MediEvil: Resurrection: Difference between revisions
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==Differences from ''MediEvil''== | ==Differences from ''MediEvil''== | ||
It features some alterations to the original storyline, such as the | It features some alterations to the original storyline, such as the Anubis Stone sub-plot. Many things such as level design and characters were changed drastically, and some levels were removed altogether. New levels and characters were also added, and the game was given a much more comical, cartoon-like style as opposed to the Gothic horror-comedy of the original. Also, half of the soundtrack is completely different and, unlike in the original game, there is no alternate ending; Dan still goes to the Hall of Heroes regardless of whether he collects all of the chalices. | ||
==Gameplay== | ==Gameplay== | ||
{{See also|MediEvil#Gameplay|l1=Gameplay in MediEvil}} | {{See also|MediEvil#Gameplay|l1=Gameplay in MediEvil}} |
Revision as of 13:51, 11 March 2013
MediEvil: Resurrection | ||
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[[Image:<tabber>
PAL=
File:MediEvilResurrectionPSP1183 f.jpg|250px]] | ||
Tagline(s) | The realm of Gallowmere needs a hero. | |
Platform(s) | PlayStation Portable, PlayStation Network | |
Ratings | ESRB: Teen PEGI: 7+ OFLC: G8+ | |
Mode(s) | Single-player, multiplayer |
MediEvil: Resurrection is the latest installment in the MediEvil series. It is a reimagining of the original MediEvil. It was released as a launch title for the PSP on September 1 2005, in Europe and on September 13 2005, in the United States. The game was released as a platinum title in Europe on June 2 2006. It was made available for download from the PS Store in Europe on May 29 2008, and in the United States on June 26 2008.
Differences from MediEvil
It features some alterations to the original storyline, such as the Anubis Stone sub-plot. Many things such as level design and characters were changed drastically, and some levels were removed altogether. New levels and characters were also added, and the game was given a much more comical, cartoon-like style as opposed to the Gothic horror-comedy of the original. Also, half of the soundtrack is completely different and, unlike in the original game, there is no alternate ending; Dan still goes to the Hall of Heroes regardless of whether he collects all of the chalices.
Gameplay
Gameplay is similar to that of the original game. Dan can utilise a variety of weapons, including melee weapons such as swords and axes and ranged weapons like throwing daggers and crossbows. If Dan defeats enough enemies to collect the Chalice of Souls hidden throughout each level, he will be able to travel to the Hall of Heroes where a legendary hero will reward him with a new weapon or other helpful items. Dan possesses a single life bar throughout the game, which can be sustained by collecting Life Bottles throughout the game which can be replenished by energy vials and Life Fountains. The PSP version also includes some exclusive minigames which can also be played using local multiplayer.
Plot
Template:Spoilers The game starts out as a narrative, telling the player about the kingdom of Gallowmere, set in the 13th century. The game puts the player in control of Sir Daniel Fortesque: a brave (according to him) knight who, despite his tales of gallantry, was the first to die during the battle against the wizard Zarok; he was hit in the eye by an arrow in the first charge of a battle with Zarok's undead armies back in 1286.
One century later, in 1386, Zarok returns, casts a spell which curses an eternal night upon Gallowmere, robs the citizens in a nearby village of their souls and awakens his undead army. Sir Dan is then woken up by Al-Zalam, a genie who Zarok robbed of his powers and cursed to reside in Dan’s skull (which shall never be lifted until Zarok dies). Unable to go to the Hall of Heroes in death due to his failures in life, Sir Fortesque sets out from his crypt to exact his revenge upon Zarok, free Al-Zalam from his head and "prove himself a true hero" now that he has been given a second chance.
