Enemies in the MediEvil Rolling Demo

This page is about enemies found in the MediEvil Rolling Demo.

Combat

Much like enemies in the final game version, each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types. Damage dealt is also not taken into account when enemies fight Sir Dan, as each successful enemy attack robs Dan of an Energy Bone regardless of the amount of damage it deals.

The formula for dealing damage in the MediEvil Rolling Demo is as follows:
((Attacker's Sharpness * Defender's Weakness to Sharpness) + (Attacker's Weight * Defender's Weakness to Weight) + (Attacker's Fire * Defender's Weakness to Fire) + (Attacker's Magic * Defender's Weakness to Magic) >> 2) * 25

For example, if Dan uses a Small Sword (  2,   2,   0,   0) to attack a Headless Zombie (  4,   4,   4,   4), the formula will be:
((2 * 4) + (2 * 4) + (0 * 4) + (0 * 4) >> 2) * 25

Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.

Enemies in playable levels

The Graveyard

 
Zombie (Type A)
Entity
Zombie1 (800b6dbc)
Health Score
400 HP 100 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Zombie (Type B)
Entity
Zombie2 (800b6edc)
Health Score
400 HP 125 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Headless Zombie
Entity
Headless1 (800b83c4)
Health Score
400 HP 175 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Graveyard Wolf
Entity
Wolf1 (800b8200)
Health Score
400 HP 200 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

The Desecrated Church

 
Imp
Entity
Imp (800b8c58)
Health Score
400 HP 125 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

Boss

 
Stained Glass Demon
Entity
S.G.D. (DC::8001b8b)
Health Score
3200 HP 1000 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

The Scarecrow Fields

 
Crow
Entity
SfCrow (SF::8001a028)
Health Score
100 HP 75 points
Damage Dealt
  4   4   4   4
Damage Received
  4   8   4   4
Template:RollingDemoEnemyDamageTable/4-8-4-4
 
Wickerman
Entity
SfWickerman (SF::8001a278)
Health Score
400 HP 100 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Scarecrow
Entity
SfScarecrow (SF::80019f54)
Health Score
400 HP 200 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   16   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

The Ant Caves

 
Bat
Entity
Bat (800b943c)
Health Score
100 HP 100 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Ant Larva
Entity
AntLarvae (AC::8001b8cc)
Health Score
300 HP 100 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Ant
Entity
Ant (AC::8001b58c)
Health Score
600 HP 300 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

Boss

 
Ant Queen
Entity
QueenAnt (AC::8001b678)
Health Score
2500 HP 1500 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

Enemies in unplayable levels

The Coffin Vaults

The texture file for this level does not indicate the presence of any enemies in the level.

Cemetery Hill

The textures found in the demo indicate the presence of flying Shadow Demons in the level.

The Fields of Dust

This level's texture file does not indicate the presence of any enemies in the level.

The Crystal Caves

Despite the level not being playable, several enemies can be identified from its files.

 
Bat
Entity
Bat (800b943c)
Health Score
100 HP 100 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Shadow Demon
Entity
ScoutDemon (CC::8001b760)
Health Score
400 HP 300 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

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