Pre-2000s real world history
This page details the real world history of the MediEvil series and the studios behind it; from the inception of Millennium Interactive in 1989 up to the end of the year 1999 when the promotional push for MediEvil 2 began. For years after 1999, see 2000s, 2010s and 2020s.
Legend
- - Events related to E3.
- - Events related to Millennium Interactive.
- - Events related to MediEvil.
- - Events related to MediEvil 2.
- - Events related to Sony.
- - Events related to SCEE Cambridge Studio.
Timeline
1988
- Date unknown:
- Millennium Interactive is co-founded by Michael Hayward and Ian Saunter. It is formed from the remnants of Logotron and initially focuses on distributing and publishing games picked up on an ad-hoc basis, usually from "bedroom independents."[1]
1989
- July 27:
- Millennium Interactive is legally incorporated.[2]
1990
- Date unknown:
- Jason Wilson begins working for Millennium as a freelancer.[3]
1993
- Date unknown:
- Jason Riley and Katie Sorrell (née Lea) join Millennium.[4][5]
- Millennium shifts its focus entirely towards game development and abandons its publishing arm.[1]
- November:
- Sony Computer Entertainment Inc. (SCEI) is established as a joint venture between Sony Corporation and Sony Music Entertainment Inc.[6]
- November 9:
- The registered office of Millennium Interactive is changed to Quern House, Mill Court in Great Shelford.[7]
1994
- July:
- Chris Sorrell leaves Vectordean and joins Millennium.[8]
- May 18:
- December 3:
- The first PlayStation launches in Japan.[6][10]
1995
- Date unknown:
- Andrew Barnabas joins Millennium straight out of university.[11]
- September:
- Paul Donovan joins Millennium.[13]
- December:
- MediEvil is conceptualised by Chris Sorrell after he is finished working on The Snowman and Father Christmas edutainment games.[14][15]
1996
- Date unknown:
- Nina Kristensen and Mike Philbin join Millennium.[19][20]
- January:
- MediEvil enters development, with art design being the main focus. Jason Wilson creates elaborate level design maps.[21]
- February:
- Matt Johnson, already a part of Millennium, joins the MediEvil development team.[22]
- March:
- James Busby joins the MediEvil development team.[23]
- August:
- MediEvil is discussed in an Edge magazine interview with Millennium's business development manager, Anil Malhotra. The game is said to be targeting both Windows 95 and the Sega Saturn.[1]
- September:
- Millennium secures Sony as MediEvil's publisher.[14]
- October 25:
- Millennium Interactive is legally renamed to CyberLife Technology.[2]
- November 11:
- CyberLife Technology release Creatures.[24] An image of Zarok can be found under the Windmill in Albia. This is due to Jason Riley being responsible for touching up the game's background model after it had been scanned in and digitised.[25]
1997
- January:
- SCEE launches the PlayStation Platinum software range.[26]
- March 26:
- SCEA launches the PlayStation Underground (PSU) Club along with a CD magazine of the same name.[27]
- May 16:
- This is the last day people could have pre-registered for the Electronic Entertainment Expo 1997 (E3 1997).[28]
- June 2:
- June 19 - June 21:
- A prototype version of MediEvil is playable at the third E3 in Atlanta, Georgia.[29][30]
- Sony throw an invite-only party on Friday 20th June at 7:30 PM, located at 311 Marietta Street.[31]
- July 4:
- SCEE buys the Millennium game development studio from CyberLife Technology for about £6 million, due to their experience of working with the team through the preliminary months of MediEvil. The Sony Computer Entertainment Cambridge Studio is formed. At this time, the studio works on MediEvil to be published by SCEE, and Beast Wars and Frogger to be published by Hasbro.[33][34]
- July 15:
- Creatures is released in the United States of America.[35]
- July 17:
- Sony's acquisition of Millennium is covered by The Times.[34]
- September 7 - September 9:
- A pre-alpha version of MediEvil is available to play at the European Computer Trade Show (ECTS).[36]
- The Winter Releases '97 demo disc containing the MediEvil Rolling Demo is also given out at ECTS.