After finding a way out of the cemetery, Dan comes across Death. After talking, Death tells Dan about how to defeat Zarok. He must collect all four pieces of the Anubis Stone, an artefact that was used in the battle a century ago. The first piece is buried in the same cemetery where Death was encountered. The second piece is held by the Mayor of the Sleeping village, who gets captured by Zarok and his Boiler guards and is later released by Dan. He tells Dan to find the Shadow demon claw (used to wake up the Shadow demons). The third piece is in the possession of the witch of Punpking Gorge. She wants Dan to defeat Pumpking Serpernt. The last piece is in the castle of King Peregrin. Soon, after finding all four pieces, getting through the rest of Gallowmere and making his way to the entrance of Zarok's lair , Dan goes inside, where Zarok is waiting. There, Zarok sends out his regular minions, then his champion Lord Kardok, a zombie centaur wielding a bow. Once the minions and Kardok have been beaten, he sends out his fleet of Fazgul warriors and then states that they are all immune to mortal weapons. While doing this, Dan fixes the pieces of the Stone, then holds it up to the sky. This summons the souls belonging to the soldiers who fought in the war. Seeing that they are all ghosts, their weapons will affect Zarok's warriors, so they charge straight towards them and start fighting while Dan keeps his side alive by zapping them with some of the Stone’s energy.
After the Fazguls fall, Zarok has nothing else left to fight Dan with. Then, Zarok taunts Dan by asking him about creatures that slither. He soon finds out that snakes scare Dan, so he transforms into a giant cobra in a last ditch effort to defeat Dan. The two fight, with Dan ending up victorious. Zarok then melts into his normal form while admitting defeat.
Zarok states that if he is to fail, then all shall perish and Sir Dan will never leave his lair. He then emits a shockwave with the last amount of magic he has, which makes the lair cave in and the volcano that its built over starts melting everything in its path. Afterwards, a giant statue resembling himself falls on top of him.
Al-Zalam then finds out that he is finally free and powerful again, so he flies off. Dan tries to get away, but is soon trapped on a piece of debris, slowly getting eaten away by the lava. Luckily, Al-Zalam spots Dan, grabs his hand, and takes him back to his crypt while daylight returns and the stolen souls return to the people. Once inside, Al-Zalam drops Dan, the two wave goodbye and Dan returns to his eternal rest.
Dan then gets taken to the Hall of Heroes. When he arrives, the rest of the heroes have come to life and have prepared a feast, ready for Dan’s arrival. Once Dan sits down in the chair prepared for him, one of the heroes fills up a goblet with wine; Dan then unsuccessfully drinks it, shrugging his shoulders as the wine falls through his skeletal body and lands on the floor. His transparent statue then becomes solid, and the other heroes cheer and applaud him for finally having the courage to defeat Zarok once and for all. The game then returns to the narrative, which states the epilogue and also hints towards Zarok returning in a sequel (despite the fact that there’s a new villain in the already existing sequel, Lord Palethorn), and the credits roll. Template:SpoilerEnd
Development
Development of MediEvil: Resurrection began in June of 2003. Despite the success of the original game, the reimagining was not created by Chris Sorrell or the original PS1 team. Instead, Sorrell was instructed to work on a different Sony project, which became 24: The Game. In an interview with RetroGamer during the franchises tenth anniversary, Sorrell expressed disappointment with the changes done to the characters in the reimagining and the fact that he was not allowed to be involved with the game.
Dominic Cahalin was instead appointed as lead designer of the game. Mitch Phillips, who was the character animator and a texture artist for the previous two MediEvil games, was appointed as lead artist for Resurrection, and he was the only original core member to be directly involved with the game. According to producer Piers Jackson, the thrust of the design was to make the game completely different from the original. Jackson stated that everything had been created from scratch, and ideas that they thought worked well in the original were altered or repositioned to keep the game fresh, even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.
Characters
- Sir Daniel Fortesque - The captain of the guard who fell in the first wave of arrows at the Battle of Gallowmere. He was resurrected by Zarok 100 years later and has been given a chance in death to prove himself to be the hero he never was in life. He is voiced by Jason Wilson.
- Zarok the Sorcerer - Evil sorcerer who was once part of King Peregrine's retinue and was banished for meddling with the dead. Defeated at the battle of Gallowmere, he returned 100 years later to plague Gallowmere once again. He is voiced by Paul Darrow.
