Dan's Crypt (MediEvil: Resurrection): Difference between revisions
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As Dan (with the trapped genie [[Al-Zalam]] in tow) rises from his dais, he will be addressed by the snarky [[Information Gargoyle]]. The gargoyle doesn't think Dan will succeed in his new mission. Time to prove him wrong! | As Dan (with the trapped genie [[Al-Zalam]] in tow) rises from his dais, he will be addressed by the snarky [[Information Gargoyle]]. The gargoyle doesn't think Dan will succeed in his new mission. Time to prove him wrong! | ||
Make your way into the main hall where you can familiarise yourself with the controls and game mechanics by reading the surrounding [[books]]. At the far end of the hall is a locked gate that will require a [[Rune Stone]] to unlock. Once you are done reading, enter the room on the left. Grab the [[Life Bottle]] in-between the rooms to extend Dan's longevity. | Make your way into the main hall where you can familiarise yourself with the controls and game mechanics by reading the surrounding [[books]]. At the far end of the hall is a locked gate that will require a [[Rune Stone]] to unlock. Once you are done reading, enter the room on the left. Grab the [[Life Bottle]] in-between the rooms to extend Dan's longevity by 100. | ||
This room is Dan's study. As progress is made in the adventure, the various books in the study will be filled with information about [[An Adventurer's Guide to Monsters|enemies]], [[Relics and Artifacts|artifacts]] and [[Dan's private journal|Dan's personal thoughts]]. Head out and into the room opposite. Grab the [[Wooden Sword]] in between the main hall and the room. | This room is Dan's study. As progress is made in the adventure, the various books in the study will be filled with information about [[An Adventurer's Guide to Monsters|enemies]], [[Relics and Artifacts|artifacts]] and [[Dan's private journal|Dan's personal thoughts]]. Head out and into the room opposite. Grab the [[Wooden Sword]] in between the main hall and the room. | ||
This is the training room. The books along the walls detail all combos that a weapon can perform, but they can only be read after the specific weapon has been obtained. The dummies in the room can be used to practice said combos. Further in is a room with a stream of lava. Jump over the lava and collect the [[treasure chest]] and [[Time Rune]]. It will be important to return here later once a certain [[Dragon Armour|fire-resistant | This is the training room. The books along the walls detail all combos that a weapon can perform, but they can only be read after the specific weapon has been obtained. The dummies in the room can be used to practice said combos. Further in is a room with a stream of lava. Jump over the lava and collect the [[treasure chest]] and [[Time Rune]]. It will be important to return here later once a certain [[Dragon Armour|fire-resistant artefact]] has been obtained. | ||
Return to the main hall. Note the off-colour wall near the exit—Dan cannot do anything with it quite yet, but will be able to do so soon enough. Head for the gate to place the Rune into the begging hand. Speak with the gargoyle near the exit, then run toward [[Zarok]]'s magic slime to complete the area. | Return to the main hall. Note the off-colour wall near the exit—Dan cannot do anything with it quite yet, but will be able to do so soon enough. Head for the gate to place the Rune into the begging hand. Speak with the gargoyle near the exit, then run toward [[Zarok]]'s magic slime to complete the area. |
Revision as of 01:26, 26 October 2022
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Dan's Crypt is the introductory field level in MediEvil: Resurrection.
Here, the player will be introduced to Sir Daniel Fortesque and will be given an opportunity to familiarise themselves with the land of Gallowmere and moving the newly-revived knight around the field.
General walkthrough
As Dan (with the trapped genie Al-Zalam in tow) rises from his dais, he will be addressed by the snarky Information Gargoyle. The gargoyle doesn't think Dan will succeed in his new mission. Time to prove him wrong!
Make your way into the main hall where you can familiarise yourself with the controls and game mechanics by reading the surrounding books. At the far end of the hall is a locked gate that will require a Rune Stone to unlock. Once you are done reading, enter the room on the left. Grab the Life Bottle in-between the rooms to extend Dan's longevity by 100.
This room is Dan's study. As progress is made in the adventure, the various books in the study will be filled with information about enemies, artifacts and Dan's personal thoughts. Head out and into the room opposite. Grab the Wooden Sword in between the main hall and the room.
This is the training room. The books along the walls detail all combos that a weapon can perform, but they can only be read after the specific weapon has been obtained. The dummies in the room can be used to practice said combos. Further in is a room with a stream of lava. Jump over the lava and collect the treasure chest and Time Rune. It will be important to return here later once a certain fire-resistant artefact has been obtained.
Return to the main hall. Note the off-colour wall near the exit—Dan cannot do anything with it quite yet, but will be able to do so soon enough. Head for the gate to place the Rune into the begging hand. Speak with the gargoyle near the exit, then run toward Zarok's magic slime to complete the area.
Return runs
After obtaining the Spade in Return to the Graveyard, and either a Club or the War Hammer, Dan can return to smash the off-colour wall near the crypt exit. This will reveal an extra room with a hidden mummy. Beat it to fill the Chalice of Souls for the area. Use the spade to dig the chalice out from under the soft soil.
Later, once the Dragon Armour has been obtained by defeating the Mean Old Dragon on Dragon Island, return to the crypt again. Make your way to the room with the lava stream and jump right in. Go right and pick up the Chicken Drumsticks.
Dan's private journal entry
I'M DEAD...!
The darndest thing happened: one moment I'm at the Battle of Gallowmere giving the order to charge, then BAM! A blinding pain in the old peeper, and sink me if I don't wake up on the least comfortable bed I ever lay on. Turns out I'm dead! Bit of a blow to my plan to forge a career as a great warrior, really.
Met the most irritating fellow. 'Al-Zalam' is his name. Think he might be foreign. He claims to be a powerful genie, but he's shown scant sign of any magical powers to date. Apparently for the last century he's been using my ocular cavity as some sort of flop-house. Anyway it turns out that the Sorcerer Zarok is back, raising the dead and possessing the living, and whatnot. He really is the most awful git.
Looked round the old tomb. I have to say whoever sorted the funeral out really did a first class job! Wish I'd been there for the send-off.
NOTE TO SELF: Update this journal regularly as and when stuff happens.
The Voodoo Witch's fortune
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