MediEvil: Defence o' the Damned: Difference between revisions

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    {{DISPLAYTITLE:MediEvil: Defence o' the Damned}}{{Tabview two tabs b|page1=MediEvil: Defence o' the Damned:PSP|text1=PSP|text2=PS3|page2=MediEvil:Defence o' the Damned:PS3|width1=40px|width2=40px}}{{Infobox video game
    {{Infobox video game
    |name = MediEvil: Defence o' the Damned
    |title = Defence o' the Damned
    |image = [[File:MediEvil Defence o' the Damned PS3|250px]]
    |image = MediEvil-DefenceOTheDamned-Poster.jpg
    |developer = Shakin' Bones
    |caption = Poster for the PlayStation 3 version.
    |platforms = PlayStation 3
    |developers = Shakin' Bones
    |release = Unreleased
    |platforms = PlayStation Portable (minis)<br>PlayStation 3 (PlayStation Move)
    |genre = Tower defense
    |releasedate = Unreleased
    |modes = Single-player}}  
    |genres = Tower defense
    '''''MediEvil: Defence o' the Damned''''' was one of the [http://gallowmere.wikia.com/wiki/Category:Game_Prototypes four game prototypes] developed by students of the University of Abertay Dundee. The game featured [http://gallowmere.wikia.com/wiki/Sir_Daniel Sir Daniel] defending [http://gallowmere.wikia.com/wiki/The_Sleeping_Village Gallows Town] from [http://gallowmere.wikia.com/wiki/Zombies zombies].<ref>http://bhavanv.com/home/2012/medievil-defence-o-the-damned/</ref>
    |modes = Single-player}}'''''MediEvil: Defence o' the Damned''''' was one of the four game prototypes developed by students of the University of Abertay Dundee. Two versions of the game were developed, one for the PlayStation Portable (PSP),<ref name="psp">{{cite web|site=Pierpasquale Curto – 3D Artist|title=Medievil PSP|url=http://piercurto.com/home/home/medievil-psp/|archivedurl=https://web.archive.org/web/0if_/http://piercurto.com/home/home/medievil-psp/|retrieved=May 16, 2021}}</ref> and one for the PlayStation 3 (PS3), which utilised the PlayStation Move controller.<ref>{{cite web|site=Abertay University|title=''MediEvil: Defence o’ the Damned''|url=https://www.abertay.ac.uk/discover/academic-schools/arts-media-computer-games/games/profile/?name=MediEvil+Defence+o%27+the+Damned|archivedurl=http://web.archive.org/web/0if_/https://www.abertay.ac.uk/discover/academic-schools/arts-media-computer-games/games/profile/?name=MediEvil+Defence+o%27+the+Damned|retrieved=May 16, 2021}}</ref>
    ==Gameplay==
    The game was a take on the tower defense genre. It featured [[Sir Daniel Fortesque]] defending [[Gallows Town]] from [[zombies]]. In both versions, Sir Dan stood at the top of a wall from which he defended the town. Dan could shoot bolts at the zombies with his [[crossbow]]. He could also shoot explosive barrels to take out several enemies at once. If zombies began scaling the wall, Dan could use his sword in a last ditch effort to dispatch them.
     
    ==Development==
    ===PSP version===
    Like the other student games, ''Defence o' the Damned'' was developed over ten weeks using Sony's [[wikipedia:PhyreEngine|PhyreEngine]]. The development team consisted of three artists, one programmer, and a producer.<ref name="psp"/>
    ===PS3 version===
    Sony reviewed all four ''MediEvil'' PSP prototypes and chose to continue the development of ''Defence o' the Damned''.<ref>{{Cite web|url=https://web.archive.org/web/20140825060640/http://heliocide.co.uk/portfolio/|site=George Beard 3D Artist Portfolio|title=Porfolio}}</ref> The development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the PS3 prototype finished, Sony didn't pursue its further development.
     