- December:
1998
- January:
- Joypad CD Vol.4 - Les musiques de MediEvil is released in France with issue 71 of Joypad magazine.[38]
- January 9:
- MediEvil is classified as a PG game by the Australian Classification Board.[39]
- April 24:
- This was the deadline for discounted registration for the Electronic Entertainment Expo 1998.[40]
- May 28:
- SCEA publish a press release about MediEvil in North America, announcing the game's October release date.[41]
- May 28 - May 30:
- Sony throw an invite-only party on Friday 29th May at 7:30 PM, located at 311 Marietta Street.[43]
- June:
- PlayStation Underground Volume 2.2 is sent out to PSU subscribers. Disc 1 contains a video interview with Chris Sorrell and Jason Wilson.[44]
- August 8:
- MediEvil is classified as a game suitable for children aged 12 or above by the German Unterhaltungssoftware Selbstkontrolle.[45]
- September:
- PlayStation Underground Volume 2.3 is sent out to PSU subscribers. Disc 2 contains a release of the 0.32 demo of MediEvil.[46]
- A sequel to MediEvil is first considered at this time.[47]
- September 6 - September 9:
- A demo of MediEvil is playable at ECTS.[48][49]
- A demo disc featuring a MediEvil demo, and a MediEvil sticker kit for the PlayStation console are given away for free at ECTS.[50][51]
- September 23:
- September 25:
- Total Play issue 10 is published in France. A standalone demo version of MediEvil is bundled with it.[53]
- October 8:
- Chris Sorrell and Jason Wilson answer questions in the MediEvil Team On-line Interview on the official MediEvil website.[54]
- October 9:
- MediEvil is released in Europe.[55] It is the first European PlayStation title to launch with LibCrypt, a type of copy protection.[56] Certain releases of the game are also bundled with the Winter Releases '98 demo disc, which contains a demo of the game.
- October 19:
- The Funeral advert, created by TBWA Simons Palmer to promote MediEvil in the United Kingdom, is classified as suitable for viewing by people aged 15 or above by the British Board of Film Classification.[57]
- October 21:
- October 22:
- October 23:
- November:
- November 9:
- PlayStation Underground JamPack Winter '98 is released in stores across North America as a sampler for the PlayStation Underground CD magazine. It features a demo of MediEvil.[60]
- November 16:
- All entries into the MediEvil Hangman contest were to be received by this date.[63]
- November 19:
- SCEA and Pizza Hut announce a nationwide promotion. Customers who bought Pizza Hut Stuffed Crust Pizza had the opportunity to win a grand prize cash jackpot of $200,000 and a wide assortment of PlayStation prizes, including 100 PlayStation game consoles with Crash Bandicoot: WARPED, as well as 2,000 copies of PlayStation's most popular games, including MediEvil.[64]
- November 22:
- The nationwide promotion by SCEA and Pizza Hut begins. As part of this promotion, consumers were able to sample some PlayStation-exclusive titles when they received one of the 3.5 million PlayStation demo discs available through Pizza Hut, the largest number of discs ever manufactured by SCEA at the time.[64]
- November 23 - December 26:
- SCEA advertises the nationwide promotion with Pizza Hut using TV adverts and one million direct mail pieces.[65]
- December 3:
- The Toronto Star runs a PlayStation Giveaway, giving people who send in a postcard the chance to win a Sony PlayStation game console with Dual Shock controller, memory card, and three games: Crash Bandicoot: Warped, MediEvil, and Gran Turismo.[66]
- December 17:
- This was the cut-off date for the Toronto Star's PlayStation Giveaway.[66]
- December 24:
- The winner of Toronto Star's PlayStation Giveaway is announced on this day.[66]
1999
- February 26:
- The official PlayStation website begins stocking strategy guides in its online store, including MediEvil: The Official Strategy Guide.[60]
- June 17:
- July:
- Work begins on Common Tales, a joint research project of the National Film and Television School London, SCEE Cambridge Studio, and the Cambridge University Moving Image Studio as part of the Digital Studios. Common Tales is realised using the engine developed for MediEvil.[68]
- September 5 - September 7:
- MediEvil 2 is unveiled at the year's ECTS.[70][71]
- October:
- MediEvil is re-released as a Platinum title in Europe and Australia. The re-release includes a poster of MediEvil 2.[72]
- November 1:
- SCEE publishes a press release about MediEvil 2.[73]
- November 18:
- The MediEvil 2 website's domain name is registered.[74]
- December 15:
References
- ↑ 1.0 1.1 1.2 An audience with... Millennium in Edge, Issue 35, page(s) 22-26. Published August 1996 by Future Publishing.
- ↑ 2.0 2.1 CREATURE LABS LTD. overview on Find and update company information - GOV.UK. Retrieved November 30, 2022.
- ↑ "I started at the studio as a freelancer in the Millennium days in 1989/90. My first visit was at the London office above a pub in 1989/90 before opening the Millennium Cambridge office." — Jay Gunn on Facebook. Published January 12, 2017. Retrieved November 4, 2022.
- ↑ Sorcerers - Jason Riley on MediEvil Official EU Website (archived version).
- ↑ Sorcerers - Katie Lea on MediEvil Official EU Website (archived version).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 History of Sony Interactive Entertainment on Sony Interactive Entertainment Inc (archived version). Retrieved December 2, 2022.
