Draft:MediEvil: Legends: Difference between revisions
historia>BeyonderGodOmnipotent (Adding categories) |
m (Removing images.) |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:''MediEvil: Legends''}}{{Infobox video game | {{DISPLAYTITLE:''MediEvil: Legends''}}{{Infobox video game | ||
|name = MediEvil: Legends | |name = MediEvil: Legends | ||
|image = | |image = | ||
|platforms = | |platforms = PlayStation Portable | ||
|release = Unreleased | |release = Unreleased | ||
|genre = Hack-and-slash | |genre = Hack-and-slash | ||
Line 11: | Line 11: | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{MediEvil series}} | |||
[[Category:Abertay University student games]] | |||
[[Category: |
Latest revision as of 14:02, 24 July 2023
|
MediEvil: Legends | ||
---|---|---|
Platform(s) | PlayStation Portable | |
Mode(s) | Single-player |
MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.
Gameplay
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]
References
- ↑ MediEvil Legends on Gearclank: James Dobson's Webspace.
|