MediEvil: Legends: Difference between revisions
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==Development== | ==Development== | ||
The game was developed using Sony's [[wikipedia:PhyreEngine|PhyreEngine]] by a team consisting of two programmers, two artists, and a producer.<ref name="legends"/> | The game was developed using Sony's [[wikipedia:PhyreEngine|PhyreEngine]] by a team consisting of two programmers, two artists, and a producer.<ref name="legends"/> | ||
==Gallery== | |||
<gallery> | |||
MediEvilLegends-Screenshot.jpg|Gameplay screenshot. | |||
</gallery> | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} |
Revision as of 03:17, 18 November 2024
MediEvil: Legends | |||
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Platform(s) | PlayStation Portable | ||
Release date(s) | Unreleased | ||
Genre(s) | Hack-and-slash | ||
Mode(s) | Single-player |
MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.
Gameplay
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]
Development
The game was developed using Sony's PhyreEngine by a team consisting of two programmers, two artists, and a producer.[1]
Gallery
References
- ↑ 1.0 1.1 MediEvil Legends on Gearclank: James Dobson's Webspace.
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