    ==Promotion==
    [[File:MediEvil-DefenceOTheDamned-ProtoPlay2011.jpg|thumb|left|200px|ProtoPlay 2011.]] The PS3 version of the game was playable at ProtoPlay 2011 alongside games by Dare to be Digital entrants. According to programmer James Dobson, the game garnered a lot of positive attention.<ref>{{Cite web|url=https://gearclank.weebly.com/medievil-defence-o-the-damned.html|site=Gearclank: James Dobson's Webspace|title=MediEvil: Defence 'o the Damned|quote=Our game was shown at Protoplay alongside the Dare to be Digital entrants, and it gathered a lot of positive attention|author=Dobson, James|retrieved=January 13, 2025}}</ref>
     
    Martin Deacon, a designer at Sony's Cambridge Studio, came by to the event to talk to the student developers about their game. Deacon passed along design improvements and suggestions from the original ''MediEvil'' team.<ref>{{Cite web|url=https://gearclank.weebly.com/medievil-defence-o-the-damned.html|site=Gearclank: James Dobson's Webspace|title=MediEvil: Defence 'o the Damned|quote=Martin Deacon, designer with Sony Cambridge came by to talk to us about the project and to pass along design improvements and suggestions from the original Sony MediEvil team!|author=Dobson, James|retrieved=January 13, 2025}}</ref>
    {{clrl}}
     
    ==Credits==
    ===PSP version===
    {|class="wikitable" border="1" width="100%" cellpadding="1" cellspacing="1"  style="margin-right:auto;"
    ! scope="row" style="text-align:right;"|Production by
    |Teemu Haila
    |-
    ! style="text-align:right;"|Programming by
    | style="width:50%;"|Ian Fergus
    |-
    ! style="text-align:right;"|Graphics by
    |George Beard, Pierpasquale Curto, Mariana Garcia
    |-
    |}
     
    ===PS3 version===
    {|class="wikitable" border="1" width="100%" cellpadding="1" cellspacing="1"  style="margin-right:auto;"
    ! scope="row" style="text-align:right;"|Production by
    |Teemu Haila
    |-
    ! style="text-align:right;"|Design and audio
    |style="width:50%;"|Alan Jack
    |-
    ! style="text-align:right;"|Programming by
    |Ian Fergus, Bhavan Vaishnav, James Dobson
    |-
    ! style="text-align:right;"|Graphics by
    |George Beard, Pierpasquale Curto, Mariana Garcia, Oliver Satterley
    |-
    |}
     
    ==Gallery==
    ==Gallery==
    <gallery spacing="small" hideaddbutton= "true" widths="150" columns="2" position="left" captionalign="left">
    ===PSP version===
    Title.jpg
    ====Screenshots====
    PauseScreen.jpg
    <gallery>
    ShieldZombie.jpg
    MediEvil-DefenseOTheDamned-PSP-MainMenu.jpg|Main menu.
    SwordsMessage.jpg
    MediEvil-DefenceOTheDamned-PSP-Credits.jpg|Credits screen.
    WaveComplete.jpg
    MediEvil-DefenseOTheDamned-PSP-Controls.jpg|Controls, part 1.
    VictoryScreen.jpg
    MediEvil-DefenceOTheDamned-PSP-Controls2.jpg|Controls, part 2.
    MediEvil-DefenseOTheDamned-PSP-Gameplay1.jpg|Gameplay.
    MediEvil-DefenseOTheDamned-PSP-Gameplay2.jpg|More gameplay.
    MediEvil-DefenceOTheDamned-PSP-WaveCompleted.jpg|Wave completed.
    MediEvil-DefenceOTheDamned-PSP-NextWave.jpg|Next wave.
    MediEvil-DefenceOTheDamned-PSP-Victory.jpg|Victory screen.
    MediEvil-DefenceOTheDamned-PSP-Defeat.jpg|Defeat screen.
    </gallery>
    </gallery>
    ====Trailer====
    {{#ev:vimeo|https://vimeo.com/25844192|dimensions=250|alignment=left}}
    {{clrl}}
    ===PS3 version===
    ====Screenshots====
    <gallery>
    MediEvil-DefenceOTheDamned-PS3-SplashScreen.png|Splash screen.
    MediEvil-DefenceOTheDamned-PS3-Title.jpg|Title screen.
    MediEvil-DefenceOTheDamned-PS3-Menu1.jpg|Controller calibration.
    MediEvil-DefenceOTheDamned-PS3-Menu2.jpg|Main menu.
    MediEvil-DefenceOTheDamned-PS3-LoadingScreen.jpg|Loading screen.
    MediEvil-DefenceOTheDamned-PS3-PauseScreen.jpg|Pause menu.
    MediEvil-DefenceOTheDamned-PS3-ShieldZombie.jpg|Gameplay.
    MediEvil-DefenceOTheDamned-PS3-WaveComplete.jpg|Wave complete.
    MediEvil-DefenceOTheDamned-PS3-NextWave.jpg|Next wave.
    MediEvil-DefenceOTheDamned-PS3-PhantomSword2.jpg|Phantom Swords ability.
    MediEvil-DefenceOTheDamned-PS3-Dismemberment.jpg|Step back message.
    MediEvil-DefenceOTheDamned-PS3-Explosion.jpg|More gameplay.
    MediEvil-DefenceOTheDamned-PS3-FlagBurning.jpg|Even more gameplay.
    MediEvil-DefenceOTheDamned-PS3-DefeatScreen.jpg|Defeat screen.
    MediEvil-DefenceOTheDamned-PS3-VictoryScreen.jpg|Victory screen.
    </gallery>
    ====Trailer====
    {{#ev:vimeo|https://vimeo.com/27599641|dimensions=250|alignment=left}}
    {{clrl}}
    ==References==
    ==References==
    <references/>
    {{reflist}}
    ==External links==
    *[https://web.archive.org/web/20151105172759id_/http://bhavanv.com/home/wp-content/uploads/2012/03/DevelopmentBook.pdf Development book of the PS3 version] (archived version).
     