- ↑ "Registered office changed on 09/11/93 from: hinchcliffe & co 141 whiteladies road clifton bristol avon BS8 2QB" — CREATURE LABS LTD. filing history on Find and update company information - GOV.UK. Retrieved November 30, 2022.
- ↑ Sorcerers - Chris Sorrell on MediEvil Official EU Website (archived version).
- ↑ 9.0 9.1 Business Development/North America on SCE Global Site (archived version). Retrieved April 21, 2023.
- ↑ Business Development/Japan on SCE Global Site (archived version). Retrieved April 21, 2023.
- ↑ Content / Interviews / Barnabas, Andrew (Crusaders) (00.00.1998) musician on BitFellas. Published January 21, 2007 (interview from Q1 1998). Retrieved November 9, 2022.
- ↑ 12.0 12.1 Business Development/Europe on SCE Global Site (archived version). Retrieved April 21, 2023.
- ↑ Sorcerers - Paul Donovan on MediEvil Official EU Website (archived version).
- ↑ 14.0 14.1 14.2 The Making of... MediEvil in Retro Gamer, Issue 49 (PDF file), page(s) 60-63. Published March 2008 by Imagine Publishing. Retrieved November 6, 2022.
- ↑ The Snowman in PlayStation Plus, Volume 1 Issue 3, page(s) 12. Published December 1995 by EMAP Images.
- ↑ SOFTWARE SLPS-00140 on [GARAGE] (archived version).
- ↑ セガサターン対応ソフトウェア(ライセンシー発売 on [セガハード大百科]. Retrieved December 3, 2022.
- ↑ MediEvil's Design History, 2:17.
- ↑ Sorcerers - Nina Kristensen on MediEvil Official EU Website (archived version).
- ↑ Sorcerers - Mike Philbin on MediEvil Official EU Website (archived version).
- ↑ 21.0 21.1 The Making of MediEvil.
- ↑ Sorcerers - Matt Johnson on MediEvil Official EU Website (archived version).
- ↑ Sorcerers - James Busby on MediEvil Official EU Website (archived version).
- ↑ CyberLife History on CyberLife and the Official Creatures Web Site (archived version). Retrieved November 6, 2022.
- ↑ Successful multi million selling AAA-games I have worked on. on Artificial Lens. Retrieved November 4, 2022.
- ↑ PLAYSTATION HISTORY on Absolute PlayStation. Retrieved May 2, 2023.
- ↑ PLAYSTATION™ GOES Underground™ on PlayStation - News (archived version). Published March 26, 1997.
- ↑ 28.0 28.1 E3 1997 in Atlanta - The E3 FAQ on www.e3.net (archived version). Retrieved November 6, 2022.
- ↑ GameFan Presents 1997 E3 in GameFan, Volume 5 Issue 8, page(s) 74-75. Published August 1997 by Metropolis Publications.
- ↑ E3 Preview MediEvil on PSX Nation (archived version). Published June 21, 1997.
- ↑ E3 PARTY LIST 1997 on www.e3.net (archived version). Retrieved November 6, 2022.
- ↑ EDGE interactive in Edge, Issue 46, page(s) 130. Published June 1997 by Future Publishing.
- ↑ Development on MediEvil 2 Official EU Website (archived version at Internet Archive Wayback Machine).
- ↑ 34.0 34.1 Jason Nisse, Sony spends £6m on research base on The Times. Published July 14, 1997.
- ↑ US release information on CyberLife and the Official Creatures Web Site (archived version). Retrieved November 6, 2022.
- ↑ Goring, Graham, ECTS - Lotta BBW's on uk.games.video.playstation. Published September 8, 1997.
- ↑ Preview: Medievil PlayStation in Hyper, Issue 50, page(s) 38. Published December 1997 by Next Publishing.
- ↑ Les musiques de Porsche Challenge et MediEvil in Joypad, Issue 71, page(s) 4. Published January 1998 by Hachette Disney Presse SNC.
- ↑ MEDIEVIL on Australian Classification Board. Published January 9, 1998.
- ↑ QUESTIONS ABOUT THE SHOW on E3.net (archived version).
- ↑ CHALLENGE THE POWERS OF DARKNESS IN THE GOTHIC WORLD OF MEDIEVIL™ on PlayStation - News (archived version). Published May 28, 1998.
- ↑ E3: MediEvil Movie on Next-Generation Online (archived version). Published May 28, 1998.
- ↑ GamePen E3 Party List 1998 on E3.net (archived version). Retrieved November 9, 2022.
- ↑ PlayStation Underground Volume 2 Issue 2 on PlayStation Demo Zone (archived version).
- ↑ MediEvil on Unterhaltungssoftware Selbstkontrolle. Published August 5, 1998.
- ↑ PlayStation Underground Volume 2 Issue 3 on PlayStation Demo Zone (archived version).
