson answer questions in the MediEvil Team On-line Interview on the official MediEvil website.[58]
    October 9
    MediEvil MediEvil is released in Europe.[59] It is the first European PlayStation title to launch with LibCrypt, a type of copy protection.[60] Certain releases of the game are also bundled with the Winter Releases '98 demo disc, which contains a demo of the game.
    October 19:
    MediEvil The Funeral advert, created by TBWA Simons Palmer to promote MediEvil in the United Kingdom, is classified as suitable for viewing by people aged 15 or above by the British Board of Film Classification.[61]
    October 21
    MediEvil MediEvil is released in North America.[62][63][64]
    October 22
    MediEvil IGN's review of MediEvil is published.[63]
    October 23
    MediEvil GameSpot's review of MediEvil is published.[65]
    November
    MediEvil Absolute PlayStation's review of MediEvil is published.[66]
    November 9:
    MediEvil PlayStation Underground JamPack Winter '98 is released in stores across North America as a sampler for the PlayStation Underground CD magazine. It features a demo of MediEvil.[64]
    November 16:
    MediEvil All entries into the MediEvil Hangman contest were to be received by this date.[67]
    November 19:
    MediEvil SCEA and Pizza Hut announce a nationwide promotion. Customers who bought Pizza Hut Stuffed Crust Pizza had the opportunity to win a grand prize cash jackpot of $200,000 and a wide assortment of PlayStation prizes, including 100 PlayStation game consoles with Crash Bandicoot: WARPED, as well as 2,000 copies of PlayStation's most popular games, including MediEvil.[68]
    November 22:
    MediEvil The nationwide promotion by SCEA and Pizza Hut begins. As part of this promotion, consumers were able to sample some PlayStation-exclusive titles when they received one of the 3.5 million PlayStation demo discs available through Pizza Hut, the largest number of discs ever manufactured by SCEA at the time.[68]
    November 23 - December 26:
    MediEvil SCEA advertises the nationwide promotion with Pizza Hut using TV adverts and one million direct mail pieces.[69]
    December 3:
    MediEvil The Toronto Star runs a PlayStation Giveaway, giving people who send in a postcard the chance to win a Sony PlayStation game console with Dual Shock controller, memory card, and three games: Crash Bandicoot: Warped, MediEvil, and Gran Turismo.[70]
    December 17:
    MediEvil This was the cut-off date for the Toronto Star's PlayStation Giveaway.[70]
    December 24:
    MediEvil The winner of Toronto Star's PlayStation Giveaway is announced on this day.[70]

    1999

    February 26:
    MediEvil The official PlayStation website begins stocking strategy guides in its online store, including MediEvil: The Official Strategy Guide.[64]
    June 17
    MediEvil MediEvil is released in Japan.[71]
    July:
    SCEE Cambridge Studio Work begins on Common Tales, a joint research project of the National Film and Television School London, SCEE Cambridge Studio, and the Cambridge University Moving Image Studio as part of the Digital Studios. Common Tales is realised using the engine developed for MediEvil.[72]
    July 7
    MediEvil PSX Extreme's review of MediEvil is published.[73]
    September 5 - September 7:
    MediEvil 2 MediEvil 2 is unveiled at the year's ECTS.[74][75]
    October:
    MediEvil MediEvil 2 MediEvil is re-released as a Platinum title in Europe and Australia. The re-release includes a poster of MediEvil 2.[76]
    November 1
    MediEvil 2 SCEE publishes a press release about MediEvil 2.[77]
    November 18
    MediEvil 2 The MediEvil 2 website's domain name is registered.[78]
    December 15:
    MediEvil 2 An interview with James Shepherd is published on the GameSpot News website.[79]

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