MediEvil Rolling Demo/Enemies: Difference between revisions

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This is a list of '''enemies''' found in the ''[[MediEvil Rolling Demo]]'' sorted by the levels they appear in.
This is a list of all '''enemies''' found in the ''[[MediEvil Rolling Demo]]'' sorted by the levels they appear in.


Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals.
Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals.
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Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.
Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.
==[[MediEvil Rolling Demo/The Graveyard|The Graveyard]]==
==Playable levels==
===[[MediEvil Rolling Demo/The Graveyard|The Graveyard]]===
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
|name=[[Zombie|Zombie (Type A)]]
|name=[[Zombie|Zombie (Type A)]]
Line 35: Line 36:
|score=200
|score=200
}}
}}
==[[The Coffin Vaults]]==
===[[The Desecrated Church]]===
This level is not playable in the ''MediEvil Rolling Demo'' and its textures do not indicate the presence of any enemies in the level.
==[[Cemetery Hill]]==
This level is not playable in the ''MediEvil Rolling Demo''. However, the textures found in the demo indicate the presence of flying [[Shadow Demon]]s in the level.
==[[The Desecrated Church]]==
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Imp.png
|image=MediEvilRollingDemo-Imp.png
Line 49: Line 46:
|address=800b8c58
|address=800b8c58
}}
}}
===Boss===
====Boss====
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-SGD.png
|image=MediEvilRollingDemo-SGD.png
Line 60: Line 57:
|address=DC::8001b8b
|address=DC::8001b8b
}}
}}
 
===[[The Scarecrow Fields]]===
==[[The Scarecrow Fields]]==
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Crows.png
|image=MediEvilRollingDemo-Crows.png
Line 94: Line 90:
|dmgTable={{RollingDemoEnemyDamageTable|longbow=900}}
|dmgTable={{RollingDemoEnemyDamageTable|longbow=900}}
}}
}}
==[[The Fields of Dust]]==
===[[The Ant Caves]]===
This level is not playable in the ''MediEvil Rolling Demo'' and its textures do not indicate the presence of any enemies in the level.
==[[The Ant Caves]]==
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Bat.png
|image=MediEvilRollingDemo-Bat.png
Line 127: Line 121:
|address=AC::8001b58c
|address=AC::8001b58c
}}
}}
===Boss===
====Boss====
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-AntQueen.png
|image=MediEvilRollingDemo-AntQueen.png
Line 138: Line 132:
|address=AC::8001b678
|address=AC::8001b678
}}
}}
==[[The Crystal Caves]]==
==Unplayable levels==
This level is not playable in the ''MediEvil Rolling Demo''. However, its WAD, VLO and overlay are included so a list of enemies present in the level can be reconstructed.
===[[The Coffin Vaults]]===
The texture file for this level does not indicate the presence of any enemies in the level.
===[[Cemetery Hill]]===
The textures found in the demo indicate the presence of flying [[Shadow Demon]]s in the level.
===[[The Fields of Dust]]===
This level's texture file does not indicate the presence of any enemies in the level.
===[[The Crystal Caves]]===
Despite the level not being playable, several enemies can be identified from its files.
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Bat.png
|image=MediEvilRollingDemo-Bat.png

Revision as of 23:00, 20 June 2022

This is a list of all enemies found in the MediEvil Rolling Demo sorted by the levels they appear in.

Much like enemies in the final game version, each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types. Damage dealt is also not taken into account when enemies fight Sir Dan, as each successful enemy attack robs Dan of an Energy Bone regardless of the amount of damage it deals.

The formula for dealing damage in the MediEvil Rolling Demo is as follows:
((Attacker's Sharpness * Defender's Weakness to Sharpness) + (Attacker's Weight * Defender's Weakness to Weight) + (Attacker's Fire * Defender's Weakness to Fire) + (Attacker's Magic * Defender's Weakness to Magic) >> 2) * 25

For example, if Dan uses a Small Sword (Sharpness 2, Weight 2, Fire 0, Magic 0) to attack a Headless Zombie (Sharpness 4, Weight 4, Fire 4, Magic 4), the formula will be:
((2 * 4) + (2 * 4) + (0 * 4) + (0 * 4) >> 2) * 25

Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.

Playable levels

The Graveyard

MediEvilRollingDemo-Zombie1.png
Zombie (Type A)
Entity
Zombie1 (800b6dbc)
Health Score
400 HP 100 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
MediEvilRollingDemo-Zombie2.png
Zombie (Type B)
Entity
Zombie2 (800b6edc)
Health Score
400 HP 125 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
MediEvilRollingDemo-HeadlessZombie.png
Headless Zombie
Entity
Headless1 (800b83c4)
Health Score
400 HP 175 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
MediEvilRollingDemo-Wolf.png
Graveyard Wolf
Entity
Wolf1 (800b8200)
Health Score
400 HP 200 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

The Desecrated Church

MediEvilRollingDemo-Imp.png
Imp
Entity
Imp (800b8c58)
Health Score
400 HP 125 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

Boss

MediEvilRollingDemo-SGD.png
Stained Glass Demon
Entity
S.G.D. (DC::8001b8b)
Health Score
3200 HP 1000 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

The Scarecrow Fields

MediEvilRollingDemo-Crows.png
Crow
Entity
SfCrow (SF::8001a028)
Health Score
100 HP 75 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 8 Fire 4 Magic 4
Template:RollingDemoEnemyDamageTable/4-8-4-4
MediEvilRollingDemo-Wickerman.png
Wickerman
Entity
SfWickerman (SF::8001a278)
Health Score
400 HP 100 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
MediEvilRollingDemo-Scarecrow.png
Scarecrow
Entity
SfScarecrow (SF::80019f54)
Health Score
400 HP 200 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 16 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

The Ant Caves

MediEvilRollingDemo-Bat.png
Bat
Entity
Bat (800b943c)
Health Score
100 HP 100 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
MediEvilRollingDemo-Larva.png
Ant Larva
Entity
AntLarvae (AC::8001b8cc)
Health Score
300 HP 100 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
MediEvilRollingDemo-Ant.png
Ant
Entity
Ant (AC::8001b58c)
Health Score
600 HP 300 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

Boss

MediEvilRollingDemo-AntQueen.png
Ant Queen
Entity
QueenAnt (AC::8001b678)
Health Score
2500 HP 1500 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

Unplayable levels

The Coffin Vaults

The texture file for this level does not indicate the presence of any enemies in the level.

Cemetery Hill

The textures found in the demo indicate the presence of flying Shadow Demons in the level.

The Fields of Dust

This level's texture file does not indicate the presence of any enemies in the level.

The Crystal Caves

Despite the level not being playable, several enemies can be identified from its files.

MediEvilRollingDemo-Bat.png
Bat
Entity
Bat (800b943c)
Health Score
100 HP 100 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
MediEvilRollingDemo-ScoutDemon.png
Shadow Demon
Entity
ScoutDemon (CC::8001b760)
Health Score
400 HP 300 points
Damage Dealt
Sharpness 4 Weight 4 Fire 4 Magic 4
Damage Received
Sharpness 4 Weight 4 Fire 4 Magic 4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.