Ghost Ship

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    Revision as of 00:38, 14 July 2023 by DansFriend (talk | contribs) (16 revisions imported)
    "Onboard the Ghost Ship. How do ghosts tie their ships up at a dock? Surely the rope would slip between their ghostly fingers."
    Ghost Ship
    [[Image:|250px]]
    General information
    AKA Onboard the Ghost Ship
    Chalice Yes
    Boss(es) Pirate Captain
    Enemies Pirate Crew, Pirate Officers
    Chronological information
    Previous level Haunted Ruins
    Next level Zarok's Lair
    Location on Land Map
      Zarok's Lair  
     
     
    Sir Daniel Fortesque
    Haunted Ruins
       

    The Ghost Ship is the seventeenth level of MediEvil: Resurrection.

    Fortune

    "De mists are clearing nicely………..tank you mists!
    Oh yeh m'see a tall ship.
    You've hit de jackpot wid dis one - I tink it's a CRUISE! But wait this ship aint NORMAL!
    it rollin an' pitchin like on a wind-whipped sea but it's flying across de SKY!?
    Ahh that view is spectacular man. But the crew, well they is a bunch of nasty rudeboys.
    They don't like YOU one likkle bit…… gonna string ya up like a dog.
    See Now dat's juss de kinda ting they don't mention in de brochures."
    The Vodoo Witch

    Dan's Private Journal entry

    SEASICK CRUISE

    Am on the Ghost Ship and feeling slightly apprehensive. The Fortesques were never known for their sea legs. (As evidenced by the chorus of wailing and nausea which filled the house every bath night).

    After getting a bit lost in the bilges, I finally found a handily aimed cannon the size of a shire horse afte a hay-eating competition. Luckily, there were gunpowder kegs liberally dotted about the ship. And only several dozen plaited poltroons in my way. It was the work of a moment for me to collect all the kegs, stuff them into the cannon and launch myself skywards. Thus it was that I was able to fly over the barricades and into the Captain's quarters like an avenging silver streak. ....... of un-aerodynbamic scrap metal. One of these days I must learn how to fall from a great height.

    The Pirate Captain talked a good fight (largely on the subject of what he'd do with various internal organs of mine when he got hold of me - clearly not realising it is many years since I had any). But I snuffed him out with a few well aimed cannon balls then set a course for Zarok's Lair. I hope! This armour plays havoc with navigational equipment. I think it has its own magnetic field.

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