Template:MediEvil2EnemyDamageTable: Difference between revisions

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    </tr>
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    <tr>
       <td rowspan="3" style="vertical-align: top">[[Hammer]]</td>
       <td rowspan="2" style="vertical-align: top">[[Hammer]]</td>
       <td>Main / Secondary attack</td>
       <td>Main / Secondary attack</td>
       <td>{{CalcDamage|0|64|0|0|{{{1|16}}}|{{{2|16}}}|{{{3|16}}}|{{{4|16}}}}} HP</td>
       <td>{{CalcDamage|0|64|0|0|{{{1|16}}}|{{{2|16}}}|{{{3|16}}}|{{{4|16}}}}} HP</td>
    </tr>
    </tr>
    <tr>
    <tr>
       <td>Secondary attack (charged)</td>
       <td>Secondary attack (charged; releases shockwaves)</td>
       <td>{{CalcDamage|0|128|0|0|{{{1|16}}}|{{{2|16}}}|{{{3|16}}}|{{{4|16}}}}} HP</td>
       <td>{{CalcDamage|0|128|0|0|{{{1|16}}}|{{{2|16}}}|{{{3|16}}}|{{{4|16}}}}} HP</td>
    </tr>
    <tr>
      <td>Shockwaves</td>
      <td>{{#if:{{{immuneToRanged|}}}|Immune|{{CalcDamage|0|16|0|0|{{{1|16}}}|{{{2|16}}}|{{{3|16}}}|{{{4|16}}}}} X 4 HP}}</td>
    </tr>
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    </tr>
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       <td rowspan="2" style="vertical-align: top">[[Flaming Crossbow]]</td>
       <td style="vertical-align: top">[[Flaming Crossbow]]</td>
       <td>Main attack</td>
       <td>Main attack (also applies burn)</td>
       <td>{{#if:{{{immuneToRanged|}}}|Immune|{{CalcDamage|12|6|0|0|{{{1|16}}}|{{{2|16}}}|{{{3|16}}}|{{{4|16}}}}} HP}}</td>
       <td>{{#if:{{{immuneToRanged|}}}|Immune|{{CalcDamage|12|6|0|0|{{{1|16}}}|{{{2|16}}}|{{{3|16}}}|{{{4|16}}}}} HP}}</td>
    </tr>
    <tr>
      <td>Burning effect</td>
      <td>{{CalcDamage|0|0|4|0|{{{1|16}}}|{{{2|16}}}|{{{3|16}}}|{{{4|16}}}}} X 15 HP</td>
    </tr>
    </tr>
    <tr>
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    </tr>
    </tr>
    <tr>
    <tr>
       <td>Main / secondary attack (on fire)</td>
       <td>Main / secondary attack (on fire; applies burn)</td>
       <td>{{CalcDamage|0|4|16|0|{{{1|16}}}|{{{2|16}}}|{{{3|16}}}|{{{4|16}}}}} HP</td>
       <td>{{CalcDamage|0|4|16|0|{{{1|16}}}|{{{2|16}}}|{{{3|16}}}|{{{4|16}}}}} HP</td>
    </tr>
    <tr>
      <th style="text-align: left;">Effect</th>
      <th style="text-align: left;">Weapon(s)</th>
      <th style="text-align: left;">Damage</th>
    </tr>
    <tr>
      <td>Burn</td>
      <td> Torch (when lit), Flaming Crossbow</td>
      <td>{{CalcDamage|0|0|4|0|{{{1|16}}}|{{{2|16}}}|{{{3|16}}}|{{{4|16}}}}} X 15 HP</td>
    </tr>
    <tr>
      <td>Shockwaves</td>
      <td>Hammer (charged attack)</td>
      <td>{{#if:{{{immuneToRanged|}}}|Immune|{{CalcDamage|0|16|0|0|{{{1|16}}}|{{{2|16}}}|{{{3|16}}}|{{{4|16}}}}} X 4 HP}}</td>
    </tr>
    </tr>
    </table><noinclude>{{Documentation}}</noinclude>
    </table><noinclude>{{Documentation}}</noinclude>

    Revision as of 01:29, 22 November 2023

    Damage table for MediEvil2EnemyDamageTable
    Weapon Attack Damage
    Small Sword Main attack (swing) 16 HP
    Main attack (stab) 24 HP
    Secondary attack 12 HP
    Secondary attack (charged) 32 HP
    Broad Sword Main attack (swing) 28 HP
    Main attack (stab) 32 HP
    Secondary attack 22 HP
    Secondary attack (charged) 64 HP
    Broad Sword (Enchanted) Main attack (swing) 56 HP
    Main attack (stab) 64 HP
    Secondary attack 44 HP
    Secondary attack (charged) 128 HP
    Magic Sword Main attack (swing) 68 HP
    Main attack (stab) 80 HP
    Secondary attack 56 HP
    Secondary attack (charged) 144 HP
    Cane Stick Main attack 36 HP
    Secondary attack 21 HP
    Secondary attack (charged) 36 HP
    Hammer Main / Secondary attack 64 HP
    Secondary attack (charged; releases shockwaves) 128 HP
    Axe Main attack 36 HP
    Secondary attack 46 HP
    Pistol Main attack 18 HP
    Crossbow Main attack 18 HP
    Flaming Crossbow Main attack (also applies burn) 18 HP
    Gatling Gun Main attack (point blank) 26 HP
    Main attack (at distance) 13 HP
    Lightning Main attack 26 HP
    Secondary attack (charged) 52 HP
    Blunderbuss Main attack (point blank) 220 HP
    Main attack (at distance) 26 HP
    Bombs Main attack 128 HP
    Arm Main attack 8 HP
    Secondary attack 18 HP
    Torch Main / secondary attack 4 HP
    Main / secondary attack (on fire; applies burn) 20 HP
    Effect Weapon(s) Damage
    Burn Torch (when lit), Flaming Crossbow 4 X 15 HP
    Shockwaves Hammer (charged attack) 16 X 4 HP