Iron Slugger (level): Difference between revisions

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|plevel = [[Dankenstein]]
|plevel = [[Dankenstein]]
|nlevel = [[Wulfrum Hall]]}}
|nlevel = [[Wulfrum Hall]]}}
'''Iron Slugger''' is a level and third boss fight in ''[[MediEvil 2]]''. It is considered a part of the [[Dankenstein]] level.  
'''Iron Slugger''' is a level and third boss fight in ''[[MediEvil 2]]''. It is considered a part of the [[Dankenstein]] level.


==Books==
==Books==
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High and low "gut busting" hook {{Button|T}} or {{Button|C}}.
High and low "gut busting" hook {{Button|T}} or {{Button|C}}.


A block can be broken with a "jaw-buster" uppercut, {{R2}} and {{SB}} or, "an overhead chop", {{Button|R1}} and {{Button|S}}.
A block can be broken with a "jaw-buster" uppercut, {{Button|R2}} and {{Button|S}} or, "an overhead chop", {{Button|R1}} and {{Button|S}}.


Though generally frowned upon, for a crunching headbutt press {{Button|S}} and {{Button|X}} together.
Though generally frowned upon, for a crunching headbutt press {{Button|S}} and {{Button|X}} together.

Revision as of 18:08, 10 July 2014

Iron Slugger
[[Image:File:Iron Slugger.png|250px]]
General information
AKA Dankenstein Boxing
Chalice No
Boss(es) Iron Slugger
Enemies Imps
Chronological information
Previous level Dankenstein
Next level Wulfrum Hall

Iron Slugger is a level and third boss fight in MediEvil 2. It is considered a part of the Dankenstein level.

Books

Main article: MediEvil 2 books
Book 1 - The Noble Art of Pugilism

The noble art of pugilism as refined by the Marquis of Queensway. High and low "knuckle bruising" jab using Square button or X button.

High and low "gut busting" hook Triangle button or Circle button.

A block can be broken with a "jaw-buster" uppercut, R2 button and Square button or, "an overhead chop", R1 button and Square button.

Though generally frowned upon, for a crunching headbutt press Square button and X button together.

For those of a cowardly nature, blocks can be performed R1 button, high, or R2 button, low.

Press L1 button to cycle through a selection of camera views.