    ==Navigation==
    {{MediEvil series}}
    {{DISPLAYTITLE:''MediEvil: Defence o' the Damned''}}
    [[Category:Abertay University student games]]

    Latest revision as of 08:51, 13 January 2025

    Defence o' the Damned
    MediEvil-DefenceOTheDamned-Poster.jpg
    Poster for the PlayStation 3 version.
    Developer(s) Shakin' Bones
    Platform(s) PlayStation Portable (minis)
    PlayStation 3 (PlayStation Move)
    Release date(s) Unreleased
    Genre(s) Tower defense
    Mode(s) Single-player

    MediEvil: Defence o' the Damned was one of the four game prototypes developed by students of the University of Abertay Dundee. Two versions of the game were developed, one for the PlayStation Portable (PSP),[1] and one for the PlayStation 3 (PS3), which utilised the PlayStation Move controller.[2]

    Gameplay

    The game was a take on the tower defense genre. It featured Sir Daniel Fortesque defending Gallows Town from zombies. In both versions, Sir Dan stood at the top of a wall from which he defended the town. Dan could shoot bolts at the zombies with his crossbow. He could also shoot explosive barrels to take out several enemies at once. If zombies began scaling the wall, Dan could use his sword in a last ditch effort to dispatch them.

    Development

    PSP version

    Like the other student games, Defence o' the Damned was developed over ten weeks using Sony's PhyreEngine. The development team consisted of three artists, one programmer, and a producer.[1]

    PS3 version

    Sony reviewed all four MediEvil PSP prototypes and chose to continue the development of Defence o' the Damned.[3] The development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the PS3 prototype finished, Sony didn't pursue its further development.

    Promotion

    ProtoPlay 2011.

    The PS3 version of the game was playable at ProtoPlay 2011 alongside games by Dare to be Digital entrants. According to programmer James Dobson, the game garnered a lot of positive attention.[4]

    Martin Deacon, a designer at Sony's Cambridge Studio, came by to the event to talk to the student developers about their game. Deacon passed along design improvements and suggestions from the original MediEvil team.[5]

    Credits

    PSP version

    Production by Teemu Haila
    Programming by Ian Fergus
    Graphics by George Beard, Pierpasquale Curto, Mariana Garcia

    PS3 version

    Production by Teemu Haila
    Design and audio Alan Jack
    Programming by Ian Fergus, Bhavan Vaishnav, James Dobson
    Graphics by George Beard, Pierpasquale Curto, Mariana Garcia, Oliver Satterley

    Gallery

    PSP version

    Screenshots

    Trailer

    PS3 version

    Screenshots

    Trailer

    References

    1. 1.0 1.1 Medievil PSP on Pierpasquale Curto – 3D Artist (archived version at Internet Archive Wayback Machine). Retrieved May 16, 2021.
    2. MediEvil: Defence o’ the Damned on Abertay University (archived version at Internet Archive Wayback Machine). Retrieved May 16, 2021.
    3. Porfolio on George Beard 3D Artist Portfolio.
    4. "Our game was shown at Protoplay alongside the Dare to be Digital entrants, and it gathered a lot of positive attention" — Dobson, James, MediEvil: Defence 'o the Damned on Gearclank: James Dobson's Webspace. Retrieved January 13, 2025.
    5. "Martin Deacon, designer with Sony Cambridge came by to talk to us about the project and to pass along design improvements and suggestions from the original Sony MediEvil team!" — Dobson, James, MediEvil: Defence 'o the Damned on Gearclank: James Dobson's Webspace. Retrieved January 13, 2025.

    External links

    Navigation