Ghost Ship

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"Onboard the Ghost Ship - How do ghosts tie their ship up at the docks? Surely the rope would slip between their ghostly fingers."
Ghost Ship
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General information
AKA Onboard the Ghost Ship
Chalice Yes
Boss(es) Pirate Captain
Enemies Pirate Crew, Pirate Officers
Chronological information
Previous level Haunted Ruins
Next level Zarok's Lair
Location on Land Map
  Zarok's Lair  
 
 
Sir Daniel Fortesque
Haunted Ruins
   

The Ghost Ship is the seventeenth level of MediEvil: Resurrection.

Dan's Private Journal entry

SEASICK CRUISE

Am on the Ghost Ship and feeling slightly apprehensive. The Fortesques were never known for their sea legs. (As evidenced by the chorus of wailing and nausea which filled the house every bath night).

After getting a bit lost in the bilges, I finally found a handily aimed cannon the size of a shire horse afte a hay-eating competition. Luckily, there were gunpowder kegs liberally dotted about the ship. And only several dozen plaited poltroons in my way. It was the work of a moment for me to collect all the kegs, stuff them into the cannon and launch myself skywards. Thus it was that I was able to fly over the barricades and into the Captain's quarters like an avenging silver streak. ....... of un-aerodynbamic scrap metal. One of these days I must learn how to fall from a great height.

The Pirate Captain talked a good fight (largely on the subject of what he'd do with various internal organs of mine when he got hold of me - clearly not realising it is many years since I had any). But I snuffed him out with a few well aimed cannon balls then set a course for Zarok's Lair. I hope! This armour plays havoc with navigational equipment. I think it has its own magnetic field. Template:Tabview end

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