Zarok's Lair (MediEvil: Resurrection): Difference between revisions
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{{DISPLAYTITLE:Zarok's Lair}}{{Tabview two tabs b|page1=Zarok's Lair | {{DISPLAYTITLE:Zarok's Lair}}{{Tabview two tabs b|page1=Zarok's Lair (MediEvil)|page2=Zarok's Lair (Resurrection)|text1=MediEvil|text2=MediEvil: Resurrection}}{{Quote|Zarok's Lair - Oooooh. Scary.}}{{Template:Infobox level | ||
|name = Zarok's Lair | |name = Zarok's Lair | ||
|image = [[File:Resurrection_-_Zarok's_Lair.png|300px]] | |image = [[File:Resurrection_-_Zarok's_Lair.png|300px]] |
Revision as of 20:29, 29 June 2015
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Zarok's Lair | ||
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[[Image:File:Resurrection - Zarok's Lair.png|250px]] | ||
General information | ||
Chalice | No | |
Boss(es) | Fazguls, Lord Kardok, Zarok Serpent | |
Enemies | Boiler Guards | |
Chronological information | ||
Previous level | Ghost Ship |
Location on Land Map | ||||
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Ghost Ship |
Zarok's Lair is MediEvil: Resurrection's eighteenth and final level.
Dan's Private Journal entry
THE FINAL ENCOUNTER
And so I came face to face with The Big Z. Inevitably, he was on a balcony - he's always loved a big entrance. Although I suppose, with the size of his outfits, he needs one.
But what's this? Oh, not the old "first ye shall fight ye my whatsisfaces and my doo-dads" nonsense. Why do evil villains ALWAYS do this? He wants me to fight Lord Kardok first. Okay, hoofs-for-hands. Let's get it on!
Lord Kardok, like the golems before him, is no more. Your powers were weak, old man. And so on.
An army of Fazguls now rise against me. I finally find a use for that Anubis Stone thing. Somewhat impressively, I use it to evoke my own undead army - the fallen heroes from the Battle of Gallowmere! I'm not ashamed to reveal that the sight of my old friends brought a tear to my eye. Or maybe it was the smell - I think some of my former comrades may have been "on the turn".
The Fazguls, too, are rendered unto dust. It's lucky I'm not asthmatic.
I know what's going to happen now. I just bet he turns himself into some kind of horrible monstrous form. I just hope it's not a snake. I can't stand snakes. Be a buffalo. Be a buffalo.
It's a snake.
I beat the giant snake! I beat the giant snake! Look, there's bits of it all over the place - it's like a clearance sale at a giant snake manufacturers… hang on. Zarok's back. He's turning into his humanoid form again… uh-oh.
Cool! A piece of masonry crushed him to death! I'll never say a bad word about cowboy builders again. What's more, Al-Zalam has now been freed from my skull. Now I know how migraine sufferers feel in those advertising parchments.
Well, that was spectacular. The whole place just collapsed. I only got out by the skin of my misaligned teeth. I must stop having these near-death experiences. The stress is bound to shorten one's lifespan. Hang on… there's a logic I've missed there somewhere… I'm undead… near-death… ohhh, never mind. Anyway. Fortress Cross-Dresser - along with its long-term inhabitant - is no more, and that's the main thing.
At last I can rest. How I have longed to return once more to that state of peaceful slumber called death. I have proved myself as a hero, and will hopefully be welcomed into the Hall of Heroes with the other great warriors of legend. Or at least not openly mocked.
The trouble is, I won't exactly be able to pop back and fill in a last journal entry to let you know either way, will I. Or will I? Well… There's only one way to find out. Template:Tabview end