- ↑ MediEvil 2 Director Interviewed on GameSpot. Published December 15, 1999.
- ↑ "Sony Computer Entertainment Europe (Stand G700) will have its big Christmas 98 titles, including Crash Bandicoot 3, Spyro the Dragon, Tekken 3 and Medieval,[sic] the first title from its Cambridge development studio." — ECTS 98: SONY AND NINTENDO TO OUTLINE CHRISTMAS 98 AND 99 PLANS AS HUNDREDS OF NEW TITLES ARE SET FOR EUROPEAN DEBUT on ResponseSource. Published August 6, 1998. Retrieved July 11, 2021.
- ↑ "MediEvil was one of the Sony developed games that was on show in the main product areas." — IGN Staff, ECTS: Sony Displays The Lot on IGN. Published September 10, 1998.
- ↑ Graham, Goring, ECTS impressions on uk.games.video.playstation. Published September 8, 1998.
- ↑ J, Chris, The Slider Files - European Computer Trade Show 1998. on uk.games.video.playstation. Published September 10, 1998.
- ↑ Donovan, Paul, MediEvil review on uk.games.video.playstation. Published September 23, 1998. Retrieved April 25, 2023.
- ↑ Page 31 in Total Play, issue 9 (archived version at Internet Archive Wayback Machine).
- ↑ Chat on MediEvil Official EU Website (archived version).
- ↑ Welcome on MediEvil Official EU Website (archived version).
- ↑ "You obviously weren't around when MediEvil came out - that was the first game to have this kind of protection. It was very satisfying watching all the pirates get confused over that one." — Donovan, Paul, VRally2 'openness' on uk.games.video.playstation. Published July 8, 1999. Retrieved April 28, 2023.
- ↑ SONY PLAYSTATION - MEDIEVIL COMPUTER GAME - FUNERAL on British Board of Film Classification (archived version). Published October 19, 1998.
- ↑ Challenge the Powers of Darkness in the Gothic World of MediEvil in Business Wire. Published October 21, 1998.
- ↑ 59.0 59.1 Nelson, Randy & Perry, Douglass, MediEvil on IGN. Published October 22, 1998.
- ↑ 60.0 60.1 60.2 What's New on PlayStation (archived version).
- ↑ Fielder, Joe, PlayStation Reviews: MediEvil Review on GameSpot. Published October 23, 1998.
- ↑ MEDIEVIL - Review on Absolute PlayStation. Published November 1998. Retrieved November 29, 2022.
- ↑ MediEvil Contest on MediEvil Official US Website (archived version at Internet Archive Wayback Machine).
- ↑ 64.0 64.1 "Sony Computer Entertainment America and Pizza Hut announced today a nationwide promotion that teams up the world's largest pizza restaurant company with the world's best-selling videogame system." — SONY COMPUTER ENTERTAINMENT AMERICA AND PIZZA HUT® TEAM UP FOR THE "PIZZA-POWERED PLAYSTATION® GIVEAWAY" in PlayStation - News (archived version). Published November 19, 1998.
- ↑ "A TV-based Pizza Hut promo runs Nov. 23-Dec. 26, offering 3.5 million PlayStation sampler CDs with purchases of its stuffed crust pizza, plus a scratch-and-win contest gives customers a chance to win a $200,000 grand prize, with PlayStation consoles and games as secondary prizes. Sony buttresses the promo with one million direct mail pieces via Rapp Collins, Dallas, to lure its customers to Pizza Hut." — Elkin, Tobi, BIG PLAY in Adweek. Published September 7, 1998.
- ↑ 66.0 66.1 66.2 PlayStation Giveaway in Toronto Star. Published December 3, 1998.
- ↑ メディーバル 〜甦ったガロメアの勇者〜 (PS)の関連情報 on Famitsu. Retrieved December 2, 2022.
- ↑ Nitsche, Michael, Welcome on Common Tales. Published October 30, 2002. Retrieved May 25, 2021.
- ↑ MattMan, Playstation Game Reviews: Medievil on PSX Extreme (archived version). Published July 7, 1999.
- ↑ Sam Kennedy and James Mielke, Sony Announces Medievil 2 on GameStop. Published September 7, 1999.
- ↑ Douglass Perry, In case you missed it: Sony announces the successor to Medievil for a spring 2000 release. on IGN. Published September 10, 1999.
- ↑ Official UK PlayStation Magazine No. 50, page 27. Published by Future Publishing in October 1999.
- ↑ Press Release on MediEvil 2 Official EU Website (archived version at Internet Archive Wayback Machine).
- ↑ Medievil2.com Domain Report on Domain Tools. Retrieved December 2, 2022.
- ↑ MediEvil 2 Director Interviewed on GameSpot News (archived version). Published December 15, 1999.
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