Level looping
This glitch is widely used by speedrunners. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter or an area of the level which is should be completed to progress.
Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to a different location in the level. If you stand on an edge and use the inventory glitch, you are able to jump off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play.
If you close the inventory while you are falling, you will die instantly and be put back at the spot from which you jumped; however, if you hold and then close the inventory, you will not die. In fact, you will be teleported to the top of the level, where you will be able to use the directional buttons and the analog stick to move about whilst falling, as well as dashing, which is required for some loops to be performed successfully.
The initial fall until the teleportation at the top of the level lasts 13 seconds. From there, to reach a floor again takes another 13 seconds, completing a full level loop in 26 seconds.
Level looping is possible in any level where you can drop out of bounds. The levels where looping is normally used in speedrunning are the following:
- The Enchanted Earth
- Pools Of The Ancient Dead
- The Lake
- The Crystal Caves
- The Haunted Ruins
- The Ghost Ship
- The Time Device
Failing some level loops can result into Dan being stuck out of bounds, requiring the player to reset the level. Such loops are the one in Enchanted Earth, Haunted Ruins, and Ghost Ship.
If you stop moving or release the directional buttons or analog stick while falling, Dan will die.
Half loop
There's a version of the regular level looping which can be performed in half the time, 13 seconds instead of the usual 26 seconds. Performing it requires the exact same steps, the main difference is that Dan will reach the floor immediately after the initial fall instead of being teleported at the top of the level. Half loops are more difficult to perform than regular loops due to the high movement precision necessary to reach specific coordinates where the half loop happens.
Known half loops are in the following levels:
Looping tips
- Moving while falling using the directional buttons instead of the analog stick gives you higher precision and control.
- Initiating a level loop using the analog stick is easier than using the directional buttons.
- You can switch from analog stick to directional buttons while dashing. After a dash, you have about 1 second of time to release the analog stick and press the directional buttons without dying.
Level Loops in Details
In this section, you will find the details to perform the known level loops and half loops.
The Enchanted Earth
The Enchanted Earth loop is a fairly difficult loop in MediEvil (1998). It requires practice and getting-used-to to perform it consistently.
To perform this loop, you must reach the second platform on the trees that lead to the |dragon bird.
Once you're in front of the platform, there are multiple ways to perform this loop, which can also be a half loop if done properly.
Method 1 (Easier)
- Jump on the platform, and using side steps (
+ direction)) align yourself past the right pillar of the platform, at the very edge.
- Holding the club, pay attention to the clouds on the right of the platform. You will reach a bigger cloud. Wait for the tip of the club to touch it.
- Perform the inventory glitch to drop forward, off the platform, without dashing.
- Close the inventory when you see the chests of gold, while holding Right (
).
- Dan will eventually disappear from the screen while falling. When he reappears, quickly switch direction to Up-Right (
+
).
- If done properly, the screen will go entirely black and the UI will disappear. The music will also stop playing, and shortly after you will see the loading screen. You've performed a half loop!
Method 2 (Hard, but 7 seconds faster)
- Jump on the platform and wait until the platform covers good amount of the right cloud.
- Perform the inventory glitch to drop forward (
) while dashing, off the platform. Close the inventory quickly.
- Hold Up-Right (
+
) and count to 6 (if you are speedrunning, use your timer for more precision).
- Switch direction to Right (
). If done properly, you should land exactly 11 seconds after dropping from the platform.
The Ghost Ship
The level loop in The Ghost Ship is the only loop that does not require the inventory glitch. The reason for this exception is that the invisible death plane that normally is in a level outside of the map bounds, extends only briefly past the ship's sides. Jumping outside of the ship in a specific allows you to get past this plane and safely avoid the death plane.
Follow the instructions below to perform the loop:
- At the start of the level, run past the few pirate crew members and over the railing. Aim for the second hatch from the top row.
- Jump over the railing again, outside of the ship and immediately hold Right and Down (
+
).
- Dan will start falling and spinning. Holding the club, pay attention its tip until it is perpendicular to the bottom of your screen.
- When the club is aligned, switch direction and hold Right (
).
- If done correctly, you should land where the Ghost Ship Captain would normally be, and from there touch the bowsprit, where the invisible level exit is.
If you switched direction too early or too late, you can adjust it by using the directional pad. If you land on the sides of the ship, you have performed the loop incorrectly and the only way to try again is to quit the level and restart.
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