- Al-Zalam - A powerful Genie from the east whose powers were stripped by Zarok, now a bothersome squatter in Sir Dan's skull. He offers advice to Sir Dan and tries to pull off jokes when he gets the chance.
- Death - The Grim Reaper himself appears in the game. He is extremely frustrated with Zarok's raising the dead all over, making his job quite difficult. He is fond of Sir Dan and is sort of a father figure to him. He is voiced by Tom Baker in the English version of the game.
- Heroes - Canny Tim, Stanyer Iron Hewer, Bloodmonath Skull Cleaver, Woden the Mighty, Karl Sturnguard, Dirk Steadfast, Prince Ravenhooves the Archer, Imanzi Shongoma and Megwynne Stormbringer, all aid Dan in his quest by giving him their weapons and other useful items.
Cover art
<tabber> PAL (European)=
- Pictures GIA GPP GIASONGPP0044 2.jpg
Front and back cover.
- Medievil ressurection cover scanned by bjmcentral-d4pws90.jpg
Platinum cover.
|-| NTSC (American)=
- Medievil Resurrection COVER.jpg
Front and back cover.
- Mapofgallowmere.jpg
Inlay
</tabber>
Soundtrack
- Main article: MediEvil: Resurrection OST
The music in the soundtrack is split into two halves. The cues from the first half are largely reminiscent of a select number of cues from the original game (1 track from the second game was also used), with the addition of extra thematic elements to strengthen and tie them together. The other half of the music is totally original, and written exclusively for this iteration of the franchise. All the music was performed live. The orchestra consisted of around 80 players and was made up of members of the Prague Philharmonic and recorded in Prague on the Barrandov Recording Stage. In addition the score benefits from a 32 piece choir, also recorded in the same venue.
Tracklist
# | Track title | Composed by | Length |
---|---|---|---|
1 | "Welcome to Gallowmere" | Andrew Barnabas, Paul Arnold | 6:07 |
2 | "The Spell" | Andrew Barnabas, Paul Arnold | 4:37 |
3 | "Home of the Dead" | Andrew Barnabas, Paul Arnold | 6:32 |
4 | "A Fiery Confrontation" | Andrew Barnabas, Paul Arnold | 4:15 |
5 | "Comedy Corpses" | Andrew Barnabas, Paul Arnold | 2:21 |
6 | "Gallowmere Waltz" | Andrew Barnabas, Paul Arnold | 4:07 |
7 | "Hall of Heroes" | Andrew Barnabas, Paul Arnold | 2:15 |
8 | "Village of Madness" | Andrew Barnabas, Paul Arnold | 4:09 |
9 | "Hilltop Mausoleum" | Andrew Barnabas, Paul Arnold | 3:34 |
10 | "Scurvy Docks" | Andrew Barnabas, Paul Arnold | 2:16 |
11 | "George the Pumpkin" | Andrew Barnabas, Paul Arnold | 4:15 |
12 | "Wheat Demons" | Andrew Barnabas, Paul Arnold | 4:09 |
13 | "Zarok's Lair" | Andrew Barnabas, Paul Arnold | 1:49 |
14 | "A Hero Returns" | Andrew Barnabas, Paul Arnold | 3:36 |
15 | "End Titles" | Andrew Barnabas, Paul Arnold | 3:14 |
Gallery
Screenshots
- Screenie1.jpg
- Screenie2.jpg
- Image3.jpg
- Screenie4.jpg
- Image5.jpg
- Image6.jpg
- Image7.jpg
- Image8.jpg
- Image9.jpg
- Image10.jpg
- Image11.jpg
- Image14.jpg
Videos
- Video:Game Trailer
Game Trailer
- Video:E3 2005 Interview
E3 2005 Interview
Trivia
- The game was one of the very first to support the gamesharing feature.
- MediEvil: Resurrection is the first and only MediEvil game with a single ending.
References