2AV
2AV | ||
---|---|---|
AKA | Dan's Crypt | |
Length | 0:45 | |
Preceded by | IntroAV | |
Followed by | 3AV |
2AV is the third FMV in MediEvil. It plays before the beginning of Dan's Crypt.
Book of Gallowmere
Friendlies
Enemies
Bosses
Summary
While Zarok the Sorcerer continues resurrecting the dead for his evil purpose, an ancient warrior begins to stir within his crypt. As the life-giving energy seeps into his bones and shakes him awake, he remembers the inglorious final moments of his life.
A hundred years ago, he stood at the forefront of Gallowmere's militia and charged into battle against Zarok himself. From atop his throne, the sly sorcerer ordered his troops to fire. Unfortunately for the warrior, he was struck in the eye by the very first arrow and died instantly.
He sits up from his slab and removes the cobweb from his eyeless eye socket. He smiles, knowing this is his chance to set things right. Sir Daniel Fortesque can finally live up to his legend. And so, his journey begins...
Behind the scenes
Development
MediEvil (1998 original)
This is the only FMV with spoken dialogue in the game. This necessitated different audio tracks for each language version.
In real life
Historically, bows would not have been shot in volleys as this would not have been effective. The idea of shooting in volleys arose due to the use of firearms. Similarly, a command to "fire" a bow would not have been issued by a commander as this was specifically used for firearms as well.[1][2]
Version specific differences
MediEvil (1999 Japanese original)
The cutscene was altered for the Japanese release in several ways. Transitional frames between scenes were removed, favouring hard cuts when changing scenes instead.
Original version | Japanese version |
---|---|
Sir Dan was given a helmet in order to make him appear more heroic.[3] His right eye was also given an iris, giving it a more cute look. The lighting in the crypt was also made brighter in some scenes, and some background elements, such as the bed Dan's lying on, were removed.
Original version | Japanese version |
---|---|
Zarok and Sir Dan, who previously only had four fingers, were given an extra digit. In Japan, the number four can be pronounced the same way as the word for death (shi), making it an unlucky number. This is the likely reason for the change.
Original version | Japanese version |
---|---|
Original version | Japanese version |
---|---|
File versions
MediEvil (1998 original)
The FMV file is 2AV.STR on disc.
Version | File date | Size | MD5 | SHA-1 |
---|---|---|---|---|
ECTS Pre-Alpha | 1997-06-17 | 13,484,032 | F32881489288D2C376E83957244A691B | F59B912F710052FB38D14332CF5C0439415DE738 |
English Master | 1998-07-08 | D40078C29F54A2C187EBF6C4DBD5821C | 2A7AAB0B906D9905F8CC7A86C7F35D128B863BC1 | |
French Master | 1998-07-09 | 88259DB0A223C67644F37E3932568E45 | B71B9E819B5D398C672910115663361218314426 | |
German Master | D5DE54C10B0556A4A8382F017A0C14F8 | 1688812C128B603735B6306BF29ED48E87E00E69 | ||
Italian Master | 68FEAE303AF676A68F8C7AC4E4C5EFE2 | 78025CBBC3D28CB6F9E5FDB59D1A8B95DEDFF5B6 | ||
Spanish Master | BDA13C5E00E4A9C3A9032F069CC1E581 | 0942DB852BDE3EA5925532304D9E6D59E7B6882F | ||
Japanese Master | 1999-03-04 | B1F68D568F24A8BC43D1921F1327293D | 9D1095CCA20C36E76792C4998201A61AED886703 |
Gallery
MediEvil (1998 original)
ECTS Pre-Alpha version.
French version.
German version.
Italian version.
Spanish version.
Japanese version.
References
- ↑ Walter, Another Historical Pet Peeve--Archery and Hollywood on Mass Historia. Published June 12, 2006. Retrieved December 7, 2024.
- ↑ Valkine, In movies, oftentimes a command given to archers is “fire!” I saw somewhere that the command wasn’t actually the word “fire”. What would someone say in order to command an group of archers to shoot arrows at a target? on r/AskHistorians. Published January 30, 2018. Retrieved December 7, 2024.
- ↑ "For Medievil there was a worry in Japan that Dan's skeletal head might be seen as a bad spirit and not a 'hero.' Japan is still quite a spiritual country and things we simply take at face value (no pun intended) can be interpreted in a very different way in different cultures - a skull being no exception. So for gameplay it was decided to hide Dan's face behind a mask!" — Jason Wilson, MediEvil developers - Q&A; on MediEvil Boards. Published December 25, 2012.
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